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POKEMON AZURE - DEMO RELEASE THREAD
We are programming our set of development tools and engine in C# using the XNA Framework. We tried using pre-made engines, but decided that those were very general, and the custom engine in development has already so many hours into it, that it would be un-wise to go with a pre-made game engine. Our engine is programmed to our specific performance and platform goals. This engine will be usable on the Windows platform. OSX, iOS, Android, *nix, and XBOX 360 are possible additions, but that is not our concern as of now. The creation of our content lies in the Map Maker that we have designed, allowing us to place building, tiles, trainers, player, weather, scripts, and much more functionalities to bring Pokémon Azure as a whole to our audience.
This list of toolset features are some of the many features in our toolset used to create Pokemon Azure.
Splash Screens
Trainer Sprites
VS. Sprites
Misc. Arts
Goodbye
Download the zip here! This .zip contains all art assets (done mostly by PC's SoaringSomeone!), and a current build of the game engine. There is no playable story line as of yet, and the only thing that runs is the starter debug town we created. If there is sufficient interest in the project we will be more than happy to host a git and allow people to make their own branches. To run the demo, navigate to the Current Binary directory and run PokéEngine.exe, and if you want to try out the mapmaker, LiveMapMaker.exe is what you want.
private message
email - [email protected]
skype - pacificcharmilio
IAPL - (removed link due to no off-site linking, but go ahead and google it!)
NikNaks' World of Region Maps - Pokécommunity thread
![[PokeCommunity.com] Pokemon Azure (Custom Engine) [PokeCommunity.com] Pokemon Azure (Custom Engine)](https://i.imgur.com/xvdce.png)
Game information
DJ Class
Author
tenFold Studios
Team
Demo Release
Status
11/02/2013
Release
Engine Details
We are programming our set of development tools and engine in C# using the XNA Framework. We tried using pre-made engines, but decided that those were very general, and the custom engine in development has already so many hours into it, that it would be un-wise to go with a pre-made game engine. Our engine is programmed to our specific performance and platform goals. This engine will be usable on the Windows platform. OSX, iOS, Android, *nix, and XBOX 360 are possible additions, but that is not our concern as of now. The creation of our content lies in the Map Maker that we have designed, allowing us to place building, tiles, trainers, player, weather, scripts, and much more functionalities to bring Pokémon Azure as a whole to our audience.
Toolset Features
This list of toolset features are some of the many features in our toolset used to create Pokemon Azure.
- Custom Scripting Interface
- Map Editing
- The Pokemon World is consisted of many zones that are lain adjacent to each other
- Some zones aren't part of the world (inside areas)
- Each Zone consist of scenery objects, trainers, tiles, etc...
- Intuitive graphical interface
- Drag-and-drop scenery
- Trainer editing
Engine Preview
Finished Artwork
Spoiler:
Splash Screens
Spoiler:
![[PokeCommunity.com] Pokemon Azure (Custom Engine) [PokeCommunity.com] Pokemon Azure (Custom Engine)](https://i.imgur.com/L7mMll2.png)
![[PokeCommunity.com] Pokemon Azure (Custom Engine) [PokeCommunity.com] Pokemon Azure (Custom Engine)](https://i.imgur.com/DtMNlgO.png)
![[PokeCommunity.com] Pokemon Azure (Custom Engine) [PokeCommunity.com] Pokemon Azure (Custom Engine)](https://i.imgur.com/XLnS8AT.png)
![[PokeCommunity.com] Pokemon Azure (Custom Engine) [PokeCommunity.com] Pokemon Azure (Custom Engine)](https://i.imgur.com/r206ThS.png)
![[PokeCommunity.com] Pokemon Azure (Custom Engine) [PokeCommunity.com] Pokemon Azure (Custom Engine)](https://i.imgur.com/gqPrv3v.png)
![[PokeCommunity.com] Pokemon Azure (Custom Engine) [PokeCommunity.com] Pokemon Azure (Custom Engine)](https://i.imgur.com/NdVKHF7.png)
![[PokeCommunity.com] Pokemon Azure (Custom Engine) [PokeCommunity.com] Pokemon Azure (Custom Engine)](https://i.imgur.com/KVvGic6.png)
![[PokeCommunity.com] Pokemon Azure (Custom Engine) [PokeCommunity.com] Pokemon Azure (Custom Engine)](https://i.imgur.com/M63blLv.png)
Trainer Sprites
Spoiler:
![[PokeCommunity.com] Pokemon Azure (Custom Engine) [PokeCommunity.com] Pokemon Azure (Custom Engine)](https://i.imgur.com/B9s163w.png)
![[PokeCommunity.com] Pokemon Azure (Custom Engine) [PokeCommunity.com] Pokemon Azure (Custom Engine)](https://i.imgur.com/uGU9LeL.png)
