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Pokedialga's Pixel Art

Poke_a_Dialga!

EXAMS TESTS AND EXAMS QAQ
  • 401
    Posts
    16
    Years
    Well, they won't look that good but then
    Welcome to Pokedialga's Pixel Art Thread

    Do not steal my work. If you want it, just give credit.
    [PokeCommunity.com] Pokedialga's Pixel Art

    Airport tiles base on my scrapbook
    [PokeCommunity.com] Pokedialga's Pixel Art

    Ironrhy
    [PokeCommunity.com] Pokedialga's Pixel Art

    Irono
    [PokeCommunity.com] Pokedialga's Pixel Art

    Grassolo
    [PokeCommunity.com] Pokedialga's Pixel Art

    Regimark

    [PokeCommunity.com] Pokedialga's Pixel Art


    Scep, scep, scep, scep, scep, scep, sceptile?
    [PokeCommunity.com] Pokedialga's Pixel Art
    [PokeCommunity.com] Pokedialga's Pixel Art

    Giratina Origin Form Custom Sprite and Giratina Fixed Sprite

    [PokeCommunity.com] Pokedialga's Pixel Art

    Shaymin: Shay, shay, min? :D
    [PokeCommunity.com] Pokedialga's Pixel Art

    I'll never lose to my rival!
     
    Last edited:
    These aren't too bad actually...

    1. You need to vary the outlining. where the lightest tone touches the outlining, you need to lighten up the outlining there. so the bright spot on ironrhy's head would have more of a grayish toned outlining, instead of black.

    2. the shading is also a bit awkward. There seems to be multiple light sources. Again, looking at ironrhy, his head is shaded lighter on the top left, and on the belly... which would indicate that he has a light shining from above, and below. You want to keep your light source consistant, and coming from the top left of the sprite.

    3. The anatomy of these are very geometric. the nails are very V shaped, the shading it's self it consistant of strait lines, the grasolo's arm is rigid and strait... try not to use so many long strait lines. Instead, try to make the body's have more natrual curves. Also try to make some parts more difinitive. Irono's back leg is mixed in with the lot of his body, and he has a strange ___ under his body that is filled in with grey.

    Like I said, they aren't bad, but they definitely need some work. I rate Ironhy at a six, mostly because his shading and outlining are off, but he also has some anatomy issues in the rear, and the under belly.

    Irono is a four. the same issues as ironhry, but also, he is very awkward and unorganized looking. i can tell that his head is looking right, but from there, i cant tell where the rest of his body is pointing... the apendiges are just to small.

    Grasolo is a five. He is more distinguishable in the sense that i can see where everything is, but he still has the "rigid" problem, as well as the same problems as ironhy. Try to curve his arm more, and his feet need to be more rounded... not circle like...but just not as rigid.

    regimark is a six out of ten. he needs some redoing on the shading, and his outlining is in need of som lightening up, but the other thing is add more green tones. his monotone'd green is doing his metallic body no justice. study the shading of other metal pokemon and then try to apply it to him.

    Don't get discouraged, i know it's a LOT to have to work on, but like all great art, spriting takes some time. Keep at it though, and i hope you fix them and post them next to the old ones!

    Keep Spriting!
     
    These aren't too bad actually...

    1. You need to vary the outlining. where the lightest tone touches the outlining, you need to lighten up the outlining there. so the bright spot on ironrhy's head would have more of a grayish toned outlining, instead of black.

    2. the shading is also a bit awkward. There seems to be multiple light sources. Again, looking at ironrhy, his head is shaded lighter on the top left, and on the belly... which would indicate that he has a light shining from above, and below. You want to keep your light source consistant, and coming from the top left of the sprite.

    3. The anatomy of these are very geometric. the nails are very V shaped, the shading it's self it consistant of strait lines, the grasolo's arm is rigid and strait... try not to use so many long strait lines. Instead, try to make the body's have more natrual curves. Also try to make some parts more difinitive. Irono's back leg is mixed in with the lot of his body, and he has a strange ___ under his body that is filled in with grey.

    Like I said, they aren't bad, but they definitely need some work. I rate Ironhy at a six, mostly because his shading and outlining are off, but he also has some anatomy issues in the rear, and the under belly.

    Irono is a four. the same issues as ironhry, but also, he is very awkward and unorganized looking. i can tell that his head is looking right, but from there, i cant tell where the rest of his body is pointing... the apendiges are just to small.

