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Hack Series: Pokémon SunGold & Pokémon MoonSilver

1
Posts
3
Years
  • Age 25
  • Seen Jul 1, 2021
So I have been playing this game for awhile now and I have gotten to the team rocket event in Goldenrod and I want to share my thoughts on the game overall. So starting off this game has a lot of cool features and interesting changes in it that make it enjoyable, adding in fairy changing some existing Pokémon's typing, basing the games off of sacred gold and storm silver, this is all very cool and in my opinion good changes. I can't say that I recommend this game though due to some changes that have made this game far more un enjoyable then I had hoped. My first gripe with the game is some of the changes to the moves, many moves have been changed in some interesting but overall frustrating ways. A lot of moves have had there accuracy changed from 100 to anywhere from 95 to 80 which just results in a lot of random misses that will inevitably end up costing so many fights just because the moves accuracy has been lowered, other move changes I've found have been like many status moves have been changed from just causing the status to being low base power moves with a 75% chance to status which kind of defeats the purpose of the entire move. Like thunderwave for example a move that a lot of people use to catch Pokémon and slow down opponents now has a chance to knock out wild Pokemon or not even get the status being useless in some important moment when you could just use a stronger move to try and kill, but even then like I said the accuracy of a lot of move has been changed so you may miss if you try to kill with a stronger move. Also a lot of moves have been given random secondary effects that are also complete RNG so there will be many situations where an Ai will attack you and get this random stat with a move that was clearly just meant to get damage and completely ruin your chances of winning a fight. Another point I want to talk about is some of the boss fights you take on being kind of unfair, not even to hard but just frustrating to deal with. One example of this is in the radio tower fighting petrel the rocket executive, ever Pokemon on his team has toxic on their moveset which just makes the entire fight feel like the AI is trying to stall you, not to mention that at this point there is no good place to grind and all the Pokemon your fighting are in the 40s, so idk if this is different in moon silver and if there's a better spot to grind but the best I've found has been level 20 Pokemon outside the safari zone so if a grind just to keep up with what your fighting. The last topic I want to touch on because I've complained a lot is some of the evolution changes I've come across. Some of these changes just feel random and are irritating one example being something small like ekans to arbok being changed from level 22 to 25 or around their if I remember right. The changes to the starters while I still wasn't a fan of I understand what the idea is, the starters don't evolve until level 25 and the final evolution I still haven't found the level for but it's not level 40 so I'm assuming it 45 or 50 which is similar to sudo legendaries, but the first evolutions being 25 feel a bit extreme but I digress. There are other evolution changes that have been make but it all just feels like changes for the sake of changing them which I found frustrating while going through the game. Overall this game has had so much potential in my mind but so many of the changes just make the game so much more RNG driven then regular Pokemon and it just so frustrating to play with especially when the game feels like your constantly trying to keep up with the levels, with accuracy of so many move just being bad now, status moves now being changed to be even more random, it's just all too much for this game to be enjoyable for me. I'm sorry I wrote an essay but this game just had so much potential and it feels wasted to me and it's upsetting how random this game is.
 

d4rk

Oh my Arceus!
318
Posts
12
Years
hey there, were there any update to the romhack? what are the compatibilities?
I have an old party on a file from 2016 or 2017, I tried to get back in my game and to my horror the game freezes when Jasmine, the 8th gym leader, switches toher Graveler. Is it a common thing? If I updated to a latest build, is my save file still working?
 
4
Posts
4
Years
  • Age 24
  • Seen Sep 27, 2021
I've been enjoying MoonSilver for quite a while now but something just came up that has me very worried. So I was training for the Elite Four and, seeing how much I had to grind to reach their levels, I decided to put in an EXP cheat to speed it up and it worked wonders as all my mons quickly got up to the levels I wanted. However, when the game went black screen, which has happened a few times throughout the entire playthrough before putting in cheats, I just closed it out and opened the rom back up like I usually do. The catch, though, is that the rom won't load any more. It just crashes my emulator over and over when trying to load up MoonSilver but worked fine with my other roms. I deleted and redownload the rom like 5 times now yet it still keeps crashing. Does anyone know how to fix this cause I really don't want to think I can't play this rom anymore as I was really enjoying it.
 
