Limanya
Page of Breath
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- alterniia. are you bliind or 2omethiing?
- Seen Jun 6, 2013
Pokehunt- [OPEN AND ACCEPTING!]
Well, hello there! I was surprised by the lack of Mafia-type games here, so i present: Pokehunt.
Pokehunt is a bit different from other Mafia games. First of all, there are three factions. The Dawn Faction is the 'good' faction, the Dusk and Shadow factions are 'evil' and the Twilight faction acts as a 'third party'.
The Dawn Faction wins when all members of other factions are dead. This is also the win condition for the Dusk and Shadow factions. The Twilight faction wins when all players are dead, when they equal half of the living player or in case of a tie.
Something which is new too are Ghosts. Dead players get turned into a ghost, and have access to the Ghostchat.
Roles are not revealed upon death.
More information can be found in the Game Specific Rules.
BASIC RULES
GAME-SPECIFIC RULES
Dawn Faction
Well, hello there! I was surprised by the lack of Mafia-type games here, so i present: Pokehunt.
Pokehunt is a bit different from other Mafia games. First of all, there are three factions. The Dawn Faction is the 'good' faction, the Dusk and Shadow factions are 'evil' and the Twilight faction acts as a 'third party'.
The Dawn Faction wins when all members of other factions are dead. This is also the win condition for the Dusk and Shadow factions. The Twilight faction wins when all players are dead, when they equal half of the living player or in case of a tie.
Something which is new too are Ghosts. Dead players get turned into a ghost, and have access to the Ghostchat.
Roles are not revealed upon death.
More information can be found in the Game Specific Rules.
BASIC RULES
Spoiler:
1) No editing or deleting posts. If you edit or delete your posts without good reason, you will risk being booted from the game, either through replacement or modkill.
2) Communicate with me through the use of QuickTopics - the link to which will be in the PM I will send you prior to game start.
3) Similarly, do not contact each other through use of PM at all. If your role requires contact between the two of you, you will have a shared quicktopic
4) Sharing your QuickTopics is expressly forbidden. If you feel that you need to give out your QT to someone - in the game or not - write it down in your QuickTopic and I will be the judge of it. Breaking this rule may result in being booted from the game or modkilled.
5) As an extension of Rule Three, please do not talk to people not in the game. I may need them to replace in the future, and even if they do not, I would prefer for them to not have any knowledge that I have not sanctioned. If they (or you) feel that they need (or want) certain information, contact me and they MAY be granted access to the observer quicktopic.
6) No ciphers! I'd rather people be focusing their energies on scumhunting rather than codebreaking.
7) Please Bold your Votes! As well as this, please also try to remember to unvote when you change your votes. Expect votals to be player generated, and if I or anyone else makes a mistake in them, please come forward and correct it.
8) No posting in the thread at night. Exceptions are made for lynched people to make a single 'bluh' post with perhaps a 'good luck' and a 'have fun', but with no information included!
9) After you die, you may make 1 (one) 'bluh' post containing no information.
10) I'm generally amicable to extending deadlines, but you should assume that unless I say otherwise, when its scheduled to end it will end. If a no lynch or missed night action occurs, so be it. Mandatory actions will be randomized if a target is not selected.
11) Massclaiming is suicide in this game. Honchkrow and Mantine will duel for victory.
12) Make at least one post per game day. If you do not adhere to this rule without prior forewarning, you can and will be replaced. Ideally you should post every 24 hours or so rather than every game day.
13) Setup is open. There are no secret roles or secret modifiers.
14) Don't fake day-activations you don't have.
15) If a day activation that ends the day is claimed, act as though the day has ended, at least until I have posted otherwise.
16) No direct copy/pasting from QuickTopics or Roles. Paraphrasing is fine, but don't quote.
17) Play to your win condition, but
18) Above all, have fun, and do not get in the way of others having fun. This overrides even rule 17
2) Communicate with me through the use of QuickTopics - the link to which will be in the PM I will send you prior to game start.
3) Similarly, do not contact each other through use of PM at all. If your role requires contact between the two of you, you will have a shared quicktopic
4) Sharing your QuickTopics is expressly forbidden. If you feel that you need to give out your QT to someone - in the game or not - write it down in your QuickTopic and I will be the judge of it. Breaking this rule may result in being booted from the game or modkilled.
5) As an extension of Rule Three, please do not talk to people not in the game. I may need them to replace in the future, and even if they do not, I would prefer for them to not have any knowledge that I have not sanctioned. If they (or you) feel that they need (or want) certain information, contact me and they MAY be granted access to the observer quicktopic.
6) No ciphers! I'd rather people be focusing their energies on scumhunting rather than codebreaking.
7) Please Bold your Votes! As well as this, please also try to remember to unvote when you change your votes. Expect votals to be player generated, and if I or anyone else makes a mistake in them, please come forward and correct it.
8) No posting in the thread at night. Exceptions are made for lynched people to make a single 'bluh' post with perhaps a 'good luck' and a 'have fun', but with no information included!
9) After you die, you may make 1 (one) 'bluh' post containing no information.
10) I'm generally amicable to extending deadlines, but you should assume that unless I say otherwise, when its scheduled to end it will end. If a no lynch or missed night action occurs, so be it. Mandatory actions will be randomized if a target is not selected.
11) Massclaiming is suicide in this game. Honchkrow and Mantine will duel for victory.
12) Make at least one post per game day. If you do not adhere to this rule without prior forewarning, you can and will be replaced. Ideally you should post every 24 hours or so rather than every game day.
