• Ever thought it'd be cool to have your art, writing, or challenge runs featured on PokéCommunity? Click here for info - we'd love to spotlight your work!
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.

POK?MON Online!

Has anyone played Runescape?
Will the game be like theres?
Or will it be like the one in my thread?
 
I already have a full staff list actually, in fact we already have much of the graphics done and my levels team is waiting on me to finish the editor. The game engine was done but now I'm redoing it from scratch to speed up the engine as I'll need it to be as fast as possible before I attempt to allow people to play ^_^;;

The game also allows anyone to create their own POKeMON game (that uses EVERYTHING from the games, EVERYTHING) so that it's an EXACT clone of the functions the GBA/GB games have. ^_^
 
fudge01 said:
the game in your thread dont work as soon as you go down stairs it just freezes but this should be much better i like fairyland i hope he finishes soon
Yeah it happened to me to.
I thought it was just me.
Anyway are there any screenshots from the GAME not the editor
 
The game should hopefully be out in a couple of months, it all depends on how fast I can get it all completed, but I'm hoping for a mid-April release but I could be WAYYYYYYYYYYY off. The game will be released the second we get the main server all set up and working. ^_^;;
 
Yeah, they're quite slow because they're bitmap files with a .PNG tag, so they're very large. Everything about the game is progressing VERY nicely if I do say so myself and this shall be the very first POKeMON ONLINE game to go through! ^_^;; I'll continually post updates (such as when the Map Editor is out) and screenshots of the game and all that ^_^;;
 
the game in your thread dont work as soon as you go down stairs it just freezes but this should be much better i like fairyland i hope he finishes soon

Happened to me aswell. The amount of months make it seem a long time, infact it is. Though I'm sure it will be worth the wait by the look of the screenshots. The first completed online game. Cool!
 
.....Waits.....*One Millenium later*
Yay he's done....NOT
Maybe I'll tell gamezonline about the error. Then when yours comes out I'll play it
What a smart Idea from a smart per.......*BAM* Ow guess I'm not that smart, just the average....
 
DeathChill said:
Indeed I am from Graal Online, how'd you remember me? From when I was Account Admin or..? o.o I don't remember you..I don't think.

Anyway the editor is quickly progressing, hurrah! This will be the first POKeMON ONLINE to actually FINISH and also the first that will allow players to build their own offline/online POKeMON games that function EXACTLY like the gameboy games.

I wouldnt think you'd remember me from Graal anyways.. i never used this name there, and i started around 1.28 but i played once every 2nd month or so, i've changed my name 4-5 times or so on Graal

Anyways this is coming along very nice, i like it so far, and the idea is good... no more Rom hacking.. :D
 
You couldn't have started ON 1.28 as 1.28 was only a test version put out after with a server, Graal skipped 1.28 XD

Anyway I know that a couple months may seem like a long time but it isn't really. It all depends on how quickly I can get it all done, and it seems as if I will get it done fairly quick and fairly securely. I use a trinary encoding for levels, animations, and everything that people could try and hack so it will be fairly secure I'm hoping ^_^;;

And bah, please don't come in here (COKKA) and talk about how good the other game and how long mine is taking as his is developed in Java and run in a website when mine will be an executable.
 
DeathChill said:
You couldn't have started ON 1.28 as 1.28 was only a test version put out after with a server, Graal skipped 1.28 XD

Anyway I know that a couple months may seem like a long time but it isn't really. It all depends on how quickly I can get it all done, and it seems as if I will get it done fairly quick and fairly securely. I use a trinary encoding for levels, animations, and everything that people could try and hack so it will be fairly secure I'm hoping ^_^;;

And bah, please don't come in here (COKKA) and talk about how good the other game and how long mine is taking as his is developed in Java and run in a website when mine will be an executable.

Well when i meant on 1.28 i meant around there, i cant exactly remember what version, but it was around 1.28-1.39 or something.. but meh.

And is it possible to make your own trainer sprites for online use, when the game comes out?
 
Where do i download... erm... the proggies you said are required?
 
https://graalubb.hypermart.net/MaleHero1.png

That is the template for those who are wishing to have their sprites grace the world of POKeMON ONLINE. There are only a few requirements:
The sprite must be of game-quality, the sprite cannot be for your personal-use only, and the POKeMON the sprite is surfing on can be any POKeMON that can learn SURF.


Required files:
.NET framework:
https://www.microsoft.com/downloads...E3-F589-4842-8157-034D1E7CF3A3&displaylang=en

DirectX9:
https://download.com.com/3000-2121-10221104.html?tag=lst-0-1
 
Description of the four formats so people can understand them before I get forced into asking a million questions when the editor is out XD:
TILESETS:
Intermediate Tileset File (*.ITF):
This file contains a link to the image file used for the tileset and definitions
of each tile.This is the format tileset files should be saved in while you're still working on them.

Compiled Tileset (*.TIL;*.TILE):
This file contains an imbedded copy of the image file used in the tileset (so it
doesn't need to be redistributed), definitions for each tile, and the animation
data for the tiles. This means that the user doesn't need to even distribute the actual image, only the *.TILE file.

MAP/LEVEL FILES:
Intermediate Map File (*.IMF):
This file contains plain text defining the layout of the map, and which tilesets
are used. This is the format level files should be saved in while you're still working on them.

Compiled Map File (*.MAP):
This file is an exact copy of the IMF but encoded so it is not readable by end
users which means it can no longer be edited in the map editor.
 
Back
Top