2
Posts
3
Years
  • Age 26
  • Seen Mar 28, 2024
Hello! I have a question... I just started out a few days ago, and I saw that there was a difference in my Milotic compared to the one in the screenshot above... More specifically, rather than seeing a Fairy-type as its secondary typing, it has the ???-type instead. Is it a bug, or would I be able to "see" the Fairy-typing as the story progress?
 
1
Posts
2
Years
  • Age 30
  • Seen Oct 4, 2021
You should have stopped messing with the type chart the moment you considered editing water. Making water weak to flying I can live with (though you reasoning is still flawed given the vast number of water Pokemon that aren't fish), but you ruined the chart by making electric weak to water and rock not weak to water. This change doesn't help whatsoever and effectively makes electric types rather useless.
The type changes to the pokemon themselves is fine but I would definitely prefer a mini patch that changes the type chart back to normal with the inclusion of fairy.
 
32
Posts
2
Years
  • Age 29
  • Seen Apr 25, 2023
Hey Quan , google link isn't working. Is there another way to view the documentation? Also how do i evolve kirlia into gallade? The regular way doesn't work
 
1
Posts
1
Years
  • Age 32
  • Seen Jan 2, 2023
Extremely late on this response but you just need a covenant orb which you can get by trading one Pokemon with any of the NPC's in game. I caught a Rhyhorn in the Safari zone then traded it with the guy in Violet City, the town with the Sprout Tower. House below the Pokemon Center. He gives you his Skorupi along with the Orb and you just use it on Haunter like you would any evolution stone.
 

Sie

1
Posts
1
Years
  • Age 21
  • Seen Jan 16, 2023
Does anyone have the pdf of all the changes they wouldn't mind sharing?
 
1
Posts
259
Days
  • Age 22
  • Seen Sep 20, 2023
Hey Quan , google link isn't working. Is there another way to view the documentation? Also how do i evolve kirlia into gallade? The regular way doesn't work
Im having the same issue right now the dawn stone on male kirlia isnt evolving it, did you figure it out? Maybe certain level?
 
2
Posts
7
Years
  • Age 29
  • Seen Sep 11, 2023
Umm, I think there's a little problem with the save system. you see, i tried to restart the game, and the save files went all jumbled. it kept going back to the previous saves and not the latest save. please check. thank you.

- i play silver moon, btw.
 
2
Posts
1
Years
  • Age 26
  • Seen Nov 15, 2023
I can't find a "clean rom of HeartGold and SoulSilver" anywhere that would work with the patches, can someone please help me?
 
1
Posts
104
Days
  • Seen Feb 27, 2024
I created an account on this forum just to comment on this game... without even playing it yet, because the moment I saw the type chart and the move changes, I decided this game isn't for me at all. The changes to the type chart feels extremely unnecessary and a mess. The most you could've done is make Ice more defensive and leave it at that. And don't get me started on the move changes... What on earth do you have against "universal moves" with perfect accuracy, like Surf, Flamethrower, Thunderbolt, Earthquake, etc.? The power nerf is completely unnecessary as well!

If those changes are your definition of fun, then yeah, this hack isn't my thing at all... It sounded promising, until I saw those changes... Hoping you will consider changing things in the future...
 
1
Posts
75
Days
  • Seen Feb 15, 2024
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Pokémon SunGold & Pokémon MoonSilver
Info:
Hack of: PKM HeartGold & SoulSilver [US]
Release Date: March 29th, 2016
Latest Update: April 16th, 2016
Status: Completed

The idea of making this hack started for several reasons. Several months ago, I completed Drayano's Blaze Black 2, which is, honestly, the best Pokemon game I've ever played, and this made me wanna try out his other hack of HGSS. Thanks to MeroMero's tutorial on adding the Fairy-type to HGSS, I was so inspired and started to think about making an expansion for Drayano's famous hack Sacred Gold & Storm Silver in which I'd not only put in the Fairy-type, update the moves, but also introduce some of my ideas about new attacks, Pokemon changes and the more balance and fascinating new Type Chart. At first I thought I'd just make a mini hack with not so much changes for myself to enjoy as soon as possible, but as I progressed, new ideas kept popping up so I add them to the game. Today, when my hack had ended up with a significant amount of changes in Pokemon, Moves and the Type Match-Ups, I share it with anybody interested in returning to the nostalgic but also full-of-novelty Johto region.

