[_DarkDragon_]
FireDance Trainer
- 836
- Posts
- 20
- Years
- Age 36
- Munich, Germany
- Seen Jun 13, 2017
ok, this is my plan:
I'm using sphere to create a pokemon game, this pokemon game is supposed to use all the graphics from previous versions (tilesets), the graphics for the pokemon will also be available for the people to choose I hope. The battle system will be improved, there will be more pokeballs (some that before only existed in the anime) and all the stuff exclusive from Gold/Silver added up to the stuff from the rest of the pokemon games (Ruby/Sapphire/Emerald/FireRed/LeafGreen and hopefully Pearl/Diamond when those come out), appart from that it will be completely similar to the engine on the GBA, with a lot of new stuff and the most important part of all: free. I know there's always gonna be these guys that use the engine and will not give credit, saying it's their own, but if I really succeed in creating it, every true pokemon fan will know the real creator of it. Considering sphere uses JavaScript and I dunno much about it I would ask people to please tell me where can I find good tutorials to make battle systems and other stuff in sphere, as well as just common javascript tutorials that don't have anything to do with sphere. The only programming languages I know are BASIC and Java (I know it doesn't have anything to do with JavaScript :P) but I bet I will learn fast. If anyone is interested in the project and would like to help in some way (even if it is only to give ideas): post here, PM me or send me an email to [email protected]/add me to msn :)
Some features I thought about the game:
- Situated in a new region called Oregon, I might include others like Johto, Kanto, etc later
- Morning, Day, Evening and Night System (Some pokemon only available at night while others only available during day (the rest of them will be available at any time)
- You will be able to catch all pokemon.
- Weather System (will give advantage/disadvantage depending of the pokemon in battle).
- Normal, Shadow and Shiny pokemon will be available (I'll probably have to work on the Shadow one's sprites or maybe just make sphere darken the normal sprite).
- Shadow pokemon will exceed the rest in Special Defence, Attack and Hit Points while Shiny will exceed in Speed, Defense and Special Attack.
- As pokemon born, live and breed it will be possible for them to die as well, legendary pokemon don't die and semi-legendary will leave an egg before they do so which will ensure they keep going on through generations.
- There will be more virus in addition to the PokeRus, some might even kill the pokemon.
- The trainer will need to eat, as well as its pokemon, otherwise they will be weak and... :\
- The game will use all the other pokemon GBA games graphics.
- Pokedex, Movedex, Berrydex, Battlechart, Pokeballdex, Pokegear, etc will all be available.
- Maybe later I will put the contests working as they are a part of the game mechanics I quite don't understand.
- At some point when u are really advanced in the game, such things as IV calculators, etc will be available.
- I hope I can create a Fly with two stages, before you finish the game it will be the normal "fly" where you choose the city that you want to go to and the pokemon will take u there. The second stage (after you finish the game) the character will appear over a black pokemon with wings (like when you use surf) and you will be able to hover over the maps (no collisions) and land anywhere allowed.
As I said before, it's hard but not impossible, it will take time. But the more people involved in the project the faster it will be ready to be released.
Why did I choose Sphere instead of Gamemaker or RPG Maker XP?
Reason: because 1. gamemaker sucks for rpgs, 2. RPG Maker XP uses Ruby scripting (which seemed to me as being more complicated to learn and less flexible than JavaScript), RPG Maker XP already has a predefined Battlesystem and team system that I don't quite like, Sphere supports bigger tilesets and more layers than RPG Maker XP, etc, etc
The only thing I found in RMXP that I didn't find in Sphere is the Autotile thingy (that doesn't mean it's not there), but that will probably not be a problem.
This doesn't mean I don't like RPG Maker XP, I love it, been using RM since the 95 version :o
I just think sphere will be better for this game.
Any ideas, etc u know what to do :)
Screens:
I'm using sphere to create a pokemon game, this pokemon game is supposed to use all the graphics from previous versions (tilesets), the graphics for the pokemon will also be available for the people to choose I hope. The battle system will be improved, there will be more pokeballs (some that before only existed in the anime) and all the stuff exclusive from Gold/Silver added up to the stuff from the rest of the pokemon games (Ruby/Sapphire/Emerald/FireRed/LeafGreen and hopefully Pearl/Diamond when those come out), appart from that it will be completely similar to the engine on the GBA, with a lot of new stuff and the most important part of all: free. I know there's always gonna be these guys that use the engine and will not give credit, saying it's their own, but if I really succeed in creating it, every true pokemon fan will know the real creator of it. Considering sphere uses JavaScript and I dunno much about it I would ask people to please tell me where can I find good tutorials to make battle systems and other stuff in sphere, as well as just common javascript tutorials that don't have anything to do with sphere. The only programming languages I know are BASIC and Java (I know it doesn't have anything to do with JavaScript :P) but I bet I will learn fast. If anyone is interested in the project and would like to help in some way (even if it is only to give ideas): post here, PM me or send me an email to [email protected]/add me to msn :)
Some features I thought about the game:
- Situated in a new region called Oregon, I might include others like Johto, Kanto, etc later
- Morning, Day, Evening and Night System (Some pokemon only available at night while others only available during day (the rest of them will be available at any time)
- You will be able to catch all pokemon.
