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[pokeemerald] Auto-Levelling Player Pokémon in Battle Frontier

  • 6
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    1
    Years
    • Seen Dec 26, 2024
    I'm looking to implement auto-levelling functionality for the Battle Frontier. For example, when the player selects the 'LV. 50' mode challenge in the Battle Tower, they should be able to select Pokémon of any level as participants, and Pokémon whose level exceeds 50 should have their level reduced to 50 temporarily for the duration of the challenge. Currently, Pokémon exceeding level 50 are not eligible for the LV. 50 mode challenge - this restricts you from ever using your level 50 Pokémon outside of the Battle Frontier for fear of levelling them up.

    I'm not particularly looking forward to trying to figure this out so just wondered if anyone had already implemented something similar or had any pointers. As far as I'm aware, I don't think Pokémon Emerald ever auto-levels the player's Pokémon at any point so I imagine there's no structures in place to accommodate this in vanilla.
     
    I'm looking to implement auto-levelling functionality for the Battle Frontier. For example, when the player selects the 'LV. 50' mode challenge in the Battle Tower, they should be able to select Pokémon of any level as participants, and Pokémon whose level exceeds 50 should have their level reduced to 50 temporarily for the duration of the challenge. Currently, Pokémon exceeding level 50 are not eligible for the LV. 50 mode challenge - this restricts you from ever using your level 50 Pokémon outside of the Battle Frontier for fear of levelling them up.

    I'm not particularly looking forward to trying to figure this out so just wondered if anyone had already implemented something similar or had any pointers. As far as I'm aware, I don't think Pokémon Emerald ever auto-levels the player's Pokémon at any point so I imagine there's no structures in place to accommodate this in vanilla.
    reverting the levels and then restoring them after the battle frontier does sound like a task lol probably doable but beyond my knowledge atm.. something to consider tho..
    using an item effect similar to the exp share or lucky egg (everstone may also be worth a look), that instead gives no exp if the mon holding it is at or above Lv "x".. but then u wouldnt be able to use other hold items for that mon (outside the battle frontier) since it would always hold the item to keep it from leveling up..
     
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