Yukari
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I do not like this it is copying megaman bn... but i think i will play it, to see how it is.
First off I need to say something that I think you were completely wrong about saying ESPECIALLY on a Pokemon fan site when you had said Pokemon isn't fun anymore. You gotta think about what you say dude, no, no one will find it offensive but you will have A LOT of disagreements on your hands.
Second off I don't recommend you ONLY use your Computer Science class as a way to learn how to program. I'm not in a programming class but when I first got RPG Maker XP I'd go straight on my computer after school and look up tutorials and I would use a lot of my free time (When I wasn't doing homework) doing this. Yes it felt like more and more school having to learn all of the stuff but if you have the dedication for your project you will HAVE to learn it. Otherwise I feel no one will take you seriously as a leader of a project like this.
Finally I don't think you should rely on a HUGE team. I think having up to 1-3 people helping you out is enough. One managing all of these people will stress you out and two just like you they have personal lives they need to deal with and they WILL choose them over your project. In my opinion no one will be more passionate about the project then the leader, so use your enthusiasm for the project by learning how to make the game instead of using it to find people to help you out.
P.S: This is by no means a bad project. It's a good idea but I feel this won't be completed if you don't know much about game development besides making stories.
P.S.S: If you plan to be the one who does the storyline at least try to have decent grammar. I've seen a lot of misspells in your posts and they make me have trouble taking you seriously. The same thing will happen when someone reads the storyline.
That's all I have to say, good luck with the project and if you need to put it on hiatus until you learn how to develop then by all means, do that. Good luck and I wish you the best.
Are you joking!?! Its not even close from started!Looking through your 'design document', I can't help but scratch my head. You talk as if the game is already done, you've even included system specs, yet... you have nothing coded. How could you possibly know the system specs if nothing has been made yet?
Now from what I could read in this topic, you're planning to be the story guy, the one who's writing the actual story and what not. If so, I have some suggestions for you:
For starters, take some grammar and spelling classes. Take this sentence:
You panic but know that the only way to save your Pokemon life is use what ever
was given to you...
Not only does it sound like something written by an eleven year old child, it is grammatically incorrect that it makes it sound like you are the Pokémon. The entire document is absolutely riddled with these kinds of errors, and if you ever hope to make a game that looks even remotely professional, you really need to watch it.
Other than that... the story seems really incoherent. The boy trainer has a pikachu, the female trainer has a shiny legendary? Why? This makes no sense. Also, while I understand that you like both Pokémon and Megaman.EXE, you're basically just copy + paste two games into one, even though the universes have nothing to do with eachother.
All in all, it feels a lot more like an incoherent fanfic than something that would even be remotely interesting as a game.
Also, I'm just going to leave this here:
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Um... no. They "booted" him from the forums because they saw he was rather inexperienced and really had no clue where he was going with this.well, your story seems interesting, and you say you need a programer? I could help. My main study in college right now is scripting, just tell the code language and I'll try to help.
btw, I read the post thoroughly, and I noticed you ARE doing something advanced and I see why the "booted" you off of the unity site, no one there knows how to MAKE A SIMPLE POKEMON GAME let alone a big one like this. but I'm currently working on different sub-engines in unity3D and wouldn't mind taking this project on as a challenge.
You keep saying this, you've repeated over and over that you're good at telling a story, but there has yet to be anything to show for this. In fact, everything you have posted so far says quite the opposite.I don't have many effective skills for making a game but I got my ideas and story telling which i'm very good at but....
If somebody reads this, they will have no idea what you meant. Is the civil war out of control? Are the problems out of your control? Are the problems out of control in general? Punctuation and a flow of sentences is important, or people will misunderstand. That's not even mentioning the 2 minutes it would have taken to run your document through a spell-check to take out 95% of the glaring grammatical errors.And civil war then breaks in your world due to problems that out of control...
A shiny celebii? We all been trained to accept that certain pokémon are rare. A pikachu is rare, a shiny pikachu is almost unheard of. A legendary is something you might see once in your life, a shiny legendary is most likely something nobody has ever seen. Yet your girl character gets a shiny legendary as her very first Pokémon?and a Shiny Celebii if your a girl
Civil wars don't generally just fall out of the sky. Not only does it seem completely irrelevant to your story at large, but if these kinds of events are actually important to your story, they need to happen for a reason.And civil war then breaks in your world due to problems
that out of control...