13) Setup is open. There are no secret roles or secret modifiers.
14) Don't fake day-activations you don't have.
15) If a day activation that ends the day is claimed, act as though the day has ended, at least until I have posted otherwise.
16) No direct copy/pasting from QuickTopics or Roles. Paraphrasing is fine, but don't quote.
17) Play to your win condition, but
18) Above all, have fun, and do not get in the way of others having fun. This overrides even rule 17
GAME-SPECIFIC RULES
Spoiler:
QUICKTOPICS
One important function of this game is that there will be links to hidden QUICKTOPICS for players. These links will be sent privately as needed, and absolutely should NOT be posted publicly.
Don't be too worried if your quicktopic has extra "unique IPs".
ALL QUICKTOPICS WILL BECOME PUBLIC AFTER THE END OF THE GAME SO DON'T TALK ABOUT OTHER GAMES OR ANYTHING LIKE THAT IN THEM.
Each member of the Dawn Faction will have his own unique quicktopic.This will be used for all special actions or private moderator questions as needed. Lovers, while they exist, will have a shared quicktopic.
The Dusk Faction, Shadow Faction, and Twilight Faction will each have a joint quicktopic for its members. Whenever a member gains or loses access to the quicktopic (for death and ghost related reasons) a new topic will be made.
Reminders
Manipulation and outright lies are allowed, and often encouraged. All factions can benefit from deceiving the others. ANYONE MAY CLAIM ANY ROLE, but the remaining players will have to decide for themselves what to believe. Remember, you may only communicate publicly in the main topic, or in a quicktopic you are linked to by the moderator.
In this game, you have 100% trust that all players in your shared quicktopic is on your side, and working toward the common goal of your faction winning, so there is no reason to hide anything in a shared quicktopic. The same is obviously not true in ghost chat.
Please do not break the rules. If you do, the moderator reserves the right to replace you or remove you from the game in a way that is as bad as possible for your side.
VOTING
During the day, any player may cast a formal vote for a player to be lynched. Please be very clear, and BOLD your vote. You are permitted to change your vote at any time before a majority is reached, but once a player has a majority of over 50% of the votes, they will IMMEDIATELY be lynched. For a lynch vote, a majority of living players (over 50%) must vote for the target or the result will be NO LYNCH. However, while more than 15 players are alive, players may opt to post DEADLINE votes. A deadline vote will only activate to lynch a player at the end of the day. and thus cannot immediately end the day early like a standard lynch vote. A player may vote for only ONE target at a time.
At night, The Dusk Faction and Shadow Faction will each elect a member of their group to make a kill, and that player will choose who they wish to kill, and if they will use their special kill on this night. In this case, a plurality will determine the killer instead of a majority.
Note that voting for yourself, or voting for "No lynch" are legal. If 50% vote "No lynch" then it is automatically selected (with an even number of living players, this is one less than the amount necessary to make an actual lynch). There may be times where this is the right move, but these will be few and far between.
GHOSTS
In Pokehunt, Dead player become GHOSTS rather than simply leaving the game.
Each night, ghosts convene and have a shared chat.
During the night, ghosts select one living player to receive PROTECTION by plurality vote.
During the night, ghosts select one of their own to SPEAK WITH GOTHITELLE the following day by plurality vote.
During the day, any individual ghost may sacrifice himself to eliminate both himself and another ghost from all future ghost chats.
Members of the Dusk Faction and Shadow Faction who become ghosts may chat with their living members of their faction DURING THE DAY.
Other Notes
-In the event of a tie on the protection and Gothitelle votes, no one gets protected or gets to chat with her.
-No angel may speak with Gothitelle more than once (unless she is amplified).
-Once seven or fewer players are alive, ghost protection has no effect.
-The ghost selected to speak with Gothitelle gets a unique quicktopic to share with her for the following day.
-The ghost selected to speak with Gothitelle may not be targed by another ghost for an ghost sacrifice that day.
-There is no ghost chat during the day.
-If a Dusk or Shadow ghost is chatting with Gothitelle, he may NOT speak with his faction during that day.
-In the event of an ghost sacrifice, it will not be revealed what angels involved sacrificed themselves and what ones were targeted.
-An ghost may NOT sacrifice itself to eliminate the day's lynch victim, but CAN sacrifice itself to take out someone who died in the night before he can join the next night's ghost chat.
-Ghost death will prevent a Dusk or Shadow ghost from speaking with his faction on all future days.
-Ghosts may die at the end of night if targeted by Honchkrow or if Charizard is amplified.
-If an ghost dies in the night he will not have an opportunity to speak with Gothitelle or sacrifice himself the next day.
LOVERS
At the beginning of the game, two random DAWN FACTION MEMBERS will be LOVERS. Lovers share protection from murders while both live and Alomomola lives, and in turn provide both lynch protection and murder protection to Golurk the same way.
If either lover dies, for any reason, the other will commit a LOVERS' SUICIDE and immediately die as well (unless he has Bastiodon's extra life, in which case it will be consumed).
Lovers share a quicktopic and are always aligned with the Dawn Faction.
For balance reasons, the following characters cannot be Lovers: Alomomola, Lucario, Nidoqueen, Audino.
Characters
Each of Pokehunt's 30 characters has something unique to bring to the game in an effort to help his faction win. In addition, each has an AMPLIFICATION that can be activated by Audino, and each member of the Dusk Faction and Shadow Faction has a unique Special Kill.
One important function of this game is that there will be links to hidden QUICKTOPICS for players. These links will be sent privately as needed, and absolutely should NOT be posted publicly.
