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- Seen Apr 12, 2024
EARLY GAME CHANGES
As we observe in multiple tests long run wipes, there are some issues I was trying to "adjust" and increase the quality of life of lost new players (mainly the ones entering mid wipe) so keep these public in mind if you are veteran reading this
- City Choices
This one is very controversal, and might not work, but its worth a try. There is a recurring big issue midgame where new players constantly creates on "emptied" towns and struggle to start their adventure. ends up alone for hours and end up quitting the RP game before ever having a chance to be introduced to the RP. This is a very big issue and gets bigger as the game´s map raises and more towns and cities are added.
So when creating your character it will be possible to See the amount of players in that specific area (in the city description alert msg)
And when there are more then 5 players online in the game, you will only be able to create characters in cities with players.
(you can then move to another city you want to live in etc after creating and starting your adventure, this is mostly to guarantee new players will have atleast a slight chance to get some RP)
- Starting Gyms
Well, the theory previously was for players to build the gymas as they go, but going to scratch that because I think that will be a better beginning quality if the main default gyms starts built up, and later on we can add custom gyms etc.
Also one big reason for this change is, well this can organize players and spread them into gyms that fits their play styles and builds, and grow in the league in that specific city/gym. instead of everyone just flocking in one.
Creating competition in between gyms and towns, for example: trainers of Cerulean Gym grinding and competing guided by the leader to surpass the trainers of Pewter Gym etc.
So, now the initial gyms and their typings are:
Wisteria: Normal type.
Viridian: Flying type.
Pewter: Ground type.
Cerulean: Water type.
Vermilion: Electric type.
Saffron: Psychic type.
Celadon: Grass type.
Fuschia: Poison type.
The typings and looks of internal gym arenas can change midgame
- Starting CP
New players will now start with the CP as if they had a lvl 5 pokémon (around 40 CP) this means the trainer are able to self capture their own weak starters with higher odds, before we started with 0 CP and everything power walled us.
This is to reduce the difficulty/learning curve some new players been struggling bad to deal, we all know getting a starterball is easier then buying a pokeball and self capturing, but some people just dont.
This also allows for more dynamic starts as they can be helped with other non professor players and even Wild Controled pokémons to get a real nice introduction to the game´s RP world.
- Small Route changes:
Mt. Moon wont start out with pokémon that naturally overtake through the place, like geodudes, sandshrew and zubats, instead they will start by default with Cleffas and Clefairy only, making those pokémon appear more early game for better RP/Lore fitting stuffs, and later on its natural to assume Geodudes and others pokemon will migrate there and overtake the place
- New Pokémon:
-Alolan Raichu,
-Alolan Geodude,
-Alolan Graveler,
-Alolan Golem,
-Blissey
-Ralts,
-Kirlia,
-Gardevoir
-Gallade
-Zangoose
-Seviper
-Bomseel
-Rayquaza
-Darkrai
As we observe in multiple tests long run wipes, there are some issues I was trying to "adjust" and increase the quality of life of lost new players (mainly the ones entering mid wipe) so keep these public in mind if you are veteran reading this
- City Choices
This one is very controversal, and might not work, but its worth a try. There is a recurring big issue midgame where new players constantly creates on "emptied" towns and struggle to start their adventure. ends up alone for hours and end up quitting the RP game before ever having a chance to be introduced to the RP. This is a very big issue and gets bigger as the game´s map raises and more towns and cities are added.
So when creating your character it will be possible to See the amount of players in that specific area (in the city description alert msg)
And when there are more then 5 players online in the game, you will only be able to create characters in cities with players.
(you can then move to another city you want to live in etc after creating and starting your adventure, this is mostly to guarantee new players will have atleast a slight chance to get some RP)
- Starting Gyms
Well, the theory previously was for players to build the gymas as they go, but going to scratch that because I think that will be a better beginning quality if the main default gyms starts built up, and later on we can add custom gyms etc.
Also one big reason for this change is, well this can organize players and spread them into gyms that fits their play styles and builds, and grow in the league in that specific city/gym. instead of everyone just flocking in one.
Creating competition in between gyms and towns, for example: trainers of Cerulean Gym grinding and competing guided by the leader to surpass the trainers of Pewter Gym etc.
So, now the initial gyms and their typings are:
Wisteria: Normal type.
Viridian: Flying type.
Pewter: Ground type.
Cerulean: Water type.
Vermilion: Electric type.
Saffron: Psychic type.
Celadon: Grass type.
Fuschia: Poison type.
The typings and looks of internal gym arenas can change midgame
- Starting CP
New players will now start with the CP as if they had a lvl 5 pokémon (around 40 CP) this means the trainer are able to self capture their own weak starters with higher odds, before we started with 0 CP and everything power walled us.
This is to reduce the difficulty/learning curve some new players been struggling bad to deal, we all know getting a starterball is easier then buying a pokeball and self capturing, but some people just dont.
This also allows for more dynamic starts as they can be helped with other non professor players and even Wild Controled pokémons to get a real nice introduction to the game´s RP world.
- Small Route changes:
Mt. Moon wont start out with pokémon that naturally overtake through the place, like geodudes, sandshrew and zubats, instead they will start by default with Cleffas and Clefairy only, making those pokémon appear more early game for better RP/Lore fitting stuffs, and later on its natural to assume Geodudes and others pokemon will migrate there and overtake the place
- New Pokémon:
-Alolan Raichu,
-Alolan Geodude,
-Alolan Graveler,
-Alolan Golem,
-Blissey
-Ralts,
-Kirlia,
-Gardevoir
-Gallade
-Zangoose
-Seviper
-Bomseel
-Rayquaza
-Darkrai