Wait, you escape to the Pokémon world? But you were already given a Pokémon, so that means you were already in the Pokémon world. There's also no explanation as to how you "escape to another world". Also, did this 15 year old child just skip worlds while his family and friends are in a world in a civil war? Shouldn't they at least be worried about their loved ones?You escape to the Pokemon world,and meet new Pokemon and people but things are not what they seem and also on a night on your first adventure,your Pokemon runs away from the storm and you find it with a tree fallen on it....
Granted I don't know what "your handheld system" is or does, this doesn't seem like the kind of thing you'd do if a Pokémon was trapped under a tree. In the entire series Pokémon have survived tremendous amounts of injury if they were simply returned to their Pokéball and taken to a hospital. Why does the character believe their handheld device can help? Why does it suddenly give off light? What is the purpose of this thing?You panic but know that the only way to save your Pokemon life is use what ever was given to you...You use your handheld system and a light envelopes the area....
Again, a completely unexplained event that makes no sense at all. Did the light put the character to sleep? How did it give the Pokémon the ability to speak? Why do you suddenly have an arm cannon?You afterward wake up to find your Pokemon talking like you and also has a arm cannon,you notice that you too have a arm cannon....And your real journey begins!!!
Now you might be able to form some sort of coherent story from that if you use your imagination and fill in all the blanks, but as it stands, it is hardly a story.Bob is a cowboy and goes to work on his horse.
Suddenly Bob finds himself in a spaceship.
Grabbing his wrench, Bob repairs the damaged robot.
The robot fights off the enraged hydra and Bob's wife gives birth to a healthy baby girl.
The end.
Legolas shook his head and pulled out his lightsaber, pointing it in Sauron's direction. "You will not take the hobbit. Frodo will destroy the One Ring as foreseen by Gandalf in the Force."
Sauron roared in anger at the elf who defied him and sent electricity shooting from his fingertips.
[/QUOTE]QUOTE=Theik;7432300]You keep saying this, you've repeated over and over that you're good at telling a story, but there has yet to be anything to show for this. In fact, everything you have posted so far says quite the opposite.
If you intend to carry on with your project and want to write the text and story yourself, it'd help to understand some more basic concepts about telling a story.
1) Making it readable
I can't stress this enough. Take any random sentence in your "manual" and it'll be pretty much guaranteed to look incoherent.
If somebody reads this, they will have no idea what you meant. Is the civil war out of control? Are the problems out of your control? Are the problems out of control in general? Punctuation and a flow of sentences is important, or people will misunderstand. That's not even mentioning the 2 minutes it would have taken to run your document through a spell-check to take out 95% of the glaring grammatical errors.
2) Make it believable
There is a big difference between a story being believable and a story being realistic. There is no need for a story to be 100% realistic, every genre has it's own set of handwaved rules. There's no need to explain why Pokémon exist or why a Pikachu shoots lightning, those are all pretty much understood points by anybody who will play your game.
But everything storywise that you came up with seems to happen for no apparent reason, there's not even the simplest of explanations.
For example:
Spoiler:You just got your Pokemon in real life,A Pikachu if you are a boy and a Shiny
Celebii if your a girl...And civil war then breaks in your world due to problems
that out of control...
You escape to the Pokemon world,and meet new Pokemon and people but things
are not what they seem and also on a night on your first adventure,your Pokemon
runs away from the storm and you find it with a tree fallen on it....
You panic but know that the only way to save your Pokemon life is use what ever
was given to you...You use your handheld system and a light envelopes the area....
You afterward wake up to find your Pokemon talking like you and also has a arm
cannon,you notice that you too have a arm cannon....And your real journey
begins!!!
Now I'm not going to rewrite it to use proper grammar, that would certainly help make it a lot more readable, but let's take some basic steps to show where your little introduction fails to make a lot of sense for anybody who reads it (or was playing your game.)
A shiny celebii? We all been trained to accept that certain pokémon are rare. A pikachu is rare, a shiny pikachu is almost unheard of. A legendary is something you might see once in your life, a shiny legendary is most likely something nobody has ever seen. Yet your girl character gets a shiny legendary as her very first Pokémon?