![[PokeCommunity.com] Pokemon Azure (Custom Engine) [PokeCommunity.com] Pokemon Azure (Custom Engine)](https://i.imgur.com/MFBNRfs.png)
![[PokeCommunity.com] Pokemon Azure (Custom Engine) [PokeCommunity.com] Pokemon Azure (Custom Engine)](https://i.imgur.com/RTIkE7Y.png)
![[PokeCommunity.com] Pokemon Azure (Custom Engine) [PokeCommunity.com] Pokemon Azure (Custom Engine)](https://i.imgur.com/Tx6RCPk.png)
VS. Sprites
Spoiler:
![[PokeCommunity.com] Pokemon Azure (Custom Engine) [PokeCommunity.com] Pokemon Azure (Custom Engine)](https://i.imgur.com/67j04nm.png)
![[PokeCommunity.com] Pokemon Azure (Custom Engine) [PokeCommunity.com] Pokemon Azure (Custom Engine)](https://i.imgur.com/JUp4TQG.png)
![[PokeCommunity.com] Pokemon Azure (Custom Engine) [PokeCommunity.com] Pokemon Azure (Custom Engine)](https://i.imgur.com/A5a6SXM.png)
Misc. Arts
Spoiler:
![[PokeCommunity.com] Pokemon Azure (Custom Engine) [PokeCommunity.com] Pokemon Azure (Custom Engine)](https://i.imgur.com/NVHPuoC.png)
![[PokeCommunity.com] Pokemon Azure (Custom Engine) [PokeCommunity.com] Pokemon Azure (Custom Engine)](https://i.imgur.com/CvpC2UG.jpg)
![[PokeCommunity.com] Pokemon Azure (Custom Engine) [PokeCommunity.com] Pokemon Azure (Custom Engine)](https://i.imgur.com/fB4QDGKh.png)
![[PokeCommunity.com] Pokemon Azure (Custom Engine) [PokeCommunity.com] Pokemon Azure (Custom Engine)](https://i.imgur.com/ms7di93.png)
![[PokeCommunity.com] Pokemon Azure (Custom Engine) [PokeCommunity.com] Pokemon Azure (Custom Engine)](https://i.imgur.com/zCSYRoX.png)
![[PokeCommunity.com] Pokemon Azure (Custom Engine) [PokeCommunity.com] Pokemon Azure (Custom Engine)](https://i.imgur.com/Jj3vBAzh.jpg)
Goodbye
Spoiler:
![[PokeCommunity.com] Pokemon Azure (Custom Engine) [PokeCommunity.com] Pokemon Azure (Custom Engine)](https://i.imgur.com/qTH4gcYh.jpg)
Download
Download the zip here! This .zip contains all art assets (done mostly by PC's SoaringSomeone!), and a current build of the game engine. There is no playable story line as of yet, and the only thing that runs is the starter debug town we created. If there is sufficient interest in the project we will be more than happy to host a git and allow people to make their own branches. To run the demo, navigate to the Current Binary directory and run PokéEngine.exe, and if you want to try out the mapmaker, LiveMapMaker.exe is what you want.
Support us!
private message
email - [email protected]
skype - pacificcharmilio
IAPL - (removed link due to no off-site linking, but go ahead and google it!)
NikNaks' World of Region Maps - Pokécommunity thread
Support us!
![[PokeCommunity.com] Pokemon Azure (Custom Engine) [PokeCommunity.com] Pokemon Azure (Custom Engine)](https://i.imgur.com/Ot3WY.png)
HTML:
[URL="https://www.pokecommunity.com/showthread.php?t=257930"][IMG]https://i.imgur.com/Ot3WY.png[/IMG][/URL]
![[PokeCommunity.com] Pokemon Azure (Custom Engine) [PokeCommunity.com] Pokemon Azure (Custom Engine)](https://i.imgur.com/cx111.png)
HTML:
[URL="https://www.pokecommunity.com/showthread.php?t=257930"][IMG]https://i.imgur.com/cx111.png[/IMG][/URL]
Credits/Thank Yous
tenFold Studios
Co-Admin of tenFold Studios - Martialis Raghu (ShinyJirachi)
Co- Admin of tenFold Studios - DJ Class (Baird, Charmilio)
Senior Programmer - Martialis Raghu (ShinyJirachi)
Senior Programmer - Programmah (Willaien)
Senior Programmer - Upton (Darkkal)
Senior Programmer - NSee (Ency)
Scripter - DJ Class (Baird, Charmilio)
Scripter - Loch Ness Lapras (Parasect)
Scripter - Desame11 (Lyra's Marill)
Scripter - Gram (muge)
Senior Artist - Rayleigh (SoaringSomone)
Artist - Atlas (KY_GhostTrainer)
Artist - Gram (muge)
3D Assets - Niknaks
Contributors
Music, Sprites - Aus_Pokeguy
Scriptwork - Duskull (ShinyGengar)
IAPL
CoolTrainerBro
Fremont
Anonymousse
bigplrbear
Special Thanks
Secant (Averdak)
Fenix (Chingling)
NikNaks
Everyone at IAPL!
Andross (Tortiss)
/vp/
~JV~ for the Post Layout
Co-Admin of tenFold Studios - Martialis Raghu (ShinyJirachi)
Co- Admin of tenFold Studios - DJ Class (Baird, Charmilio)
Senior Programmer - Martialis Raghu (ShinyJirachi)
Senior Programmer - Programmah (Willaien)
Senior Programmer - Upton (Darkkal)
Senior Programmer - NSee (Ency)
Scripter - DJ Class (Baird, Charmilio)
Scripter - Loch Ness Lapras (Parasect)
Scripter - Desame11 (Lyra's Marill)
Scripter - Gram (muge)
Senior Artist - Rayleigh (SoaringSomone)
Artist - Atlas (KY_GhostTrainer)
Artist - Gram (muge)
3D Assets - Niknaks
Contributors
Music, Sprites - Aus_Pokeguy
Scriptwork - Duskull (ShinyGengar)
IAPL
CoolTrainerBro
Fremont
Anonymousse
bigplrbear
Special Thanks
Secant (Averdak)
Fenix (Chingling)
NikNaks
Everyone at IAPL!
Andross (Tortiss)
/vp/
~JV~ for the Post Layout
Last edited: