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Pokémon: Storage Problems! (provisional name)

Q-Quan

Indigo, Unova and Kalos Champ
  • 20
    Posts
    11
    Years
    Introduction
    You know the amazing technology of Pokémon, right? I mean, capture creatures in balls and store them on a PC. Amazing! So amazing that everybody uses it, like the Internet. But then, a few years after the events of Generations I to V... It stops working.

    This is my first project, so I might fail at finishing it, and don't expect too much!

    Info
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    Story
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    Features (marked with * means possible)
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    Collaborators
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    What's done
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    What's next on schedule
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    Known bugs
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    Why
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    Help needed
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    A few Screenschots are in Attachments: I'm not allowed to post URLs yet.
     
    Last edited:
    Q-Quan, unfortunate that this started in the wrong place lol, but at least it made it's way here... You know, I like the way you've laid everything out, in your maps... Nice idea too with no storage, can you get this to work though? Ivy doesn't look like Ivy, I'm not sure there is a sprite out there for her, though I haven't looked... You don't plan on finishing this... Don't know what to say about that but, good luck anyway
     
    Well, Nickaloose...
    Thanks for all the compliments. The storage basically works by a script on the PC. I can make a conditional branch like:
    If: (insert condition here) is ON
    (PC script)
    If else:
    Text: The PC doesn't work...
    The sprites for the professors are generic NPCs from Essentials. I in fact do want to finish it, but I don't know if I will achieve it.
     
    Oh fair enough... Good luck.

    I can imagine they are placeholders.

    So the PC still works like normal, you just can't access it, I see what you're doing... What I would do is change how it works, make the box "full" with 0 Pokemon in it unless switch X is true/on, then box is useable... Make the same switch change the message from "box is full" to "there is no storage system" or something of the like... But your way is fine if it does what you want :)
     
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