This is incredibly unbelievable, it goes against everything people have been shown about the Pokémon universe. I understand that your reasoning is 'that it is pink', but that is not a solid reason to give a character a shiny legendary. If you just want pink, there are dozens of non-shiny legendary Pokémon you could go for.
By setting her up with an outrageously rare Pokémon you're setting her up for mary sue syndrome.
Civil wars don't generally just fall out of the sky. Not only does it seem completely irrelevant to your story at large, but if these kinds of events are actually important to your story, they need to happen for a reason.
Wait, you escape to the Pokémon world? But you were already given a Pokémon, so that means you were already in the Pokémon world. There's also no explanation as to how you "escape to another world". Also, did this 15 year old child just skip worlds while his family and friends are in a world in a civil war? Shouldn't they at least be worried about their loved ones?
No, instead they go on their first Pokémon adventure as if nothing has ever happened. Not very believable.
Granted I don't know what "your handheld system" is or does, this doesn't seem like the kind of thing you'd do if a Pokémon was trapped under a tree. In the entire series Pokémon have survived tremendous amounts of injury if they were simply returned to their Pokéball and taken to a hospital. Why does the character believe their handheld device can help? Why does it suddenly give off light? What is the purpose of this thing?
Again, a completely unexplained event that makes no sense at all. Did the light put the character to sleep? How did it give the Pokémon the ability to speak? Why do you suddenly have an arm cannon?
Did the character get hit by lightning and are they now imagining the entire thing? Did they somehow get sucked into the handheld device? Did a mystery pokémon swoop in to save them?
You're not explaining anything, you're just asking your reader to "go with it", which makes for a very inconsistent and confusing story.
To you these events might all make sense in your head, but to anybody looking at your story / game, it looks like a bunch of post-it notes that are completely unrelated. I'll give you an example that might make it more obvious.
Now you might be able to form some sort of coherent story from that if you use your imagination and fill in all the blanks, but as it stands, it is hardly a story.
Leaving huge gaping holes in your story is not the sign of good story telling, you don't want to leave your audiences baffled as to what has just happened.
Look at something like the Overlord games, or the Warcraft games. You might not know everything right away, but it all makes sense. There was a lot of thought put into the various things that happen, they all link together and they all happen for a reason.
A good story, and a good game, make the reader/ player go "oooh, so that's how it goes! I wonder what happens next?". The way you tell your story makes people go "huh? This makes no sense at all."
They might keep reading / playing just to see what other inconsistency you pull out of your tophat, but it's not going to be a very enjoyable experience.
3) Originality
Another important step to making your story interesting is originality. You are absolutely right, the Pokémon genre is pretty bland and people know how it goes. Get badges, beat the elite -insert number here- and become a Pokémon master. I am not going to disagree with you there that it could do with something new.
Except... you're not doing anything new.
You're just combining one game with another. Megaman and Roll are not your own inventions, they've existed all this time. What you are doing is not a fresh, interesting take on pokémon, it is taking Pokémon and Megaman Battle Network and trying to blend them together, no matter how incompatible the two might be.
Again, I'll show you with an example, to make it more obvious what I mean:
I have written a totally unique and original new story!
Or... no, wait. I just combined Lord of the Rings and Star Wars. That's not new and refreshing at all.
There is nothing wrong with liking two games, but it is not original to just throw them together like you are trying to do. At best you're going to create a very confusing game that forces two genres together. More likely, if your game ever does end up being even remotely successful, you'll get a cease and desist order from either Nintendo or Capcom.
You can also forget about them picking up your game and developing it as you suggested earlier, as they're not even owned by the same company. ;)
Yea,I know.....I guess I need for clarifying to help ya out.
The reason why the story of Pokemon Battle Network is the way it is because it makes you think about anything that can happen...
Pokemon Battle Network wont give you reasons why certain things happen,you got to think why the event has or is happing right at that moment....Like this:
You might have a question why you become this cyborg like thing but if you remember right...In the very beginning of the story Arceus tells Dialga and Palkia to watch over the two humans(the boy and girl heros of the story) in the Real World and also tell the two legendarys to get the two humans out of the Real World before the war that Arceus wants to start...The Real World is basically our world but in video game form for your info
Arceus also gives the two humans, Pokemon in a form of a birthday present and with the help of Dialga and Palkia when the fighting between humans in that world begins...Also note the Pokemon that they are given as well as a interest Dialga and Palkia have towards the hero's of the story....
