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Pokémon the Lost World

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i dont think legendaries should be allowed to compete in tournaments with other players online as this makes it unfair ad easier to get high level pokemon.

also, will CA be able to change the maps during the game, like adding decoration to villages and towns on the day of a tournament or festival. or if a task is completed and the map is changed.
 
Legendaries will be obtainable through special side-quests in the game. Each Legendary Pokémon has their own special event that ties in with the anime, and the games. But, be warned! In Pokémon the Lost World, Legendary Pokémon are key figures that balance the flow of nature. And they don't obey just anyone!

More on this will be revealed within in time. But for now, you'll just have to wait and see.
 
Legendaries will be obtainable through special side-quests in the game. Each Legendary Pokémon has their own special event that ties in with the anime, and the games. But, be warned! In Pokémon the Lost World, Legendary Pokémon are key figures that balance the flow of nature. And they don't obey just anyone!

More on this will be revealed within in time. But for now, you'll just have to wait and see.

Except server mods and game admins :P
 
lucky f***s lol. will legendereis be aloud to compete in tournaments....?

That depends upon two things:
1. are you taking about the sub-legendaries (regies legendary birds, ...) or uber legendaries (groudon, kyogre,...)
2. What the team decides
 
I think we can allow for some Legendary-allowed tournaments, although in the larger tournaments, they may be banned. ( World Cup styled tournament, ect )
 
I'm slightly bored, I'm going to spend the next hour or so making something to prove that I'm a good scripter in case anyone has any doubts, note the time stamp on this post, the scripting is about to commence, no prior work will be used. (note I'm not about to make something that will actually be used in pokemon the lost world, just something to show the kind of work I will be doing for pokemon the lost world)

(timestamp: 14:38 GMT as I can't do a new post, so this was 1 hour and 17 minutes with some distractions)

And here we go, have fun: www.spheredev.org/~rhuan/sphere_fun_stuff.zip

I've included the window style colours demo in the package as well as the new demo called "fun" it's a very simple (read : rather pathetic) battle system, enjoy. (note, it is most likely that none of this code will be used in pokemon the lost world (mainly as it's rather pathetic), you can nick some of it if you want to, but don't try and claim it's yours, and to be honest it is not particularly good, I haven't even bothered making it particularly tidy this time)

(I know it's not particularly nice looking, I didn't put much effort in to making stuff line up properly, as I was rushing, so text goes off the edge of the screen graphics are all either sphere's default windowstyle and font or rectangles of solid colour, I was really just proving that I can make a battle system I guess, not that I can make a good one)

(If you want more random sphere tech demos, or maybe one of these two to be improved, make comments on these...)

(there's a very simple strategy on "fun" that will make you win every time.... Just keep using "Attack", if you do either of the other two moves much you probably lose, there are lots of random numbers involved)
 
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I'm slightly bored, I'm going to spend the next hour or so making something to prove that I'm a good scripter in case anyone has any doubts, note the time stamp on this post, the scripting is about to commence, no prior work will be used. (note I'm not about to make something that will actually be used in pokemon the lost world, just something to show the kind of work I will be doing for pokemon the lost world)

(timestamp: 14:38 GMT as I can't do a new post, so this was 1 hour and 17 minutes with some distractions)

And here we go, have fun: www.spheredev.org/~rhuan/sphere_fun_stuff.zip

I've included the window style colours demo in the package as well as the new demo called "fun" it's a very simple (read : rather pathetic) battle system, enjoy. (note, it is most likely that none of this code will be used in pokemon the lost world (mainly as it's rather pathetic), you can nick some of it if you want to, but don't try and claim it's yours, and to be honest it is not particularly good, I haven't even bothered making it particularly tidy this time)

(I know it's not particularly nice looking, I didn't put much effort in to making stuff line up properly, as I was rushing, so text goes off the edge of the screen graphics are all either sphere's default windowstyle and font or rectangles of solid colour, I was really just proving that I can make a battle system I guess, not that I can make a good one)

(If you want more random sphere tech demos, or maybe one of these two to be improved, make comments on these...)

(there's a very simple strategy on "fun" that will make you win every time.... Just keep using "Attack", if you do either of the other two moves much you probably lose, there are lots of random numbers involved)

Awesome, even though, like you said, that it is not particularly nice looking, the fact is that you built an actuall battle system in about an hour. I'm not sure if most people will see the significance of what this really is, even though this will not be used in the game.

But the point is (like you stated), the point is to show people that you've got the skill.

Awesome work Rhuan,
Captain Arcane
 
I'm slightly bored, I'm going to spend the next hour or so making something to prove that I'm a good scripter in case anyone has any doubts, note the time stamp on this post, the scripting is about to commence, no prior work will be used. (note I'm not about to make something that will actually be used in pokemon the lost world, just something to show the kind of work I will be doing for pokemon the lost world)

(timestamp: 14:38 GMT as I can't do a new post, so this was 1 hour and 17 minutes with some distractions)

And here we go, have fun: www.spheredev.org/~rhuan/sphere_fun_stuff.zip

I've included the window style colours demo in the package as well as the new demo called "fun" it's a very simple (read : rather pathetic) battle system, enjoy. (note, it is most likely that none of this code will be used in pokemon the lost world (mainly as it's rather pathetic), you can nick some of it if you want to, but don't try and claim it's yours, and to be honest it is not particularly good, I haven't even bothered making it particularly tidy this time)

(I know it's not particularly nice looking, I didn't put much effort in to making stuff line up properly, as I was rushing, so text goes off the edge of the screen graphics are all either sphere's default windowstyle and font or rectangles of solid colour, I was really just proving that I can make a battle system I guess, not that I can make a good one)

(If you want more random sphere tech demos, or maybe one of these two to be improved, make comments on these...)

