BrandoSheriff
Has a tendency to figure things out
- 776
- Posts
- 17
- Years
- Age 30
- On an island with Hakaze
- Seen Feb 2, 2025
Hi,
I've been trying to figure out not just how to animate new door tiles, but also where I need to go to actually MAKE them animate.
I recently added in new tiles for a building, which included a new door as well. It's similar to Emerald's gym door, so I figured I could slap on the Animated Door metatile behavior and also attach the Poke_Gym label, but nothing really happens. I walk up to it, and the generic door sound plays, no animation at all.
I've been trying to find where I can change this, but I'm not too sure where to look tbh. I found the door_anim folder, so I can add in a new animation for the new door, but I can't find the file where I can actually code it in, if that makes sense. Any idea where I can do this? I tried looking for a tutorial, but couldn't find one.
EDIT: Ok, I actually found src\field_door.c thanks to accidentally breaking something small lol. And by editing that, I was able to get the door animation working! Gotta fix a particular color a bit, but yeah, it's working now! For anyone else that may be having a similar issue, yeah this was my solution lol 💀
I guess while I've got this up, anyone know if it's possible to increase the size of a secondary tileset? Like, if I wanted to put in something big, but there wasn't enough free space to paste it in, could I just increase the dimensions to add more stuff? I just did to see if I could, and nothing broke so far, but are there any repercussions to this? So I can go back if I need to?
I've been trying to figure out not just how to animate new door tiles, but also where I need to go to actually MAKE them animate.
I recently added in new tiles for a building, which included a new door as well. It's similar to Emerald's gym door, so I figured I could slap on the Animated Door metatile behavior and also attach the Poke_Gym label, but nothing really happens. I walk up to it, and the generic door sound plays, no animation at all.
I've been trying to find where I can change this, but I'm not too sure where to look tbh. I found the door_anim folder, so I can add in a new animation for the new door, but I can't find the file where I can actually code it in, if that makes sense. Any idea where I can do this? I tried looking for a tutorial, but couldn't find one.
EDIT: Ok, I actually found src\field_door.c thanks to accidentally breaking something small lol. And by editing that, I was able to get the door animation working! Gotta fix a particular color a bit, but yeah, it's working now! For anyone else that may be having a similar issue, yeah this was my solution lol 💀
I guess while I've got this up, anyone know if it's possible to increase the size of a secondary tileset? Like, if I wanted to put in something big, but there wasn't enough free space to paste it in, could I just increase the dimensions to add more stuff? I just did to see if I could, and nothing broke so far, but are there any repercussions to this? So I can go back if I need to?
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