Don't be too worried if your quicktopic has extra "unique IPs".
ALL QUICKTOPICS WILL BECOME PUBLIC AFTER THE END OF THE GAME SO DON'T TALK ABOUT OTHER GAMES OR ANYTHING LIKE THAT IN THEM.
Each member of the Dawn Faction will have his own unique quicktopic.This will be used for all special actions or private moderator questions as needed. Lovers, while they exist, will have a shared quicktopic.
The Dusk Faction, Shadow Faction, and Twilight Faction will each have a joint quicktopic for its members. Whenever a member gains or loses access to the quicktopic (for death and ghost related reasons) a new topic will be made.
Reminders
Manipulation and outright lies are allowed, and often encouraged. All factions can benefit from deceiving the others. ANYONE MAY CLAIM ANY ROLE, but the remaining players will have to decide for themselves what to believe. Remember, you may only communicate publicly in the main topic, or in a quicktopic you are linked to by the moderator.
In this game, you have 100% trust that all players in your shared quicktopic is on your side, and working toward the common goal of your faction winning, so there is no reason to hide anything in a shared quicktopic. The same is obviously not true in ghost chat.
Please do not break the rules. If you do, the moderator reserves the right to replace you or remove you from the game in a way that is as bad as possible for your side.
VOTING
During the day, any player may cast a formal vote for a player to be lynched. Please be very clear, and BOLD your vote. You are permitted to change your vote at any time before a majority is reached, but once a player has a majority of over 50% of the votes, they will IMMEDIATELY be lynched. For a lynch vote, a majority of living players (over 50%) must vote for the target or the result will be NO LYNCH. However, while more than 15 players are alive, players may opt to post DEADLINE votes. A deadline vote will only activate to lynch a player at the end of the day. and thus cannot immediately end the day early like a standard lynch vote. A player may vote for only ONE target at a time.
At night, The Dusk Faction and Shadow Faction will each elect a member of their group to make a kill, and that player will choose who they wish to kill, and if they will use their special kill on this night. In this case, a plurality will determine the killer instead of a majority.
Note that voting for yourself, or voting for "No lynch" are legal. If 50% vote "No lynch" then it is automatically selected (with an even number of living players, this is one less than the amount necessary to make an actual lynch). There may be times where this is the right move, but these will be few and far between.
GHOSTS
In Pokehunt, Dead player become GHOSTS rather than simply leaving the game.
Each night, ghosts convene and have a shared chat.
During the night, ghosts select one living player to receive PROTECTION by plurality vote.
During the night, ghosts select one of their own to SPEAK WITH GOTHITELLE the following day by plurality vote.
During the day, any individual ghost may sacrifice himself to eliminate both himself and another ghost from all future ghost chats.
Members of the Dusk Faction and Shadow Faction who become ghosts may chat with their living members of their faction DURING THE DAY.
Other Notes
-In the event of a tie on the protection and Gothitelle votes, no one gets protected or gets to chat with her.
-No angel may speak with Gothitelle more than once (unless she is amplified).
-Once seven or fewer players are alive, ghost protection has no effect.
-The ghost selected to speak with Gothitelle gets a unique quicktopic to share with her for the following day.
-The ghost selected to speak with Gothitelle may not be targed by another ghost for an ghost sacrifice that day.
-There is no ghost chat during the day.
-If a Dusk or Shadow ghost is chatting with Gothitelle, he may NOT speak with his faction during that day.
-In the event of an ghost sacrifice, it will not be revealed what angels involved sacrificed themselves and what ones were targeted.
-An ghost may NOT sacrifice itself to eliminate the day's lynch victim, but CAN sacrifice itself to take out someone who died in the night before he can join the next night's ghost chat.
-Ghost death will prevent a Dusk or Shadow ghost from speaking with his faction on all future days.
-Ghosts may die at the end of night if targeted by Honchkrow or if Charizard is amplified.
-If an ghost dies in the night he will not have an opportunity to speak with Gothitelle or sacrifice himself the next day.
LOVERS
At the beginning of the game, two random DAWN FACTION MEMBERS will be LOVERS. Lovers share protection from murders while both live and Alomomola lives, and in turn provide both lynch protection and murder protection to Golurk the same way.
If either lover dies, for any reason, the other will commit a LOVERS' SUICIDE and immediately die as well (unless he has Bastiodon's extra life, in which case it will be consumed).
Lovers share a quicktopic and are always aligned with the Dawn Faction.
For balance reasons, the following characters cannot be Lovers: Alomomola, Lucario, Nidoqueen, Audino.
Characters
Each of Pokehunt's 30 characters has something unique to bring to the game in an effort to help his faction win. In addition, each has an AMPLIFICATION that can be activated by Audino, and each member of the Dusk Faction and Shadow Faction has a unique Special Kill.
Dawn Faction
Spoiler:
Audino
At the end of each day, either by the day's deadline or within 24 hours of an early lynch, Audino MUST select one player. That player will be AMPLIFIED the following night.
Audino will additionally make ONE amplification immediately upon her death. Should this happen during the night, the amplification will occur at the start of the following night.
Audino may NOT amplify any player more than once - once a player has received an amplification, he may not be selected for a future one.
Audino's amplification is MANDATORY. Should Audino fail to choose a target an amplification, she will be assumed to amplify herself. If she has already done so, her target will be chosen randomly
Audino's amplification target is decided in her quicktopic.
AMPLIFICATION - If Audino amplifies herself, nothing happens. This does prevent the amplification from harming her faction.