(there's a very simple strategy on "fun" that will make you win every time.... Just keep using "Attack", if you do either of the other two moves much you probably lose, there are lots of random numbers involved)

cool script, but i don't think that any of us doubted your abilities :P
 
very good battle system rhaun you shall probably be the first person i ask for help from in making my game
if its really true that you can do anything then this game is definately going to do well
 
I had a free hour, so I thought, hmm, what can I do in an hour, lets make something... A battle system was the first thing that came to mind, I had some distractions, and I slightly overran the hour, so I gave up on making it look nice, and it's a bad system anyway. Fierce Attack and Defend are stupid moves. You have around 90% chance of winning if you do attack every time.

Anyway, if you want more random demos, or improvements to the two I've given out so far, comment on these two.

I'm suddenly worrying that this is taking things slightly off topic as while this is demonstrating the kind of things I'll do for pokemon the lost world, none of it will actually be used.
 
like i said, i don't think that any of us doubt your abilities. if you're worried about it being off topic, or are looking for improvements, make a thread in another part of the forum specifically for that kind of stuff :)
 
captain arcane
is ur mailbox still chock full of applications
or do u only answer them every now and then
if so please could u answer them from the bottom of the list to the top
because by default the newest mail goes at the top and anybody that sent you an application a long time ago will be answered last and anyone that just applied would get in first.
sorry if this sounds rude

also how much on a scale of 1-10 are you sticking to the anime compared to the game
 
captain arcane
is ur mailbox still chock full of applications
or do u only answer them every now and then
if so please could u answer them from the bottom of the list to the top
because by default the newest mail goes at the top and anybody that sent you an application a long time ago will be answered last and anyone that just applied would get in first.
sorry if this sounds rude

also how much on a scale of 1-10 are you sticking to the anime compared to the game

You know, I was going to send out all the responses to each application this week. But seeing how you can't seem to be patient enough, or understanding enough of our situation, I may reconsider.

But I wont do that, because it's not fair to punish a group of people over the actions of one person. But you need to realize how busy my team and I are. We're not wasting time, we're working very hard. And when we get comments like that, it really makes me sad , not to mention angry.

Correct me if I'm wrong, but this is the "2nd" time you've pestered us about your application, and I will say this, and you would do best to take note of it:
People who have sent in applications should be carefull of their actions. We take note of how people act on this thread, and we remember them. Anyone who has sent in an application would be wise to be on their best behavior.

And one last thing mini poliwag:
I'm not looking for an apology, I'm looking for your understanding. And to me, it seems as though you do not udnerstand at all.
 
firstly sorry

secondly i know that was a bit impatient but i sent in an application a long time ago as well for a different job and that was about around november and that one never got replied to either. i dont even care if i dont get the job, this game is going to be brilliant and im hardly going to change that. all i want is to know where i stand in this, and ive got my own game to get on with anyway. good luck to all the team, i will not post for a while, ill just read.
i dont usually get impatient, im very calm when it comes to these things, i give people that work on my game as much time as they like to finish thier job, its just that this game is so amazing, and it would be so exiting to be part of the production that i got incredibly impatient for the first time.
i just got the impression in the reply to my last compliant that you where checking them regually and that there was just so many of them to answer that you couldnt get through them all. but just now you said that you were going to do them all in one bunch so that makes me feel much better. i understand what i said was wrong and dont expect to get hired now after it. but i vastly underestimated how much work you had to do. i wasnt in the right state of mind when i posted. so i am asking you please to reconsider it.
 
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firstly sorry

secondly i know that was a bit impatient but i sent in an application a long time ago as well for a different job and that was about around november and that one never got replied to either. i dont even care if i dont get the job, this game is going to be brilliant and im hardly going to change that. all i want is to know where i stand in this, and ive got my own game to get on with anyway. good luck to all the team, i will not post for a while, ill just read.
i dont usually get impatient, im very calm when it comes to these things, i give people that work on my game as much time as they like to finish thier job, its just that this game is so amazing, and it would be so exiting to be part of the production that i got incredibly impatient for the first time.
i just got the impression in the reply to my last compliant that you where checking them regually and that there was just so many of them to answer that you couldnt get through them all. but just now you said that you were going to do them all in one bunch so that makes me feel much better. i understand what i said was wrong and dont expect to get hired now after it. but i vastly underestimated how much work you had to do. i wasnt in the right state of mind when i posted. so i am asking you please to reconsider it.

Thank you for understanding mini poliwag.


Now that I have a free day, I can send most of all the responses to the applications. Please be aware that if you have sent in an application within the past couple of days, you most likely will not recieve a response for a couple of days.

Thank you,
Captain Arcane
 
the subject for the last few days has been mostly chit chat, so I thought of something: how will the changes from red/blue/yellow to gold/silver/crystal be incorporated? the changes supposedly happened over a three year period, but such a preiod of time most likely wouldn't happen, so how, or even will, they be incorporated?
 
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