- 250
- Posts
- 7
- Years
- Seen Apr 23, 2025
I've been messing around with some mapping recently, and as I've been going about the process of picking out tiles from the tilesets, I'm consistently annoyed by the fact that some similar tiles are not next to each other. For example, here's a snapshot of
What I'd like to do is reorganize the tileset so that all versions of one type of chair are all next to each other, then all versions of one type of bed are next to each other, and so on. However, I know that, if I just start moving them around in Porymap, all of the maps that use this tileset will get completely messed up. Is there any way to move tiles around in a tileset, and also avoid breaking all of the maps that use that tileset without having to redraw every map?
gTileSet_GenericBuilding
:You may notice that there are two versions of the orange-ish chair near the top, and then four versions of it towards the bottom. Multiple versions of bookshelves and beds are scattered about as well. I can see that they seem to be organized more by the flooring, being either that wood paneling or the green carpet, but even that is not fully consistent.What I'd like to do is reorganize the tileset so that all versions of one type of chair are all next to each other, then all versions of one type of bed are next to each other, and so on. However, I know that, if I just start moving them around in Porymap, all of the maps that use this tileset will get completely messed up. Is there any way to move tiles around in a tileset, and also avoid breaking all of the maps that use that tileset without having to redraw every map?