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POKéMON

The main point of all changes is to bring out the potential every Pokemon from rarely-used to over-used so that players can use their favorite Pokemon in tough battles. That also means, not only weaker Pokemon are made better (with reasonable stat boost, new moveset,…) the commonly-seen ones are given new abilities, moves or even type to create a fresher experience. Some notable type change include:
Fairy-type Pokemon: Beside 20 Fairy pokemon in gen VI official game, there are additionally 13 suitable Pokemon receiving Fairy as their secondary type (e.g., Meganium, Mareep line, Milotic, Misdreavus, etc.).
New Dragon-type Pokemon: Charizard, Onix, Steelix, Sceptile and Huntail.
• Other than that, some Pokemon have their type modified to match their appearance better (e.g., Gyarados – Water/Dragon, Seviper - Poison/Dark, etc.) and/or, hopefully, more competitively viable (e.g., Ledian – Bug/Fighting, Quilava & Typhlosion - Fire/Ground, Butterfree - Bug/Psychic, etc.).
Starters are now more competent with new abilities, moves and type changes such as Venusaur with Thick Fat, Blastoise with Drizzle, Feraligatr with Shed Skin, Sceptile with Adaptability, or the Water/Ice-type Empoleon with Snow Warning. However, to maintain the balance in game evolution level are raise to 25 for 2nd stage and 46 for final stage Pokemon, whose Lv-up rates are also changed to slow. I think it's great to spend more time in game with the 1st and 2nd stage Pokemon.
All details are fully documented.

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Spoiler:



MOVES

There is a total of 157 moves receiving changes in this hack. Generally, there are 3 levels of change:
1. Slight adjustments in terms of power or accuracy.

2. More significant revamps such as type or category changes (e.g., Pay Day is now a special Steel-type move with 65 power while its 'bonus-gold' effect is still there). These moves are indicated in bold in the document and can now be learnt by much more suitable Pokemon when leveling up.
• Rarely-used early status moves such as Tail Whip, Sand Attack, Smokescreen,… are now either special or physical damaging moves with their effects kept unchanged. Leer is now an early way to get items from wild Pokemon in the first routes since they may now hold some useful items.
• Sonic Boom (Power: 15) and Power Whip (Power:30) now hits 3 times in a row with their power rising by 10 after each hit.

3. And lastly, 30 moves have been totally tranformed into new ones with new effects, type, and power. Some notable groups include:
  • Draining Moves: Draining Kiss, Vampiric Bite, Vampiric Aura, Purification and Cold Embrace.

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  • Raise-all-stat Moves: Sacred Fire, Primal Light, Nature Grace and Lucky Break. All moves from this group (including Ancient Power, Silver Wind and Ominous Wind) have had their power and effect chance boosted to 72 and 20%, respectively. Lucky Break is the only move in this group having an increased priority and it's only available to the Lv-up movesets of low-stat Pokemon.

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  • Cool-looking-but-rarely-used moves such as Blast Burn, Frenzy Plant, Storm Blast, Fissure, Mist Ball,… have been greatly revamped for competitive use as well as distributed to the Lv-up moveset of many relevant Pokemon.
  • Random Effect Moves (like Tri Attack): Dragon Breath, Void Vortex and Ghost Punch
  • Gen 5 and 6 similar moves: PowerUpPunch, Volt Switch, Steam Shower (same as Scald), and some Fairy-type moves.

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  • And lastly, two 'theme' moves of this hack: Sunraze and Moonraze have also been distributed to the movesets of 29 suitable Pokemon.

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Check out the Pokemon Changes document to see which Pokemon can learn these new moves. In-game move description texts have also been changed to match the new effects. All details are carefully documented.
Spoiler:



Type Match-Up Chart

There is a total of 32 changes made in the type chart, which also has its own document. Overall, the idea is to, hopefully, further balance the game as much as I can while also considering the logical factor. Not all changes come from my personal experience. There are also ideas that I gathered from fans in many discussion threads and then selected the ones that make sense to put in the game.
Spoiler:

Notable changes are from the Fairy type. Offensively, Fairy is now s.e. against Dark, Ghost and Dragon; deals normal damage to Fire, Fight and Poison; and is ineffective against Normal, Grass and itself. To explain, I wanna turn the Fairy type into something 'holier' or more 'sanctified' so that it'll fit better with the new moves such as Primal Light and Purification. And since fairies are supposed to be good creatures who protect nature, this type should deal less damage to Grass, Normal and itself. To balance the game, Fighting is now weak to Ghost and no longer resists Bug; and Ghost Pokemon are no longer weak to Ghost-type moves.