The hero's were a part of a experiment gone horribly wrong to introduce Pokemon to other worlds,In the end of that story which is called Super Pokemon World(I dont think it will happen by the looks of this but Super Pokemon World is a action,platformer game that you explore the Pokemon World based of what gender you are),the prequel(https://en.wikipedia.org/wiki/Prequel) to Pokemon Battle Network...Three Pokemon were to be the first Pokemon introduced to other worlds but Charr( if your a boy)the Charmander or Eeev(if your agirl)the Eevee did make it to another world ....The real world but reborn as a human with no knowledge of ever been a Pokemon other then the fact that they became Pokemon fans like you and me are....and Charr and Eeev's friends:(Charr)Pika,the Pichu and Zero of Zorua,(Eeev) Cey the baby Shiny Celebi and Treeko the wood gecko...Were sent to another time period.....
How does this relate to Pokemon Battle Network,give a hint of a requel that happened many eons ago and a story that slowly progressing and the Pokemon you get to see have very important parts in Pokemon video games.....Like Shiny Celebi had a crush on Grovyle in PMD
So all this means is that the reasons why certain events happen...You got the think why it happened and there are hints that are kind of small but think about it hard enough and you'll find the reason....
Ummmmmm,Got a question? How do I learn about the programming lanuage in Unity since Super Pokemon World and PKMN BN if they dont have any basic starter guide like how to write basic scripts and I cant even find one for what you guys have for the Ruby one?
Maybe I should work on Super Pokemon World,the action,platformer game that you explore the Pokemon world and its secrets instead of PKMN BN since its technically the prequel to PKMN BN
Agreed. I don't pick up a fiction book knowing I have to visualize and map the plot in my brain. That is the author's, or in your case, your job to do that.Have you ever read a book where everything was so vague and unexplained that you had to write the plot yourself in your mind? Maybe that's something that you enjoy, but for most people (me included) that's not satisfying in any way whatsoever.
Is this meant to explain the cyborgs? Or offer some insight? Because it really doesn't do either.
This so hard.Why did you feel the need to link to the article for "Prequel"? That aside, this doesn't make any sense, either. No amount of thought will give us the key to understanding how any of this links together, because there is no coherent plot to help us. If I wanted to make up my own story, I'd go and sit under a tree and close my eyes for a while.
A starter guide for Unity?
Indeed there are. Check YouTube, for example. Tons of people have taken the time to submit videos explaining in-depth procedures. However, for the best experience, just surf the net for text guides. You will learn much more if you read the instructions.Or RGSS? Which ones have you tried? If you don't like the style of these ones, there are many, many others.
Theik's post was an excruciatingly detailed and relevant summary of what you should be doing.Maybe try reading the post by Theik and actually try to understand what he's saying instead of trying to defend what you've written. This idea really doesn't make sense, but if you apply what he's said, you could turn it into something that might actually be enjoyable to play.
Ummm,Ill quote what I said to a friend of mine.Nothing against this project, but it seems as if you're changing the game too much. Now, I'm not against change, but it seems more like you're forgetting what Pokemon is about in whole: The player raising Pokemon to their highest potential to be the best. Game Freak and Nintendo keep to the same formula since they don't forget their roots, such is the case with other games like Mario, Zelda, Pikmin (still waiting on three) and many others. While it's a good idea, making the battles a bit more action based, I personally think it takes most, if not all, of the strategy away from the battling. The Battle Network system eliminates types and stats, and those are the only thing separating Absol, Mudkip, the dreaded Luvdisc, and that stupid looking trash bag. It pretty much says forget the original formula entirely (which none of the spin-off titles did, even Ranger), and let's change everything that we focused on back in '95. The story is a mess, but I was able to put enough together that I see it's alright, but it's certainly not game worthy. Again, I'm not against change, but don't forget what made it enjoyable in the first place.
"Its still got types(and now elements as well) stats(change in real time)...Im going to make the main charters talk,its still 8 gyms to beat but you usually have to do something beforehand...and after you beat the champion,you fight the legendary Pokemon for that game in order to save the region and the main story ends(Mewtwo is the final boss in PKMN BN Flame or Grass)....and the battle system is still turn based but you just move your Pokemon in battle to avoid attacks and you get to chose your own attacks to use....Its the same as the other Pokemon games but its just done differently...More like the anime shows"