Happy new year!
As with a lot of fan projects, our development team can sometimes struggle to find time to work on Pokemon Roll (hence the reason there hasn't been an update since August). But fortunately, winter break gave us lots of free time!
Today I can present something a little more exciting ... a first look at our levels!
There's obviously a lot more work to be done (especially on the water), but the isometric sprites are working a lot better than I thought they would.
Moving forward, here is what I'm going to be focusing on when it comes to the environment:
While I'm doing all that, my partner will be focusing on refining the Pokeball movement so it's as smooth as possible, and ensuring that it works properly underwater.
We've also animated 10 or so of the moves, which is a good start despite there being like 600 or so total.
Winter break is now over, so I can't guarantee that we'll make a lot of progress. We're going to continue working regardless, but simply commenting. liking this post, or showing us you're interested is a good motivator :)
Thanks,
G
As with a lot of fan projects, our development team can sometimes struggle to find time to work on Pokemon Roll (hence the reason there hasn't been an update since August). But fortunately, winter break gave us lots of free time!
Today I can present something a little more exciting ... a first look at our levels!
![[PokeCommunity.com] Pokémon Roll [PokeCommunity.com] Pokémon Roll](https://i.imgur.com/0sNXPUy.png)
There's obviously a lot more work to be done (especially on the water), but the isometric sprites are working a lot better than I thought they would.
Moving forward, here is what I'm going to be focusing on when it comes to the environment:
- Improving the water - the water obviously looks rough, but my hope is to make it smooth and responsive
- Adding more tiles - different types of trees and such, as well as making more types of ground
- Making outer generation nicer looking - invisible barriers are fine, but I'd rather the outside of the map look smooth
- Add dynamic interactions - one of the cool things we're staged to do is have attacks alter the environment (fire attacks burn foliage, etc), but some work needs to be done as far as visuals go
- Improving the lighting - the background is a bit dark right now, but when I include the day/night system it will improve significantly
While I'm doing all that, my partner will be focusing on refining the Pokeball movement so it's as smooth as possible, and ensuring that it works properly underwater.
We've also animated 10 or so of the moves, which is a good start despite there being like 600 or so total.
Winter break is now over, so I can't guarantee that we'll make a lot of progress. We're going to continue working regardless, but simply commenting. liking this post, or showing us you're interested is a good motivator :)
Thanks,
G