I'm slightly bored, I'm going to spend the next hour or so making something to prove that I'm a good scripter in case anyone has any doubts, note the time stamp on this post, the scripting is about to commence, no prior work will be used. (note I'm not about to make something that will actually be used in pokemon the lost world, just something to show the kind of work I will be doing for pokemon the lost world)
(timestamp: 14:38 GMT as I can't do a new post, so this was 1 hour and 17 minutes with some distractions)
And here we go, have fun:
www.spheredev.org/~rhuan/sphere_fun_stuff.zip
I've included the window style colours demo in the package as well as the new demo called "fun" it's a very simple (read : rather pathetic) battle system, enjoy. (note, it is most likely that none of this code will be used in pokemon the lost world (mainly as it's rather pathetic), you can nick some of it if you want to, but don't try and claim it's yours, and to be honest it is not particularly good, I haven't even bothered making it particularly tidy this time)
(I know it's not particularly nice looking, I didn't put much effort in to making stuff line up properly, as I was rushing, so text goes off the edge of the screen graphics are all either sphere's default windowstyle and font or rectangles of solid colour, I was really just proving that I can make a battle system I guess, not that I can make a good one)
(If you want more random sphere tech demos, or maybe one of these two to be improved, make comments on these...)
(there's a very simple strategy on "fun" that will make you win every time.... Just keep using "Attack", if you do either of the other two moves much you probably lose, there are lots of random numbers involved)