• Just a reminder that providing specifics on, sharing links to, or naming websites where ROMs can be accessed is against the rules. If your post has any of this information it will be removed.
  • Ever thought it'd be cool to have your art, writing, or challenge runs featured on PokéCommunity? Click here for info - we'd love to spotlight your work!
  • It's time to vote for your favorite Pokémon Battle Revolution protagonist in our new weekly protagonist poll! Click here to cast your vote and let us know which PBR protagonist you like most.
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.

[Developing] Poke.py

pikavolt321

C# and Python Programmer
  • 6
    Posts
    7
    Years
    • Seen Jun 14, 2020
    Hello, everyone! I am Pikavolt321, amateur computer programmer and Pokemon fan! I am currently working on a game, using the working title of "Poke.py" . All of my work so far has been focused on the engine, which is very basic, but using OOP. Similar to scripts in Pokemon RSE or Essentials, you can write map scripts in Python, too, calling built-in or custom functions. Utilities such as a map editor are nonexistent, but will be developed. So far everything is text-based, but once my school friend finishes his Pygame API (an API layer on top of Pygame), we'll switch to that.

    Source Link:

    Recruiting:
    - Co-Programmer
    - Co-Program Manager (big picture kind of person)
    - Artist
    - Co-Scripter
    - Co-Map Designer
    - Co-Story Designer

    Requirements for Programmer or Scripter
    - have high self esteem
    - know Python 3

    Requirements for Artist
    - have high self esteem
    - be good in MS Paint, Gimp, Paint.NET, Photoshop, or other tool
    - have posted sample art in the thread
     
    Back
    Top