Jumpluff
Each night, Jumpluff chooses to check TWO individual living players. He then receives a YES or NO to the question "Are they on the same faction."
If Jumpluff checks two players as the same faction, he will NOT be allowed to make a check on the following night.
Jumpluff MAY NOT select the same target more than once. He may also not check himself. If there are no longer two available targets for him to check, he may not gain any more information this way.
Note that the Dawn Faction members count as one faction, the Dusk Faction counts as a second faction, the Shadow faction counts as a third, and the Twilight Faction as fourth. Proving someone "different" from one of those does NOT confirm that they are innocent. Similarly, just because two players are on the same faction doesn't mean you know what that faction is.
Beware though - Chandelure, if alive, will learn which players were cheked each night, and if he can identify you based on your reactions, you might not live long. Additionally, one bit of your checks may not be accurate - your checks will treat Tropius as a Dawn Faction member, and if Chandelure or Gengar is amplified, they can wreck your reads too.
Jumpluff gains his information at the beginning of each day.
Jumpluff's checks are made in his Quicktopic.
AMPLIFICATION - If Jumpluff is amplified, the next time he receives a SAME result for his check, he will NOT skip his check the following night.
Espeon
Each night, Espeon chooses to check one individual living player. She then receives a result of GOOD or EVIL.
Dawn Faction members are checked as GOOD, but Members of the Dusk Faction, Shadow Faction, and Twilight Faction will appear evil.
Beware though - Chandelure, if alive, will learn which players were checked each night, and if he can identify you based on your reactions, you might not live long. Additionally, one bit of your checks may not be accurate - your checks will treat Tropius as Good, and the amplification of Gengar or Chandelure can play havoc with your information.
Espeon gains her information at the beginning of each day.
Espeon's checks are made in her quicktopic.
AMPLIFICATION - If Espeon is amplified, her next check that would have shown EVIL now instead tells her EXACTLY what character she checked.
Shedinja
Shedinja is uniquely protected in Pokehunt. If the Dusk Faction or Shadow Faction has more than 1 member alive and attempts to murder him, he will be protected from that murder attempt.
However, Shedinja is still vulnerable to being killed by protection piercing EMPOWERED MURDERS or revenge kills.
Shedinja is NOT informed when his protection has dropped with regard to either faction's kills.
As Shedinja's ability is passive, his quicktopic is only for asking the moderator private questions or recording notes.
AMPLIFICATION - If Shedinja is amplfied, he selects one player. Should that player be the target of a murder that night, that murder will instead be redirected to Shedinja (and his protection, should it still be active).
Deerling
Each night, Deerling must select one Dawn Faction member. She then receives a YES or NO to the question of "was that character alive at the start of this night"
Deerling's check is MANDATORY. Should Deerling fail to select a Dawn Faction member, a legal option will be randomly chosen for her.
Deerling may NOT select herself, a Dawn Faction member that she has confirmed is dead, or the Dawn Faction member that she had selected the previous night.
Deerling's check has a downside - as long as Tropius lives, the Twilight Faction will learn the target and result of her check each night.
Deerling's target will be selected in her quicktopic.
AMPLIFICATION - If Deerling is amplified, she may select one of the characters that she had checked on any previous night. She will learn if THAT character was still alive at the start of this night - and if Tropius is alive, he will NOT share this information.
Gothitelle
Each night, the ghosts will vote to have one of their members speak to Gothitelle. She and that ghost will have a shared Quicktopic for the next day.
She will have a special moderator-given alias with which she may speak with the dead players.
Gothitelle does not have direct access to any ghost chats in this game.
Gothitelle has to be especially careful of Dark ghosts, who wish to obfuscate the truth and use any information that might be given to her to help their own sides. And of course, they want to ID and kill her.
Gothitelle may be well advised to speak as little as possible, and let her ghostly accompalice do the talking.
Gothitelle's quicktopic is where she will get her alias and daily quicktopic links.
If Zoroark steals Gothitelle's power, he secretly hijacks her alias and the ghosts vote selects who talks to HIM instead.
AMPLIFICATION - If Gothitelle is amplified, she selects one dead player. In addition to whoever the ghosts select, she will have a second, secret quicktopic between herself and the ghost of her choice.
Nuzleaf
At the end of each Day, Nuzleaf learns the character of the day's lynch victim.
Nuzleaf's information comes to him in his quicktopic.
If Zoroark steals Nuzleaf's power, then Zoroark will learn who the lynch victim was each day from that point forward.
AMPLIFICATION - If Nuzleaf is amplified, he selects any dead player. He will immediately learn that player's role.
Bastiodon
The first time Bastiodon would die from ANY source, he survives the attempt on his life. This only occurs once, and he cannot survive two simultaneous attempts on his life.
Neither Nuzleaf nor Gengar will learn Bastiodon' role when he loses his first life.
Bastiodon will be informed when he loses his extra life (as opposed to surviving due to something unrelated) in his quicktopic.
If Bastiodon is targeted for two simultaneous kills, his extra life will not save him.
If Zoroark steals Bastiodon' power, he will survive the first attempt to kill him. Zoroark can only steal this power if he strikes a finishing blow on Bastiodon, not for removing Bastiodon' first life.
AMPLIFICATION - If Bastiodon is amplified, he may PERMANENTLY give his extra life to any living player. That player will be notified. If Bastiodon has already lost his extra life, this amplification does nothing.
Exploud
Exploud has the ability to sacrifice his own life to take control of a LYNCH vote and be the sole decision maker, targeting the day's lynch at the player of his choosing.
