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[Other Question] Pokemon Battler Sprites Moving

  • 3
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    11
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    • Seen Mar 31, 2024
    Hey, first time posting here. Normally I'm able to figure these things out by myself but this problem has left me really stumped. For some reason, some of my battle animations are moving my pokemon sprites up. I checked the battle animations editor and it's fine and I tried looking through the Scene_Animations script section to see what could cause it there but can't find anything. I even removed the animation for the moves, Rock Smash for example, and even the default animation that plays(i think it was mach punch) still moved the pokemon sprites up. Weirder still it seems like some pokemon are affected more than others. For example, I have a custom pokemon using peck and no movement from the sprite but when I have a murkrow use peck, for example, its sprite moves up. After I noticed that I tried moving the sprites x and y coordinates in the PBS to see if that would do anything but still didn't change anything. I can't seem to figure out the cause. Some things I have that may or may not affect it are EBDX installed and I'm currently using move animations from Pokemon Reborn. I'll attach some images also to help show what's going on. If anyone knows a fix or even where I should look for one please lmk. ty.
     

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    Was able to solve it. For anyone who runs into similar problems, I looked into the properties by right-clicking the animations as well as the Charizard and Pikachu in the animation editor. The animations that were floating were all set to a focus of "User and Target". When i set the moves and Charizard to "target" as well as the Pikachu to "user" they stopped floating and the animations played as intended. Hope this helps someone!
     
    Actually, you should put Charizard to Target and Pikachu to User, almost all the time.
    Then, depending on the move, its sprites should focus on "Target" if the move doesn't affect the user (punch moves for example), or on "User and Target" if the move sprites are on a line between the user and the target (typically beam moves).
    Otherwise you will have strange behaviours in 2v2 or 3v3 battles ^^"

    But Reborn animations were made for a different version of Essentials, hence the bug you noticed.
     
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