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TCG Adventure
What Is This Project?
In 1998, Nintendo released "Pokémon Trading Card Game" for the Gameboy, an RPG in which you collected Pokemon Cards and used them to duel NPCs in the Pokemon TCG. In 2001 they released the Japan-only sequel, "Pokémon Card GB2: Great Rocket-Dan Sanjo!" which expanded the card pool slightly and continued the story. However, both the first game and its sequel are limited to only containing cards for Gen 1 Pokemon, and there has never been another entry in this series after that. If you've ever wanted to explore an RPG world and collect cards featuring modern Pokemon from Gens 2 onward, then you've been out of luck until now.
The goal of this project is to imagine what a successor to these games would look like if Nintendo had made a sequel in the GBA or DS era of Pokemon. All Pokemon TCG cards up to the XY series will be collectable within the game. (Some later cards may appear, but not necessarily all.) Furthermore, all older cards (and even some particularly broken newer cards) will be updated and rebalanced to be more in line with the average power level of the XY era of the TCG.
I am creating this project in Unity, and I am currently fulfilling all roles (programming, art, and design) by myself. I do have the ability to do all of these things myself, but it will take a long time on my own, so I'm making this thread to recruit anybody who's interested in helping lighten the load for me in any area.
I want to create a fun and relatively balanced Single-Player Card Collecting RPG experience. The goal is not to create a competitive multiplayer TCG simulator. I have no intention of competing with Nintendo's Trading Card Online or TCG Live apps for that. No multiplayer of any kind is planned at this time (although I may implement trading if there's a demand for it), and the game is not being balanced for competitive multiplayer.
Story
This game will not continue the stories of the GB TCG games. Set in the traditional Pokemon Universe, with the exception that nobody has any memory of Pokemon existing, this game will see the player traveling across several regions facing off against Gym Leaders in Pokemon TCG Duels in order to become the TCG Champion of the world. Pokemon Trading Cards are mysterious artifacts that were discovered only recently, but have skyrocketed in popularity and taken the world by storm.
The game begins with the player, having washed up on the shores of Pallet Town, rescued by Professor Oak, a researcher of all things Pokemon Cards. The player has no possessions on them except for a mysterious Ancient Pokemon Card that they remember nothing about. In return for the chance to study this ancient card, the Professor offers the player one of multiple Starter Decks, and teaches them how to play the Pokemon TCG, then sets them on their way to become a champion.
The story and characters of each region will generally follow similar beats to their associated games, but Cards instead of Pokemon existing will lead to changes here and there.
General Gameplay
Rather than roaming through an entire mapped out world like a traditional Pokemon Game, this game will see the player selecting cities and sub-locations from a World Map menu, where they will then find NPCs to speak with and Duel against. These smaller areas will be mapped out and will use Pokemon Essentials graphics. Players may tackle the regions and Gym Leaders in any order, provided they manage to complete the various quests associated with each Leader. As the player plays, they will unlock more cards, complete side-quests, and unlock various cosmetic collectibles, all while learning bits and pieces about their own mysterious circumstances.
The battle system will follow the rules of the TCG, and function similarly to the GB Games, albeit with some updates for modern convenience.
Screenshots
All of these screenshots are in-engine, developed in Unity. Please note however that the project is quite early in development and these screenshots won't necessarily reflect the final appearance of the game.
Spoiler:
(Snapshots of the "Card View" Screen. The equivalent of this screen in the GB game.
This is what the player sees when viewing a card in detail to read its ability descriptions or view other information.)
(Very early snapshot of the Duel Screen. The equivalent of this screen in the GB game.
Much of the UI here is placeholder to test the extremities. Normally only as many circles as represent a Pokemon's Max HP will be shown.)
(Early snapshot of the "Play Area" Screen. The equivalent of this screen in the GB game.
UI elements and Background are not done yet.)
What Kind of Help I'm Looking For
As said previously, the goal is to update old Pokemon cards to follow modern standards. To give examples of what that means, here are some instances of Nintendo reprinting old cards with rebalances or updates to either buff them to be usable with modern cards, or nerf them to stop them from being completely broken:
Spoiler:
As you can imagine, there are lot of Pokemon cards, and updating them all to comply with modern standards is quite the task. I've already updated hundreds of cards on my own, and intend to continue regardless, but what I'm mainly looking for are people to help me in that area, whether it's just having someone else to consult with over grey areas, or having people to divide up the work.
All you need in order to help is either some level of familiarity with the TCG, or a willingness to learn, along with a good design sense.
Later on, it would also eventually be helpful to have people willing to help build decks for NPCs to use, as well as contributing ideas for dialogue and side-quests.
As far as programming and art go, I'm not actively in need of any assistance (although, any artists/spriters willing to contribute, or programmers familiar with Unity are welcome). I'm capable of handling all of that myself. I'm currently planning to use only official music, but if any musicians would like to join the project to give things some extra flair, that's certainly welcome as well.
Positions Recruiting:
- Assistance with Game Design/Balance
- Artists willing to recreate art from GB Exclusive Cards
- Deck Builders
Send me a PM if you're interested and would like to help.
Feel free to leave any questions or feedback in this thread as well, and I'll try to get back to you.
Credits
Spoiler:
-TCG_RPG
-Adem
-Adem
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