- 24
- Posts
- 16
- Years
- Seen Jul 27, 2009
Just so you know. I came up with that whole currency system myself.
Calculations and all. Don't let Lucario take the credit!!!
hehe. Now that that's over with, yes, we've got the currency system worked out. In regards to some earlier questions, We would have a bureau de change in every town and city, and most villages. Pit stop towns, however, probably wont. They would all act slightly differently, some would charge, some would only offer certain currencies, or have a limit on how much can be exchanged. It's up to the clever player to figure out the best way to exchange their money. With the least expenditure, time and travel.
In addition, the currencies are counted as 4 counters, so when you lose, you lose a quarter of all of them, effectively losing a half, as usual. This way, you may get currency before you can use them, so just switch them back. There will also be banks for each type of currency, where you can store your money. To help explain, here's an example I put together. (And yes, the calculations are correct)
You wouldn't exchange all of your money, it'd be like having four different money counts.
When you lose a battle, you lose a quarter of all those amounts, effectively losing half your money.
When you win a battle, this quarter is transferred directly to your money count.
Example:
Player One has
1000 PokeDollars
250 Saffron
7000 Gildes
670 Odyssian Pounds.
Player Two has
2000 PokeDollars
3000 Saffron (RichRichRich)
8000 Gildes
9900 Odyssian Pounds.
Player Two wins. Player One loses a quarter of each type of money, so now it's
(1000x0.75) 750 PokeDollars
(250x0.75) 175 Saffron
(7000x0.75) 5250 Gildes
(670x0.75) 503 Odyssian Pounds
Player Two
(2000+250) 2250 PokeDollars
(3000+75) 3075 Saffron
(8000+1750) 9750 Gildes
(9900+167) 1067 Odyssian Pounds
In every city, there will be a bureau de change so that you can change your money over. However, not all of them will change into all the currencies, and some will have charges and so forth. It's up to the clever player to calculate which is the most efficient way of exchanging their currency.
Example:
Player One goes to Monroeville, and exchanges all of his money for Saffron. Because Monroeville is a big city, there is a 1500 Pokedollar Service charge.
He pays all 750 of his pokedollars, plus 1,850 of his Gildes (another 750 PokeDollars). He then converts the rest into Saffron.
0 Pokedollars
3400 Gildes
503 Odyssian Pounds.
175 Saffron.
This becomes
(3400 x 0.13) 442 Saffron
(503 x 0.6) 302 Saffron
175 Saffron
Which is a total of 919 Saffron.
Player Two goes to FrostPort, where they convert everything for free, and exchanges all of his money for Gildes. In FrostPort, however, they don't exchange Saffron. He exchanges the rest of his money.
(2250 x 2.5) 5625 Gildes
(1067x4.55) 4855 Gildes
9750 Gildes
3075 Saffron.
He then goes to nearby Ubel Town, where they exchange Saffron only, but for 500 Gildes, which is 200 Pokedollars. They exchange his 3075 Saffron to 172, 969 Gildes.
Giving him a grand total of 193,199 Gildes. (RichRichRichRich)
So Player 2 has been more clever, because he used the system cleverly so that he only had to spend 200 pokedollars, as opposed to the 1500 of Player 1. See?
Calculations and all. Don't let Lucario take the credit!!!
hehe. Now that that's over with, yes, we've got the currency system worked out. In regards to some earlier questions, We would have a bureau de change in every town and city, and most villages. Pit stop towns, however, probably wont. They would all act slightly differently, some would charge, some would only offer certain currencies, or have a limit on how much can be exchanged. It's up to the clever player to figure out the best way to exchange their money. With the least expenditure, time and travel.
In addition, the currencies are counted as 4 counters, so when you lose, you lose a quarter of all of them, effectively losing a half, as usual. This way, you may get currency before you can use them, so just switch them back. There will also be banks for each type of currency, where you can store your money. To help explain, here's an example I put together. (And yes, the calculations are correct)
You wouldn't exchange all of your money, it'd be like having four different money counts.
When you lose a battle, you lose a quarter of all those amounts, effectively losing half your money.
When you win a battle, this quarter is transferred directly to your money count.
Example:
Player One has
1000 PokeDollars
250 Saffron
7000 Gildes
670 Odyssian Pounds.
Player Two has
2000 PokeDollars
3000 Saffron (RichRichRich)
8000 Gildes
9900 Odyssian Pounds.
Player Two wins. Player One loses a quarter of each type of money, so now it's
(1000x0.75) 750 PokeDollars
(250x0.75) 175 Saffron
(7000x0.75) 5250 Gildes
(670x0.75) 503 Odyssian Pounds
Player Two
(2000+250) 2250 PokeDollars
(3000+75) 3075 Saffron
(8000+1750) 9750 Gildes
(9900+167) 1067 Odyssian Pounds
In every city, there will be a bureau de change so that you can change your money over. However, not all of them will change into all the currencies, and some will have charges and so forth. It's up to the clever player to calculate which is the most efficient way of exchanging their currency.
Example:
Player One goes to Monroeville, and exchanges all of his money for Saffron. Because Monroeville is a big city, there is a 1500 Pokedollar Service charge.
He pays all 750 of his pokedollars, plus 1,850 of his Gildes (another 750 PokeDollars). He then converts the rest into Saffron.
0 Pokedollars
3400 Gildes
503 Odyssian Pounds.
175 Saffron.
This becomes
(3400 x 0.13) 442 Saffron
(503 x 0.6) 302 Saffron
175 Saffron
Which is a total of 919 Saffron.
Player Two goes to FrostPort, where they convert everything for free, and exchanges all of his money for Gildes. In FrostPort, however, they don't exchange Saffron. He exchanges the rest of his money.
(2250 x 2.5) 5625 Gildes
(1067x4.55) 4855 Gildes
9750 Gildes
3075 Saffron.
He then goes to nearby Ubel Town, where they exchange Saffron only, but for 500 Gildes, which is 200 Pokedollars. They exchange his 3075 Saffron to 172, 969 Gildes.
Giving him a grand total of 193,199 Gildes. (RichRichRichRich)
So Player 2 has been more clever, because he used the system cleverly so that he only had to spend 200 pokedollars, as opposed to the 1500 of Player 1. See?
Last edited: