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pokeemerald

  1. Bivurnum

    Beginner's Guides to GBA Decomps

    Here are some guides I wrote to help beginners start hacking gen 3 Pokémon and understand how the decomps function. I will be adding to this list over time. A Beginners Guide to Hacking Gen 3 Pokémon Games With Decomps Introduction Games with Decomps pokeemerald-expansion Installing a Decomp...
  2. Diego Mertens

    Emerald hack: Pokémon Bismuth: A Narrative Expansion of Hoenn [ENG DEMO OUT] [Pokémon up to Gen 8, QoL changes, improved story, new mechanics, areas and graphics]

    Pokémon Bismuth While I love Pokémon Emerald, and the Hoenn region, it's narrative and specially characters have always felt... Like wasted potential, to me. That's why I took initiative to expand upon it's ideas and characters, taking inspiration from all media, to create a more satisfying...
  3. dancerheatrand

    [EXPANSION] POKEDEX ERROR

    Recently I was configuring the pokedex, and as I will only add some specific species to those that come originally, because I deactivated several, however doing tests a bug occurs which I do not know if it is new but you can see it in the photos, for these tests I had activated the 4th...
  4. GhostZ

    [SOLVED] Pokeemerald Expansion, Overworld Expansion + Dynamic Overworld Palette system (Guidance Needed)

    Hi Guys, I have recently moved over from Binary to Decomp and I'm loving the flexibility. I'm basically trying to get a pretty solid base decomp to build my custom game on that will need it's own sprites and tiles. I'm using the latest Pokeemerald Expansion repo because of all the features...
  5. J0nathans1

    Emerald hack: [New Hack Rom] Pokemon Emerald Competitive Gyms LV100 OU3 5.0

    Hello people I have edited a base rom of Pokémon Emerald. Here are the details. I hope you can play it and give me your opinion. Version 5.0 is the latest update of the rom. I recommend playing that version. Pokemon Emerald Competitive Gyms LV 100 OU3 5.0 Download...
  6. S

    [pokeemerald] Sprites and GPU Registers Updating at Different Rates?

    I might be in way over my head here but I've sloppily pulled together some code to prototype a scrollable list of moves for each species in the Pokédex. I've also added the relevant move type sprite icon alongside each move in the list - I've added these as sprites rather than background tiles...
  7. A

    Pokémon Peram (Peridot & Amethyst) Recruitment!

    Hello everyone, Aaisu here! I've decided to make a recruitment post to get things going faster, so... Poke Peram is currently looking for people who can do the following: Spritework (battle sprites, title screen, overworlds, tilesets and so on) Composing/SFX Scripting/Coding Please keep in...
  8. A

    Pokémon Peram (Peridot & Amethyst)

    Hi, I'm Aaisu! Formerly known as JSwizzle86 - and I'm working on Pokeemerald romhacks based in Australia (or Belgenia) called Pokémon Peridot & Pokémon Amethyst Versions! I originally had a working build for it - but somehow I crashed the rom beyond repair (in a constant debug mode state) and...
  9. S

    Emerald hack: Obsidian Emerald v1.4 Release [VGC/Doubles Challenge/QoL/Modernization Hack, Story Completed]

    A PvE experience for VGC Fans Hello Pokécommunity! This is my first post, and it's to tell you about my ROM hack, Pokémon Obsidian Emerald, made together with co-designer Speaker. We love the VGC format of competitive Pokémon, which pits players against each other in Double Battles. It has...
  10. cochayuyo_enjoyer

    [SOLVED] - Can you expand Tiles/Metatiles and Max Map Size limits?

    Please bear with me I'm just starting and my english is whatever but I'll try to keep it simple. I want to know if you can (and how to) get tilesets and a map size beyond game limits. I've found this in include/fieldmap.h and in graphics_file_rules.mk a lot of (I'm using emerald-expansion...
  11. Tyrranux

    Need Help with HexManiacAdvanced

    Someone told me there was no support for Pokemon Sapphire so I'm starting over with Emerald. How do I add new Pokemon to Pokemon Emerald using HexManiacAdvanced specifically? Not even a lot, just like maybe, I dunno, 20 at most? I don't even need them all to be fully realized I just need most...
  12. E

    Graphics - Change Pokeemerald Run Animation

    I'm making a simple sprite replacement mod, switching out May's sprite. However, my custom sprite is wider than May's sprite is (running to the side is 18 pixels wide) Below is May's running sprite (144x32, using 16 pixels per sprite), as long as my custom one (168x32, 18 pixels per sprite)...
  13. M

    Emerald hack: Pokémon Emerald++

    Introducing: Pokémon Emerald++ Emerald++ is my first ever ROM hack based on the pokeemerald decomp. Thanks to everyone who contributes to it (and the expansion)! I couldn't have done this without that foundation. I started this ROM hack back in August as a fun way to learn the ins-and-outs of...
  14. Elfyer

    [Script-NPC] Check if ONLY a certain type is in player's team

    Hi everyone! After getting great advice from @giradialkia (thanks man :coolrim: ), I decided to ask if this thing is possible in decomps pokeemerald. So: is there a script that can make a npc check if a certain type or pokémon is in the player's team? I'd like to make a fangame with a very...
  15. C

    How to make Pokemon in Emerald gain Experience from successfully capturing Pokemon?

    There's a really old Pokemon Emerald hack(like 10+ years old) called Pokemon Rebirth that I'm trying to add some QoL features to, I've already successfully set running indoors to work, and one I'd like to implement is getting XP from successfully catching Pokemon but I can't figure it out...
  16. M

    [pokeemerald] Make trainer hill's trainers give xp and money

    I'm trying to make the trainer hill trainers give xp and money. The problem is, I don't know where to modify the code to do that. I know that the trainer hill battles are defined in data/scripts/trainer_hill.inc and that the main functions are defined in src/trainer_hill.c but I can't find...
  17. Ofcsmith

    [pokeemerald] can’t recompile the freshly downloaded pokeemerald decomp

    Hello everyone! It's been a very long time since I've last been active on pokecommunity but recently I have been hit with a wave of interest to get up and try my hand at making a Pokemon Emerald ROM Hack! I have decided to go the decompile route as I've heard it's easier and more user friendly...
  18. T

    [pokeemerald-expansion] Pokémon keep getting EXP despite level caps. What am I doing wrong?

    I've been working on making a hard level cap system that would give EXP only up to the level cap by modifying the ApplyExperienceMultipliers function in src/battle_script_commands.c: void ApplyExperienceMultipliers(s32 *expAmount, u8 expGetterMonId, u8 faintedBattler) { u8 levelCap =...
  19. V

    Add Sound Effect while Player Step on The Grass, Move while Surfing, and Walking?. ( ANSWERED )

    So, i made some custom in pokeemerald decomp, i want to mute the all the BGM in the game and i made it. I edit the script on the folder midi. But when i play the game, honestly it feel a bit empty.. haha. And then i came up with the idea to add some sound effect while brendan step on the grass...
  20. T

    [pokeemerald] How to properly tamper with Birch's intro speech?

    I'm trying to modify Birch's intro speech so that it not only skips the naming and gender choice but does so in a way that isn't awkward. I made edits based on the posts in this forum for setting a default name and gender, but now the sprites slide in and out awkwardly for no reason. I thought...
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