Exploud may PUBLICLY make his decision to activate known, or do so in his quicktopic. If he does so publicly, it is considered night and no one may publicly say anything relevant to the game, pending the result. NO ONE MAY FAKE AN EXPLOUD ACTIVATION, under penalty of a Mod Kill
Exploud may conditionalize his activation, most likely in the case of activating if either he would otherwise be lynched or if the day ends in no-lynch. In these cases, it is done privately in his quicktopic and happens when the moderator notes a condition triggered.
Exploud's activation overrides all votes, including those made by DISTRACTED players.
Exploud may use his power either publicly or in his quicktopic, but a public declaration stops the day until the moderator sees it.
If Zoroark steals Exploud's power, then Zoroark may sacrifice himself to commandeer the lynch vote.
AMPLIFICATION - If Exploud is amplified, his power is permanently upgraded - if he sacrifices himself to lynch someone, he gets to do so again should his target survive. He cannot target the same player twice, and can redirect over and over until his lynch successfully goes through.
Alomomola
Each night, while Alomomola lives, the two lovers are protected from attempts to murder them.
Alomomola does not know herself who the lovers are.
If/when Alomomola is killed, this protection is broken, and the lovers will not know when that happens.
Alomomola's effect is passive so her quicktopic is just for private questions, notes, and :33.
If Zoroark steals Alomomola's power, he may CHOOSE whether the lovers are protected each night. It is assumed the answer will be "no."
AMPLIFICATION - If Alomomola is amplified, she learns which two players are the lovers.
Umbreon
At the start of the game, Umbreon knows which player is secretly Espeon.
Umbreon's information will be revealed to her in her quicktopic at game start. Beyond that her topic is for private questions or recording notes.
If Zoroark steals Umbreon's power, he learns who Espeon is or was. Given that he shares knowledge with Honchkrow and doesn't want Espeon revealing information, this is a Very Bad Thing.
AMPLIFICATION - If Umbreon is amplified, Espeon has UNPIERCABLE PROTECTION that night.
Lucario
If no lynch is reached at the end of a day, either through a lack of consensus or a 50% NO LYNCH vote, Lucario may make a REVENGE KILL at the end of the day, targeting the player of her choice
Since this revenge kill is not technically a lynch or a murder, no one learns who the victim was, neither Nuzleaf nor Gengar. Additionally, the lynch protection that Golurk and Mantine can have will not defend against it.
Lucario's revenge kill attempts are made privately in her quicktopic.
If Zoroark steals Lucario's power, then Zoroark will be the one wtih control of the revenge kill if the circumstances ever allow one.
AMPLIFICATION - If Lucario is amplified, she may rolecop one player.
Zangoose
Upon her death, Zangoose may make a REVENGE KILL and bring another player down with her.
Zangoose's kill pierces all but unpiercable protection - those granted by a successful Honchkrow Kill or Mantine with both Charizard and Tropius alive, or certain amplifications.
Zangoose is asked to keep a conditional ready for her kill should she die. She may have a complicated conditional set up for different situations, and may be asked to confirm her intention if there is time.
Zangoose may opt not to use her power.
Zangoose's activation will be public, but will be indistinguishable from other revenge kills.
Zangoose's decision will be made in her quicktopic. The decision will be made public when she dies if she chooses to kill someone.
If Zoroark steals Zangoose's power, he gains a SECOND revenge kill upon his death.
AMPLIFICATION - If Zangoose is amplified, if she dies that night or the following day, she may make up to THREE revenge kills instead of her usual one. She must make her three kills simultaneously.
Machoke
At any point while Machoke is alive, he may request that the moderator publicly reveal himself and confirm his role. He may only do this once.
Machoke may set up a conditional statement to reveal himself in the event of something happening.
Machoke may ask for this reveal in his quicktopic, and it will be made (and all lynch votes reset) publicly once the moderator sees it there. As with Exploud, he may make his intention public in the thread, and No one may fake an Machoke activation under penalty of modkill
If Zoroark steals Machoke' power, he may have the moderator publicly reveal HIM as Machoke. BE AFRAID.
AMPLIFICATION - If Machoke is amplified, he may make a revenge kill when he publicly reveals himself. If he has already been publicly revealed, this amplification has no effect.
Gardevoir
If Gardevoir dies as a result of a LYNCH, the following night every single player will have murder protection.
Gardevoir's ability does not trigger if killed any other way, or if she survives the attempt to kill her.
As Gardevoir's ability is passive, her quicktopic is only for asking the moderator private questions or recording notes.
If Zoroark steals Gardevoir's power, he may CHOOSE whether or not everyone is protected the night after his lynch.
AMPLIFICATION - If Gardevoir is amplified, her protective power triggers for the following night if she dies that night or the following day, no matter what the source of death.
Escavelier
If all 19 other Dawn Faction members are dead, Escavelier wins the game for the Dawn Faction members.
As Escavelier's ability is passive, his quicktopic is only for asking the moderator private questions or recording notes.
AMPLIFICATION - if Escavelier is amplified, he learns if any Dawn Faction members with ACTIVE roles died the night he was amplified. If any did, he may duplicate their ability once, either on the next day or next night. [ACTIVE ROLES: Audino, Jumpluff, Espeon, Deerling, Exploud, Lucario, Zangoose, Machoke, Pelipper, Accelgor (though this can never actually be USED)]
Pelipper
At the end of each day, either by the day's deadline or within 24 hours of an early lynch, Pelipper may select a player. That night, this player may write a note of up to 200 words, to be delivered to the player of his choice. You will deliver the note, and know who the recipient is.