Version Differences

While both versions had all the changes and add-ons I mentioned above, there are still defferences. In SunGold, you'll play with the followings:
• Original story of HGSS.
• Randomized Wild Encounter (with similar strength to the original so that it won't break the game). However, I've modified it so that the Kanto, Hoenn, and Sinnoh starters will appear at the first 3 areas in game, Route 29, 30, and 46, respectively. Isn't this great for Nuzlocke Challenge?
• Gym Leaders and Elite Four now all have mix-typed teams with increased difficulty and adjusted level curve.
• Instant Text Speed
• Prepare for this time ecountering Red cuz his Pokemon not only got the new moves, but also make you supprised for their enhanced power.
• Action Replay Codes supported. (You can find in it own document)


And MoonSilver can be regarded as an expansion of Sacred Gold & Storm Silver since it maintains most of Drayano's scripts. However, there are changes including the followings:

• Most trainers and Leaders' Pokemon now have their movesets updated with the new moves.
• Gym Leaders' Pokemon's levels are slightly adjusted to further reduce the gap with player's Pokemon's levels. Falkner and Whitney's first team now has 4 and 5 Pokemon, respectively, instead of 6. Some trainers as well as Gym Leaders have been given new Pokemon in their team, especially those who received substantial enhancement like starters. For instance, Lance (or Clair, I don't remember clearly), who has the full-dragon team, now has one of his Dragonairs replaced with Sceptile, a new Dragon-type in this game.
• The places where you received Kanto starters and Sinnoh starters by Quiz Masters have been swapped so that Piplup (Water/Ice-type) or Turwig (who now learns a rock-type move very early) can assists you in the battle with Falkner. There is also a slim chance that you'll now encounter Bulbasaur/Charmander/Squirtle in the morning/day/night at the very first place to catch wild pkm, route 29.
• Cynthia now gives you a Castform instead of an Eevee since I think having one of the eeveelutions (whose stats are too high for early game) would likely make the game less challenging. Don't worry, you'll still be gifted an Eevee later by Billy at Goldenrod City.
• Prepare for this time ecountering Red cuz his Pokemon not only got the new moves, but also make you supprised for their enhanced power.
• Action Replay Codes supported. (You can find in it own document)
• A note for those who're playing this version, when you've progressed to Route 43, where an additional event of Drayano (which is indeed very cool) about Team Rocket taking over the Safari Zone takes place, remember to save often since the game may crash at any moment. Other than that, I've never had that kinds of issue in this game.

Bugs:

- In-game Pokedex may have bugs. It's best not to open it.
- In SunGold, Prof. Oak will says: 'Welcome to PKM MoonSilver!...' Sorry ^^!

Patch Change Logs:

- April 16 Patch (both versions, download link updated):
1) Moves: Poison Gas self-damaging fixed, now works properly; Cold Embrace, Vampiric Aura and Vampiric Bite's power (70->75); Focus Blast's power/acc. (120/70->110/80); Crunch's acc./chance to lower Def. (95/20%->100/30%); Thunder Bolt's acc. (95->100); PowerUpPunch's acc./PP (90/10->95/15); Primal Light's power/chance to raise all stats (72/20%->90/10%).
2) Fixed the issue where the Fairy-type icon not showing properly in SunGold.

- March 31 Patch (SunGold-only): Kanto Leaders' Pokemon now have the right movesets. Download link updated.

Download Link

https://drive.google.com/folderview?id=0B14JlYsxMtNqM1FGV0tlSHpiOUE&usp=sharing
Remember to patch them with clean HGSS [US] rom.

Credits and Special Thanks

:: Drayano
for letting me use his hack as a base.
:: MeroMero for making the Fairy-type tutorial and helping me with the Fairy-type icon and solving errors.
:: JackHack for his useful tools.
And all the creators of PPRE and CrystalTiles.

If you've played this, I'd love to receive your feedbacks and ideas to make the game (or maybe future hacks) better.
Don't hesitate to post your comments!
NOO I JUST FOUND OUT I CANT HAVE SYLVEON
 
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