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[Developing] Pokemon Adventures Online

  • 5
    Posts
    7
    Years
    • Seen Nov 21, 2022

    Pokemon Adventures Online


    Hello, I come to present a project, his name is Pokemon Adventures Online, it's made in Unity and in the HGSS Style, it's still in development and need to be improved, but i hope it will be a very good game in the future !


    GAMEPLAY


    At the moment, the game doesn't have a lot of features available, we plan to have custom region with a unique story linked to each region.
    It will be an openworld, because i find it's funny to see a real open world for a pokemon game. 😁

    All that has developed and synchronized with the server, for the moment these are the basic features:

    - Login (100%)
    - Movements (90%)
    - Character Creation (100%)
    - Fights (50%)
    - Inventory (80%)
    - Chat (70%)
    - PNJs (Trainers and dialogues) (30%)
    - Interactive map changes (Doors, Map changes on roads) (20%)
    - Collisions (70%)
    - The triggers (30%)

    What will happen over time:

    - Destructible objects
    - Pokemon Storage
    - Guilds
    - Story
    - Regions
    - Use of Items
    - Banks
    - Challenges
    - Rubbish bins
    - Exchanges
    - Management of chromatic pokemons
    - Quests
    - PVP
    - Tournament (monthly, quarterly, semi-annually, annually)
    - Trades
    - Spectating
    - Voice recognition for chat (just for fun)

    If you have other feature proposals that you would like to see in a mmo, or constructive criticism, it will be good to hear. 😬

    TOOLS


    - Map editor made by Velorexe and continued by me
    - Data editors for our database to create beautiful little events and add all kinds of objects
    value

    SCREENSHOTS


    Spoiler:


    DISCORD


    https://discord.com/invite/awXCyrR

     
    Last edited:
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