The recipient will neither know who you are nor who the sender is (unless he identifies himself in the message).
You may not choose yourself as the sender, but you may be chosen as the recipient of mail.
You may not choose to have either the previous night's sender or recipient send mail, nor do you make any revenge kills if the recipient dies.
One minor bit of solace - The Dusk Faction may NOT use you to send a message to the player who is the target of a Deuce SPECIAL KILL that night. Anyone else could inadvertently send you to your death though.
Your decision on who gets to write a letter is made in your quicktopic.
AMPLIFICATION - If Pelipper is amplified, that night she may read the contents of the message that she sends.
Accelgor
Each night, the Accelgor find out if the previous two days ended with the successful lynch of a Dawn Faction member. If this is indeed the case, Hass is given the opportunity to make a revenge kill.
This ability resets each time Accelgor is given the opportunity, whether he uses it or not. If Dawn Faction members are lynched on days 1 through 4, Accelgor gains a kill opportunity on nights 2 and 4.
Using this ability does NOT publicly reveal Accelgor.
Accelgor's information and kill if he makes one are decided secretly in his quicktopic.
AMPLIFICATION - if Accelgor is amplified, he may select a player. That player receives protection for the night, or - if he had any form of protection already - loses it for that night. This ability has priority over all forms of protection, including unpiercable.
Nidoqueen
If Nidoqueen would be lynched, she instead ABDICATES. By abdicating, the player leaves the game and does NOT join the ghosts. However, if the Nidoqueen abdicates in this way, a second lynch attempt may be made that day.
Additionally, Nidoqueen learns at the start of the game which player is the Nidoking.
Nidoqueen DOES NOT join the ghosts after an abdication, but does if killed by anything other than a lynch.
As Nidoqueen's ability is passive, her quicktopic is only for asking the moderator private questions or recording notes.
AMPLIFICATION - If Nidoqueen is amplified, the Nidoking has UNPIERCABLE PROTECTION that night.
Nidoking
At gamestart, Nidoking is informed of which player is secretly Nidoqueen.
Nidoking must be careful to keep himself alive as long as possible - his life is the only thing stopping Hydreigon from unleashing Hyper Beam. Should Hydreigon attempt this while Nidoking is alive, it will fail and Hydreigon will be publicly revealed.
Nidoking's information at gamestart appears in his quicktopic.
AMPLIFICATION - If Nidoking is amplified, he may send a single message of up to 200 words to the player of his choice.
At the end of each day, either by the day's deadline or within 24 hours of an early lynch, Audino MUST select one player. That player will be AMPLIFIED the following night.
Audino will additionally make ONE amplification immediately upon her death. Should this happen during the night, the amplification will occur at the start of the following night.
Audino may NOT amplify any player more than once - once a player has received an amplification, he may not be selected for a future one.
Audino's amplification is MANDATORY. Should Audino fail to choose a target an amplification, she will be assumed to amplify herself. If she has already done so, her target will be chosen randomly
Audino's amplification target is decided in her quicktopic.
AMPLIFICATION - If Audino amplifies herself, nothing happens. This does prevent the amplification from harming her faction.
Jumpluff
Each night, Jumpluff chooses to check TWO individual living players. He then receives a YES or NO to the question "Are they on the same faction."
If Jumpluff checks two players as the same faction, he will NOT be allowed to make a check on the following night.
Jumpluff MAY NOT select the same target more than once. He may also not check himself. If there are no longer two available targets for him to check, he may not gain any more information this way.
Note that the Dawn Faction members count as one faction, the Dusk Faction counts as a second faction, the Shadow faction counts as a third, and the Twilight Faction as fourth. Proving someone "different" from one of those does NOT confirm that they are innocent. Similarly, just because two players are on the same faction doesn't mean you know what that faction is.
Beware though - Chandelure, if alive, will learn which players were cheked each night, and if he can identify you based on your reactions, you might not live long. Additionally, one bit of your checks may not be accurate - your checks will treat Tropius as a Dawn Faction member, and if Chandelure or Gengar is amplified, they can wreck your reads too.
Jumpluff gains his information at the beginning of each day.
Jumpluff's checks are made in his Quicktopic.
AMPLIFICATION - If Jumpluff is amplified, the next time he receives a SAME result for his check, he will NOT skip his check the following night.
Espeon
Each night, Espeon chooses to check one individual living player. She then receives a result of GOOD or EVIL.
Dawn Faction members are checked as GOOD, but Members of the Dusk Faction, Shadow Faction, and Twilight Faction will appear evil.
Beware though - Chandelure, if alive, will learn which players were checked each night, and if he can identify you based on your reactions, you might not live long. Additionally, one bit of your checks may not be accurate - your checks will treat Tropius as Good, and the amplification of Gengar or Chandelure can play havoc with your information.
Espeon gains her information at the beginning of each day.
Espeon's checks are made in her quicktopic.
AMPLIFICATION - If Espeon is amplified, her next check that would have shown EVIL now instead tells her EXACTLY what character she checked.
Shedinja
Shedinja is uniquely protected in Pokehunt. If the Dusk Faction or Shadow Faction has more than 1 member alive and attempts to murder him, he will be protected from that murder attempt.
However, Shedinja is still vulnerable to being killed by protection piercing EMPOWERED MURDERS or revenge kills.
Shedinja is NOT informed when his protection has dropped with regard to either faction's kills.
As Shedinja's ability is passive, his quicktopic is only for asking the moderator private questions or recording notes.
AMPLIFICATION - If Shedinja is amplfied, he selects one player. Should that player be the target of a murder that night, that murder will instead be redirected to Shedinja (and his protection, should it still be active).
