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[Developing] Pokemon Azure

36
Posts
5
Years
    • Seen Dec 28, 2023
    Pokemon Azure

    Zakos is Drowning.

    Tensions are high as age-old hostilities between two powerful sects are showing signs of swelling into civil war. As the day you and your childhood friend finally embark on an adventure draws near, it becomes increasingly clear that you couldn't have picked a worse time to leave.

    There's still a chance that you might be able to avoid the conflict and enjoy a quiet journey by your friend's side, but every step you take seems to draw you closer and closer, and it becomes apparent that your role in the origins of the schism seems to be far deeper than anyone could begin to realize.

    The king has washed his hands free of the conflict and the people have no one to look to as an answer to the impending civil war. In a near war-torn Zakos, it's up to you and your allies to pacify the two sects and put an end to the hostilities, lest the region become ravaged by war and left at the mercy of two ancient and godlike forces.


    Pokemon Azure

    Features

    New Story: Narratively driven with many fleshed out characters; Your choices matter
    New Pokemon: New Regional Variants, Mega Evolutions, and Z Moves
    Full Pokedex: All 898 Pokemon to be found
    Shinies: Custom Shiny Pokemon courtesy of the Rejuvenation team; Shiny rate has increased to 1%
    Challenge the Pantheon: Rather than gyms, Zakos is home to 12 powerful trainers collectively known as the Pantheon, each specializing in a single type
    Increased difficulty: Difficult battles alongside level caps and the Field Effect system adopted from Rejuvenation (With a few of our own!). Difficulty modes are included!
    Music: Mostly original soundtrack alongside remixes by GlitchXCity, Kamex, and more
    QoL Improvements: B/W Repel System, Name Rater and Move Relearner in every Pokemon Center, easy EV Training, and more!


    Pokemon Azure

    Developers

    Lead Developer: pkchu, vincenzonova
    Artists: cheselth, hptjbh, shinygazza, Unknown_Bolt
    Composers: darius, daforlynx, Lyn, Big_Yazza
    Writers: treeckoz, croak
    Testers: brysoon, barpet, didyshlong, JavaK, MrL4000, couchchurro, ABunchOfDogs
    Special thanks to TechSkylander for setting up and working on our wiki!

    Credits
    Spoiler:


    If you want to help out, we are currently looking for sprite artists! Don't hesitate to shoot me a PM!
     
    Last edited:
    14
    Posts
    3
    Years
    • Seen Feb 3, 2024
    So what kinds of changes will the difficulty modes makes? Mostly I'm asking to see if there will be one that removes the level caps...
     
    36
    Posts
    5
    Years
    • Seen Dec 28, 2023
    So what kinds of changes will the difficulty modes makes? Mostly I'm asking to see if there will be one that removes the level caps...

    The difficulty modes will mostly influence the levels of the opposing Pokémon, as well as reducing the amount of Pokémon on an opponent's team in certain battles. Currently, easy mode doesn't remove the level cap, however the level cap shouldn't be relevant with the reduced levels and overall simpler difficulty of easy mode.
     
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