It's not so much about the style, it's how well it's done, and the architectural differences are pretty high. Dew works pretty hard on making them stand out. Find me a place where you've seen buildings like these, otherwise, I can only understand your criticism, but not agree to it.As far as graphics go, it's nothing we've never seen before,a large majority of the tiles look like the same tiles all the other games use :/.You mapped with them well though. Like everyone else has said, the world map is pretty cool. Hope to see some nice updates in the future!
Oh, and the entei animation looks cool!
Find me a place where you've seen buildings like these, otherwise, I can only understand your criticism, but not agree to it.
The nature tiles are made from scratch bar the trees iirc. But the HGSS style is quite nice. However I think we'll be keeping the style, but changing the colours if I can find a nice alternative.Yeah I was referring to all the nature tiles actually. I should have been specific, sorry. But yeah, all the nature tiles look just like the ones that everyone else uses. Hopefully you guys decide to make new ones to go along with the new buildings. (The buildings look wonderful by the way lol)
Wow, screens look really nice; the tint in the first set of screens looks very effective.
not really fond of the male character, but thats just personal taste.
I like the colors, they help the tiles stand out. I don't know if that's an in game map or not, but if it is you may want to check the tile errors with the mountain tiles.Both characters will be replaced, since they're both placeholders for the real awesomeness.
Just a little question, guys, Abnegation's been working on some new color to make the tiles appear less generic, what do you think?
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Well, I have to query this. A lot of the tiles in this game are actually 3D models, but we use them in much the same way as HGSS does; by not seeing all the perspectives. So I don't understand why we should make the trees not overlap like this since the perspective is much the same as it is in HGSS. I'm not arguing your point here, just not sure of your logic is all.The new colour-scheme is much better. I'm still unsure about the tree tile.. If you're going to use that tree, then make sure the trees don't overlap (they only overlap in HGSS because they are 3Dmodels); in 2D tiles they shouldn't really overlap.
Also, the revised heroine is good.