Hi, this one's pretty niche, but I thought I'd ask anyway. There's no such thing as a stupid question and so on.
Anyway, in the Battle Engine Upgrade, there's a toggle that makes it so when an opponent sends out a Pokemon or you encounter a wild Pokemon, the game doesn't wait for their summoning animation to complete before allowing you to send out your own Pokemon. Because of this, I decided to force intro animations on even if move animations are off for my game since they don't slow down the battle at all.
However, there's one case where this isn't true. If you're battling a trainer and they send out a subsequent Pokemon, Fast Intro doesn't apply and you have to watch the animation before the game moves on. Fast Intro only works for the intro of a battle (go figure). Essentially, I was wondering if anybody knew of a way to have the game not pause for all subsequent summoning animations, not just the first one. Thanks in advance for any help, and let me know if I haven't explained my question clearly enough. Happy New Year!
Anyway, in the Battle Engine Upgrade, there's a toggle that makes it so when an opponent sends out a Pokemon or you encounter a wild Pokemon, the game doesn't wait for their summoning animation to complete before allowing you to send out your own Pokemon. Because of this, I decided to force intro animations on even if move animations are off for my game since they don't slow down the battle at all.
However, there's one case where this isn't true. If you're battling a trainer and they send out a subsequent Pokemon, Fast Intro doesn't apply and you have to watch the animation before the game moves on. Fast Intro only works for the intro of a battle (go figure). Essentially, I was wondering if anybody knew of a way to have the game not pause for all subsequent summoning animations, not just the first one. Thanks in advance for any help, and let me know if I haven't explained my question clearly enough. Happy New Year!