• Just a reminder that providing specifics on, sharing links to, or naming websites where ROMs can be accessed is against the rules. If your post has any of this information it will be removed.
  • Our friends from the Johto Times are hosting a favorite Pokémon poll - and we'd love for you to participate! Click here for information on how to vote for your favorites!
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.

[Other] pokefirered Freezes when a Pokemon is released

  • 3
    Posts
    13
    Years
    • Seen Apr 11, 2021
    I'm currently seeing a bug in a pokefirered hack where releasing a Pokemon takes > 2 min (the game is totally frozen during this time). I haven't seen anything else that seems buggy or wrong and the changes are just to encounter tables, minor Pokemon rebalancing, and a few overworld events (nothing directly related to the PC / release code).

    I've been poking around the code for releasing to try and narrow down where the issue is. My first thought was that something may have changed with the logic for deciding whether a Pokemon can be released or not, but I tried commenting out the calls to `RunCanReleaseMon` in `Cb_ReleaseMon` and the issue persisted.

    Anyone have any idea where to start debugging this?
     
    post your repo, then we can take a look at the changes you made
     
    Back
    Top