Deerling
Each night, Deerling must select one Dawn Faction member. She then receives a YES or NO to the question of "was that character alive at the start of this night"
Deerling's check is MANDATORY. Should Deerling fail to select a Dawn Faction member, a legal option will be randomly chosen for her.
Deerling may NOT select herself, a Dawn Faction member that she has confirmed is dead, or the Dawn Faction member that she had selected the previous night.
Deerling's check has a downside - as long as Tropius lives, the Twilight Faction will learn the target and result of her check each night.
Deerling's target will be selected in her quicktopic.
AMPLIFICATION - If Deerling is amplified, she may select one of the characters that she had checked on any previous night. She will learn if THAT character was still alive at the start of this night - and if Tropius is alive, he will NOT share this information.
Gothitelle
Each night, the ghosts will vote to have one of their members speak to Gothitelle. She and that ghost will have a shared Quicktopic for the next day.
She will have a special moderator-given alias with which she may speak with the dead players.
Gothitelle does not have direct access to any ghost chats in this game.
Gothitelle has to be especially careful of Dark ghosts, who wish to obfuscate the truth and use any information that might be given to her to help their own sides. And of course, they want to ID and kill her.
Gothitelle may be well advised to speak as little as possible, and let her ghostly accompalice do the talking.
Gothitelle's quicktopic is where she will get her alias and daily quicktopic links.
If Zoroark steals Gothitelle's power, he secretly hijacks her alias and the ghosts vote selects who talks to HIM instead.
AMPLIFICATION - If Gothitelle is amplified, she selects one dead player. In addition to whoever the ghosts select, she will have a second, secret quicktopic between herself and the ghost of her choice.
Nuzleaf
At the end of each Day, Nuzleaf learns the character of the day's lynch victim.
Nuzleaf's information comes to him in his quicktopic.
If Zoroark steals Nuzleaf's power, then Zoroark will learn who the lynch victim was each day from that point forward.
AMPLIFICATION - If Nuzleaf is amplified, he selects any dead player. He will immediately learn that player's role.
Bastiodon
The first time Bastiodon would die from ANY source, he survives the attempt on his life. This only occurs once, and he cannot survive two simultaneous attempts on his life.
Neither Nuzleaf nor Gengar will learn Bastiodon' role when he loses his first life.
Bastiodon will be informed when he loses his extra life (as opposed to surviving due to something unrelated) in his quicktopic.
If Bastiodon is targeted for two simultaneous kills, his extra life will not save him.
If Zoroark steals Bastiodon' power, he will survive the first attempt to kill him. Zoroark can only steal this power if he strikes a finishing blow on Bastiodon, not for removing Bastiodon' first life.
AMPLIFICATION - If Bastiodon is amplified, he may PERMANENTLY give his extra life to any living player. That player will be notified. If Bastiodon has already lost his extra life, this amplification does nothing.
Exploud
Exploud has the ability to sacrifice his own life to take control of a LYNCH vote and be the sole decision maker, targeting the day's lynch at the player of his choosing.
Exploud may PUBLICLY make his decision to activate known, or do so in his quicktopic. If he does so publicly, it is considered night and no one may publicly say anything relevant to the game, pending the result. NO ONE MAY FAKE AN EXPLOUD ACTIVATION, under penalty of a Mod Kill
Exploud may conditionalize his activation, most likely in the case of activating if either he would otherwise be lynched or if the day ends in no-lynch. In these cases, it is done privately in his quicktopic and happens when the moderator notes a condition triggered.
Exploud's activation overrides all votes, including those made by DISTRACTED players.
Exploud may use his power either publicly or in his quicktopic, but a public declaration stops the day until the moderator sees it.
If Zoroark steals Exploud's power, then Zoroark may sacrifice himself to commandeer the lynch vote.
AMPLIFICATION - If Exploud is amplified, his power is permanently upgraded - if he sacrifices himself to lynch someone, he gets to do so again should his target survive. He cannot target the same player twice, and can redirect over and over until his lynch successfully goes through.
Alomomola
Each night, while Alomomola lives, the two lovers are protected from attempts to murder them.
Alomomola does not know herself who the lovers are.
If/when Alomomola is killed, this protection is broken, and the lovers will not know when that happens.
Alomomola's effect is passive so her quicktopic is just for private questions, notes, and :33.
If Zoroark steals Alomomola's power, he may CHOOSE whether the lovers are protected each night. It is assumed the answer will be "no."
AMPLIFICATION - If Alomomola is amplified, she learns which two players are the lovers.
Umbreon
At the start of the game, Umbreon knows which player is secretly Espeon.
Umbreon's information will be revealed to her in her quicktopic at game start. Beyond that her topic is for private questions or recording notes.
If Zoroark steals Umbreon's power, he learns who Espeon is or was. Given that he shares knowledge with Honchkrow and doesn't want Espeon revealing information, this is a Very Bad Thing.
AMPLIFICATION - If Umbreon is amplified, Espeon has UNPIERCABLE PROTECTION that night.
Lucario
If no lynch is reached at the end of a day, either through a lack of consensus or a 50% NO LYNCH vote, Lucario may make a REVENGE KILL at the end of the day, targeting the player of her choice
Since this revenge kill is not technically a lynch or a murder, no one learns who the victim was, neither Nuzleaf nor Gengar. Additionally, the lynch protection that Golurk and Mantine can have will not defend against it.
Lucario's revenge kill attempts are made privately in her quicktopic.