- Weather System (will give advantage/disadvantage depending of the pokemon in battle).
- Normal, Shadow and Shiny pokemon will be available (I'll probably have to work on the Shadow one's sprites or maybe just make sphere darken the normal sprite).
- Shadow pokemon will exceed the rest in Special Defence, Attack and Hit Points while Shiny will exceed in Speed, Defense and Special Attack.
- As pokemon born, live and breed it will be possible for them to die as well, legendary pokemon don't die and semi-legendary will leave an egg before they do so which will ensure they keep going on through generations.
- There will be more virus in addition to the PokeRus, some might even kill the pokemon.
- The trainer will need to eat, as well as its pokemon, otherwise they will be weak and... :\
- The game will use all the other pokemon GBA games graphics.
- Pokedex, Movedex, Berrydex, Battlechart, Pokeballdex, Pokegear, etc will all be available.
- Maybe later I will put the contests working as they are a part of the game mechanics I quite don't understand.
- At some point when u are really advanced in the game, such things as IV calculators, etc will be available.
- I hope I can create a Fly with two stages, before you finish the game it will be the normal "fly" where you choose the city that you want to go to and the pokemon will take u there. The second stage (after you finish the game) the character will appear over a black pokemon with wings (like when you use surf) and you will be able to hover over the maps (no collisions) and land anywhere allowed.
As I said before, it's hard but not impossible, it will take time. But the more people involved in the project the faster it will be ready to be released.
Why did I choose Sphere instead of Gamemaker or RPG Maker XP?
Reason: because 1. gamemaker sucks for rpgs, 2. RPG Maker XP uses Ruby scripting (which seemed to me as being more complicated to learn and less flexible than JavaScript), RPG Maker XP already has a predefined Battlesystem and team system that I don't quite like, Sphere supports bigger tilesets and more layers than RPG Maker XP, etc, etc
The only thing I found in RMXP that I didn't find in Sphere is the Autotile thingy (that doesn't mean it's not there), but that will probably not be a problem.
This doesn't mean I don't like RPG Maker XP, I love it, been using RM since the 95 version :o
I just think sphere will be better for this game.
Any ideas, etc u know what to do :)
Screens:
![[PokeCommunity.com] Pok?mon Oregon o_o [PokeCommunity.com] Pok?mon Oregon o_o](https://i4.photobucket.com/albums/y118/rpg_man/menu.png)
![[PokeCommunity.com] Pok?mon Oregon o_o [PokeCommunity.com] Pok?mon Oregon o_o](https://i4.photobucket.com/albums/y118/rpg_man/Map_1.png)
![[PokeCommunity.com] Pok?mon Oregon o_o [PokeCommunity.com] Pok?mon Oregon o_o](https://i4.photobucket.com/albums/y118/rpg_man/Map_2.png)
![[PokeCommunity.com] Pok?mon Oregon o_o [PokeCommunity.com] Pok?mon Oregon o_o](https://i4.photobucket.com/albums/y118/rpg_man/Clock.png)
![[PokeCommunity.com] Pok?mon Oregon o_o [PokeCommunity.com] Pok?mon Oregon o_o](https://i4.photobucket.com/albums/y118/rpg_man/Phone_1.png)
![[PokeCommunity.com] Pok?mon Oregon o_o [PokeCommunity.com] Pok?mon Oregon o_o](https://i4.photobucket.com/albums/y118/rpg_man/Phone_2.png)
![[PokeCommunity.com] Pok?mon Oregon o_o [PokeCommunity.com] Pok?mon Oregon o_o](https://i4.photobucket.com/albums/y118/rpg_man/Phone_3.png)
![[PokeCommunity.com] Pok?mon Oregon o_o [PokeCommunity.com] Pok?mon Oregon o_o](https://i4.photobucket.com/albums/y118/rpg_man/TC.png)
![[PokeCommunity.com] Pok?mon Oregon o_o [PokeCommunity.com] Pok?mon Oregon o_o](https://i4.photobucket.com/albums/y118/rpg_man/welcome.png)
![[PokeCommunity.com] Pok?mon Oregon o_o [PokeCommunity.com] Pok?mon Oregon o_o](https://i4.photobucket.com/albums/y118/rpg_man/hello_1.png)
![[PokeCommunity.com] Pok?mon Oregon o_o [PokeCommunity.com] Pok?mon Oregon o_o](https://i4.photobucket.com/albums/y118/rpg_man/hello_2.png)
![[PokeCommunity.com] Pok?mon Oregon o_o [PokeCommunity.com] Pok?mon Oregon o_o](https://i4.photobucket.com/albums/y118/rpg_man/hello_3.png)
![[PokeCommunity.com] Pok?mon Oregon o_o [PokeCommunity.com] Pok?mon Oregon o_o](https://img442.imageshack.us/img442/7509/swizzlerseal7lc.png)
Last edited: