- 18
- Posts
- 6
- Years
- Seen Nov 29, 2022
I ended up looking for the latest news regarding my past editions.
I ended up making a small compilation and I'm going to show what would be new to post.
//Update Log.
- Major Modifications and Additions to Administrative Controls. (Gm/ADM/Devs/Monitors)
- Created Editor Category that defines wild spawns in different Listings.
Such listings would be placed on the map and in the desired location, thus being able to create different wild spanw listings for each different tile you wish.
Such editor is very deep managing to define unique drops, activities, combo forms, functions, items for the wildlings, custom exp, if you could capture or not, chance to capture, among many others as custom attributes besides all this being related to 4 Different times of day/night.
- Trading adjustments between players.
- More functional and faster PVP.
- Day and Night system already organized and integrated with various game functions
- Trigger where you can decide if the game will be based on IV/EV or TP (Pokemon Cyrus Online System)
- Modification in the calculation of following Pokemons in Overworld
- Modifications in some HUd's of the Game (I'm not a Designer or Artist, so if it's ugly, I just do the basics to apply functions.)
- Battle screen increments and Hud Modify.
These were some of the last modifications and fixes I applied years ago and found my codes... Possibly I would be returning if the community takes an interest in my efforts.
I ended up making a small compilation and I'm going to show what would be new to post.
//Update Log.
- Major Modifications and Additions to Administrative Controls. (Gm/ADM/Devs/Monitors)
- Created Editor Category that defines wild spawns in different Listings.
Such listings would be placed on the map and in the desired location, thus being able to create different wild spanw listings for each different tile you wish.
Such editor is very deep managing to define unique drops, activities, combo forms, functions, items for the wildlings, custom exp, if you could capture or not, chance to capture, among many others as custom attributes besides all this being related to 4 Different times of day/night.
- Trading adjustments between players.
- More functional and faster PVP.
- Day and Night system already organized and integrated with various game functions
- Trigger where you can decide if the game will be based on IV/EV or TP (Pokemon Cyrus Online System)
- Modification in the calculation of following Pokemons in Overworld
- Modifications in some HUd's of the Game (I'm not a Designer or Artist, so if it's ugly, I just do the basics to apply functions.)
- Battle screen increments and Hud Modify.
These were some of the last modifications and fixes I applied years ago and found my codes... Possibly I would be returning if the community takes an interest in my efforts.