If Zoroark steals Lucario's power, then Zoroark will be the one wtih control of the revenge kill if the circumstances ever allow one.
AMPLIFICATION - If Lucario is amplified, she may rolecop one player.
Zangoose
Upon her death, Zangoose may make a REVENGE KILL and bring another player down with her.
Zangoose's kill pierces all but unpiercable protection - those granted by a successful Honchkrow Kill or Mantine with both Charizard and Tropius alive, or certain amplifications.
Zangoose is asked to keep a conditional ready for her kill should she die. She may have a complicated conditional set up for different situations, and may be asked to confirm her intention if there is time.
Zangoose may opt not to use her power.
Zangoose's activation will be public, but will be indistinguishable from other revenge kills.
Zangoose's decision will be made in her quicktopic. The decision will be made public when she dies if she chooses to kill someone.
If Zoroark steals Zangoose's power, he gains a SECOND revenge kill upon his death.
AMPLIFICATION - If Zangoose is amplified, if she dies that night or the following day, she may make up to THREE revenge kills instead of her usual one. She must make her three kills simultaneously.
Machoke
At any point while Machoke is alive, he may request that the moderator publicly reveal himself and confirm his role. He may only do this once.
Machoke may set up a conditional statement to reveal himself in the event of something happening.
Machoke may ask for this reveal in his quicktopic, and it will be made (and all lynch votes reset) publicly once the moderator sees it there. As with Exploud, he may make his intention public in the thread, and No one may fake an Machoke activation under penalty of modkill
If Zoroark steals Machoke' power, he may have the moderator publicly reveal HIM as Machoke. BE AFRAID.
AMPLIFICATION - If Machoke is amplified, he may make a revenge kill when he publicly reveals himself. If he has already been publicly revealed, this amplification has no effect.
Gardevoir
If Gardevoir dies as a result of a LYNCH, the following night every single player will have murder protection.
Gardevoir's ability does not trigger if killed any other way, or if she survives the attempt to kill her.
As Gardevoir's ability is passive, her quicktopic is only for asking the moderator private questions or recording notes.
If Zoroark steals Gardevoir's power, he may CHOOSE whether or not everyone is protected the night after his lynch.
AMPLIFICATION - If Gardevoir is amplified, her protective power triggers for the following night if she dies that night or the following day, no matter what the source of death.
Escavelier
If all 19 other Dawn Faction members are dead, Escavelier wins the game for the Dawn Faction members.
As Escavelier's ability is passive, his quicktopic is only for asking the moderator private questions or recording notes.
AMPLIFICATION - if Escavelier is amplified, he learns if any Dawn Faction members with ACTIVE roles died the night he was amplified. If any did, he may duplicate their ability once, either on the next day or next night. [ACTIVE ROLES: Audino, Jumpluff, Espeon, Deerling, Exploud, Lucario, Zangoose, Machoke, Pelipper, Accelgor (though this can never actually be USED)]
Pelipper
At the end of each day, either by the day's deadline or within 24 hours of an early lynch, Pelipper may select a player. That night, this player may write a note of up to 200 words, to be delivered to the player of his choice. You will deliver the note, and know who the recipient is.
The recipient will neither know who you are nor who the sender is (unless he identifies himself in the message).
You may not choose yourself as the sender, but you may be chosen as the recipient of mail.
You may not choose to have either the previous night's sender or recipient send mail, nor do you make any revenge kills if the recipient dies.
One minor bit of solace - The Dusk Faction may NOT use you to send a message to the player who is the target of a Deuce SPECIAL KILL that night. Anyone else could inadvertently send you to your death though.
Your decision on who gets to write a letter is made in your quicktopic.
AMPLIFICATION - If Pelipper is amplified, that night she may read the contents of the message that she sends.
Accelgor
Each night, the Accelgor find out if the previous two days ended with the successful lynch of a Dawn Faction member. If this is indeed the case, Hass is given the opportunity to make a revenge kill.
This ability resets each time Accelgor is given the opportunity, whether he uses it or not. If Dawn Faction members are lynched on days 1 through 4, Accelgor gains a kill opportunity on nights 2 and 4.
Using this ability does NOT publicly reveal Accelgor.
Accelgor's information and kill if he makes one are decided secretly in his quicktopic.
AMPLIFICATION - if Accelgor is amplified, he may select a player. That player receives protection for the night, or - if he had any form of protection already - loses it for that night. This ability has priority over all forms of protection, including unpiercable.
Nidoqueen
If Nidoqueen would be lynched, she instead ABDICATES. By abdicating, the player leaves the game and does NOT join the ghosts. However, if the Nidoqueen abdicates in this way, a second lynch attempt may be made that day.
Additionally, Nidoqueen learns at the start of the game which player is the Nidoking.
Nidoqueen DOES NOT join the ghosts after an abdication, but does if killed by anything other than a lynch.
As Nidoqueen's ability is passive, her quicktopic is only for asking the moderator private questions or recording notes.
AMPLIFICATION - If Nidoqueen is amplified, the Nidoking has UNPIERCABLE PROTECTION that night.
Nidoking
At gamestart, Nidoking is informed of which player is secretly Nidoqueen.
Nidoking must be careful to keep himself alive as long as possible - his life is the only thing stopping Hydreigon from unleashing Hyper Beam. Should Hydreigon attempt this while Nidoking is alive, it will fail and Hydreigon will be publicly revealed.
Nidoking's information at gamestart appears in his quicktopic.
AMPLIFICATION - If Nidoking is amplified, he may send a single message of up to 200 words to the player of his choice.
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