- 2
- Posts
- 350
- Days
- Seen Mar 25, 2025
Hi! Downloaded and begun this game a couple of hours ago. I have some thought about what the cards do, but maybe it's a bit too early to express them. Something I can already say tho:
1) great idea! Representing a bit of all generations is awesome, and generally speaking the mons do more things than in the original game and this grants to have a deeper, more interesting and funnier gameplay. I wish the limit of number of cards of the original game could be overcome
2) Luxray is too strong. I have started with an Emboar deck, battled the minions in the Lightning Gym and obtained 2-2-1 of Luxray line. Then challenged the lighting leader and his status effects were totally useless because I had always Luxray ready in the bench to switch in. Even if we didn't consider status effs, its ability/pokémon power comboing with its attack is simply too much: if my opponent doesn't Gust it, Luxray can simply sweep all the enemy team without any damage and can hide behind a different pokémon every turn (so every turn there is a completely no damaged pokémon to absorb the attack of the opponent pokémon), and there isn't either the problem to give these meat shield pokémon energies to switch; moreover the attack of Luxray does too many damages, it would be very strong even in a pokémon without ability; icing on the cake: with its 100hp is very, very difficult to 1-shot it, so it's likely that the opponent will need at least 2 Gust of winds to KO it
1) great idea! Representing a bit of all generations is awesome, and generally speaking the mons do more things than in the original game and this grants to have a deeper, more interesting and funnier gameplay. I wish the limit of number of cards of the original game could be overcome
2) Luxray is too strong. I have started with an Emboar deck, battled the minions in the Lightning Gym and obtained 2-2-1 of Luxray line. Then challenged the lighting leader and his status effects were totally useless because I had always Luxray ready in the bench to switch in. Even if we didn't consider status effs, its ability/pokémon power comboing with its attack is simply too much: if my opponent doesn't Gust it, Luxray can simply sweep all the enemy team without any damage and can hide behind a different pokémon every turn (so every turn there is a completely no damaged pokémon to absorb the attack of the opponent pokémon), and there isn't either the problem to give these meat shield pokémon energies to switch; moreover the attack of Luxray does too many damages, it would be very strong even in a pokémon without ability; icing on the cake: with its 100hp is very, very difficult to 1-shot it, so it's likely that the opponent will need at least 2 Gust of winds to KO it