    Grasolo is a five. He is more distinguishable in the sense that i can see where everything is, but he still has the "rigid" problem, as well as the same problems as ironhy. Try to curve his arm more, and his feet need to be more rounded... not circle like...but just not as rigid.

    regimark is a six out of ten. he needs some redoing on the shading, and his outlining is in need of som lightening up, but the other thing is add more green tones. his monotone'd green is doing his metallic body no justice. study the shading of other metal pokemon and then try to apply it to him.

    Don't get discouraged, i know it's a LOT to have to work on, but like all great art, spriting takes some time. Keep at it though, and i hope you fix them and post them next to the old ones!

    Keep Spriting!


    Well, i've to take time reading this

    Thanks for the advices...
    But... what does rigid mean? I'm a Taiwanese you see :P
     
    rigid means strait, or like a line. on the arm of grasolo, and on his nails, it is very strait and ____ like. it is just a line, and that makes no "anatomy" sense. you could fix those parts by curving them more, or changing the pose entirely.
     
    The shading problem can't be fixed because it is used for my hack but it can be fixed if i did it on a new sheet...
     
    [PokeCommunity.com] Pokedialga's Pixel Art

    It's pretty nice. The doors and window's shading seems completely different to the one on the actual bulding. It makes it stand out a bit.
    [PokeCommunity.com] Pokedialga's Pixel Art

    This sprite is pretty nice. The black lines make it stand out, so it doesn't look AS well as it could if it had colored lines. The ears, and the line behind it look a bit choppy, but you can edit those lines.
    [PokeCommunity.com] Pokedialga's Pixel Art

    Once again, the lines are still black. The shading in this one is a bit off, making it look more flat rather than 3-D.Your shading comes from different directions. Right next to the legs at the back, one pixel in the line "disappeared", well it's just not there.
    [PokeCommunity.com] Pokedialga's Pixel Art

    Pretty much same thing.
    [PokeCommunity.com] Pokedialga's Pixel Art

    This one is very nice compared to your other ones. Near the uh wings and fingers, you have pink. I don't know if it was purposely put there, but to me, it doesn't seem that way.
    [PokeCommunity.com] Pokedialga's Pixel Art
    [PokeCommunity.com] Pokedialga's Pixel Art

    You basically ruined the quality of your sprites. These two aren't really pixel art.

    Overall, these are pretty nice. :)
     
    [PokeCommunity.com] Pokedialga's Pixel Art

    This one is very nice compared to your other ones. Near the uh wings and fingers, you have pink. I don't know if it was purposely put there, but to me, it doesn't seem that way.

    Overall, these are pretty nice. :)
    whoops, i took it directly from my hack and then colour it with white...
     
    The shading on these is very inorganic (blocky, roundabout, and as said before, rigid) and the light source is coming from the wrong direction. The actual sprite bodies of the first three are good, though.

    And like Electramite said, expand sprite size like that ruins the quality of pixel art and generally all images.
     
    Updates

    [PokeCommunity.com] Pokedialga's Pixel Art

    Giratina Origin Form Custom Sprite

    [PokeCommunity.com] Pokedialga's Pixel Art

    Shaymin: Shay, shay, min? :D

    Credits needed if used.
     
    [PokeCommunity.com] Pokedialga's Pixel Art
    Anatomy is perfect, all except for the tenticles. The top left one and all the ones on the right need some work, other then that, I think it's pretty much perfect.


    [PokeCommunity.com] Pokedialga's Pixel Art
    The outline sort of bothers me, the flower on the left, and shaymin's eyes. :\

    Your sceptile sprite is perfect (at least to me ^^)
     
    One question, why can't I see them?

    I guess if I could see them, I'd say they are good.

    But judging by your avatar and Profile Picture, they are terrific. nothing bad I can see about them
     
    [PokeCommunity.com] Pokedialga's Pixel Art
    Anatomy is perfect, all except for the tenticles. The top left one and all the ones on the right need some work, other then that, I think it's pretty much perfect.


    [PokeCommunity.com] Pokedialga's Pixel Art
    The outline sort of bothers me, the flower on the left, and shaymin's eyes. :\

    Your sceptile sprite is perfect (at least to me ^^)

    i've redone the giratina sprite and it look like this:
    "image removed"
    view it at 400% ^^

    One question, why can't I see them?

    I guess if I could see them, I'd say they are good.

    But judging by your avatar and Profile Picture, they are terrific. nothing bad I can see about them

    i already remove them from this thread -.-
     
    Update
    i was bored, TOO bored and did this:
    (image no longer exists)
    looks just like me~
     
    Update
    [PokeCommunity.com] Pokedialga's Pixel Art

    Pokemon Cintrine Heroine (also my first try on trainer sprites)
     
    I'm checking your messages by quoting and I don't even see any links to images, so...
     
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