Peeky Chew
Master of Palettes
- 829
- Posts
- 15
- Years
- Age 31
- Great Britain
- Seen Aug 18, 2016
These three typos I found in the intro:
"Or I guess you could call be Professor Bamb'o if you want."
"We humans share this world with creatures known as Pokemon." - should be Pokémon.
"could no longer support a 13 year trainer."
In your house you can go over the bed and the laptop's top part has fallen off. When you go down the stairs it's a bit messed up. Just make it so you transfer down stairs, not go part way down, since you can never get it perfect that way. I tried for hours xD
In the first town the graphics are very nice. The trees and mountain tiles have great palettes. As for the buildings, they could do with a little polishing. The lab looks great, and matches the other tiles perfectly, but the players house isn't so good. The outlines are darker, windows a different style and colour, and door wider. It's also at a more 2d angle than the lab. When you enter buildings you also go over them a little. You should create seperate tiles to go over the door surround and put some depth on them so they cover the player when they enter.
In the lab you could go through the table and the walll behind it. Theo's sprite isn't crrectly implemente so he has a strange limp. I could give you a prefectly aligned grid to put your sprites on if you like? it takes ages to get right but makes your game look way better. Also when talking to Theo you turn the wrong way around.
There were these typos:
"Professor Bamb'o won't like find out you were playing with his pokeball..."
"Here is yours lil friend, Voto."
After that line the game forze.
Not to get angry, but you called my beta rushed, and the same thing happened in your already beta tested demo... It's good, but I can't really comment on the rest of the demo since it froze.
"Or I guess you could call be Professor Bamb'o if you want."
"We humans share this world with creatures known as Pokemon." - should be Pokémon.
"could no longer support a 13 year trainer."
In your house you can go over the bed and the laptop's top part has fallen off. When you go down the stairs it's a bit messed up. Just make it so you transfer down stairs, not go part way down, since you can never get it perfect that way. I tried for hours xD
In the first town the graphics are very nice. The trees and mountain tiles have great palettes. As for the buildings, they could do with a little polishing. The lab looks great, and matches the other tiles perfectly, but the players house isn't so good. The outlines are darker, windows a different style and colour, and door wider. It's also at a more 2d angle than the lab. When you enter buildings you also go over them a little. You should create seperate tiles to go over the door surround and put some depth on them so they cover the player when they enter.
In the lab you could go through the table and the walll behind it. Theo's sprite isn't crrectly implemente so he has a strange limp. I could give you a prefectly aligned grid to put your sprites on if you like? it takes ages to get right but makes your game look way better. Also when talking to Theo you turn the wrong way around.
There were these typos:
"Professor Bamb'o won't like find out you were playing with his pokeball..."
"Here is yours lil friend, Voto."
After that line the game forze.
Not to get angry, but you called my beta rushed, and the same thing happened in your already beta tested demo... It's good, but I can't really comment on the rest of the demo since it froze.