NytewolfAU2k7
Game Modder & Creator
- 175
- Posts
- 18
- Years
- Perth, Australia
- Seen Oct 25, 2009
Pokemon: Code Biohazard!
Main Site | Screenshots | Dev. Blog | Progress
DISCLAIMER:
Do not ask when this will be released, for my sanity...
I am developing this in my (rather rare) free time, so it may take some time before the first release. Development restarted on 24th November 2008 after a fatal system crash which wiped pretty much all progress since October last year... Screenshots are planned to be (re?)released once sections of the game are sufficiently finished...
Names for some things have been taken from my aborted NeverwinterNights module "Picket Monsters", which can still be found on nwvault...
RELEASES:
Most recent Release: None
Upcoming Release: 0.1
LATEST DEMOS:
Video Demo 3
Old Video Demo Links: (New ones coming soon)
Video Demo 1
Video Demo 2
You can find my video demo files on Youtube
Playable Demo Links:
=========================================
PROLOGUE:
Intro
PAO is a free Role Playing Game in which most, if not all the classic regions are accessible. The player will start in Desaille City in the new Shifu region (located roughly north-west of Johto) and travel throughout most of the regions trying to find the cure for a mysterious "rage" virus that causes Pokemon to attack humans and other Pokemon without regard to their own selves. The players goal will be to find and extract DNA from every Pokemon that the player sees, the more chances that the player will be able to develop a cure. Pokemon: Code Biohazard will feature a Pokemon-like battle system (Thanks to the Starter Kit by Poccil, Flameguru, et. al.) that is (kind of) true to the original GBA and NDS games
Old, but still valid Screens:
These screens represent the intended look of the first major place in the game:
Plans:
Team Rocket will make an appearance, though they may not be what they seem...
The player cannot use infected Pokemon, at least not till they are cured, the only non-affected Pokemon are those that aren't exactly "real" (Porygon,2,Z, etc)
PAO will feature new Pokemon, as well as variations of existing ones (due to mutations) I have set a max of 151 Pokemon for convenience, choosing which ones to include has been a little difficult...
The "PokeRage" virus itself was based on the "Rage" virus in 28 Days/weeks later and the existing PokeRus, though you may have already guessed that...
There will of course be optional things that you can do while your searching for the cure...
An idea might be to add a "Journal" option to the ingame menu, to see what quest you're currently doing, but I'm not close to implementing that yet...
This virus has been challenging, but the virus has not spread to some areas yet, use of repel may/may not keep them away... Or make them angrier... Or summon 2 level 100 Mewtwo's... Or not...
Also, I am looking for talented character spriters, If you are interested, send me a PM, or post in this thread, thanks.
CONCEPTUAL STUFF:
See https://www.freewebs.com/nytesgames/pao_concepts.html for a more updated list.
Pokemon notes;
Due to the wasteland/desert theme of Shifu, most Pokemon you'll encounter are those that would be found in these type of areas, more details as they come to hand.
The Brains;
PAO is currently being developed with RPG Maker XP from Enterbrain and will eventually be using an entirely custom developed graphics system. PAO! May be moved to the XNA Game Studio, but I am currently researching the pro's and con's... The con's outweigh the pro's at the moment...
Development Team;
Credits:
Main Site | Screenshots | Dev. Blog | Progress
DISCLAIMER:
Do not ask when this will be released, for my sanity...
I am developing this in my (rather rare) free time, so it may take some time before the first release. Development restarted on 24th November 2008 after a fatal system crash which wiped pretty much all progress since October last year... Screenshots are planned to be (re?)released once sections of the game are sufficiently finished...
Names for some things have been taken from my aborted NeverwinterNights module "Picket Monsters", which can still be found on nwvault...
RELEASES:
Most recent Release: None
Upcoming Release: 0.1
LATEST DEMOS:
Video Demo 3
Old Video Demo Links: (New ones coming soon)
Video Demo 1
Video Demo 2
You can find my video demo files on Youtube
Playable Demo Links:
Spoiler:
No Playable demos yet, though I could release the october 2007 version (before the system crash) , but it may not be playable, is untested and definitely does not reflect the current look and feel of the game.
Spoiler:
=========================================
PROLOGUE:
Spoiler:
Two scientists travel by train to their destination. The town of Rosehip, they talk to no-one on the way there and keep to themselves, thinking only of their ultimate goal, to make all the Pokemon the property of their organisation...
As the train stops in Rosehip Station, the duo prepare to depart the train, whispering a short prayer to their gods, making sure the contents of their suitcases are secure and that they won't arouse suspicion...
The two scientists leave the train and make the way through the station, then through the town to their target, the mighty river Pihesor. Then, making sure they weren't being followed, they follow the river upstream to Mt Corleo. On Mt Corleo they find the source of the river...
They immediately begin opening their respective suitcases and bring out vials of a mysterious liquid. They open these vials and pour them in the river, one of the scientists then drops a mysterious brown rock into the river also turning the water a sickening yellowy colour, which then changes back to clear seconds later....
Their task having been finished, they walk around the mountain and head for a clearing they were told to meet at when their task had been completed... But their contact wasn't there... But why hadn't their contact arrived to take them back to headquarters? They decided to wait for the contact... But they would soon find out why their contact hadn't turned up...
They had been waiting nearly three hours for their contact, they were given a phone number to call, which they has been calling every half an hour, but the line was engaged... The finally get through only to hear screams of agony and despair and then the line falls dead. The scientists worst fears seem to have come true, they still had their organisation's goal... Though they soon started to think "What have we done?" but it would be too late for that...
Both scientists hear a rustling in the the bushes and out comes a dark shadow with glowing red eyes, within seconds both scientists were dead before they hit the ground...
As the train stops in Rosehip Station, the duo prepare to depart the train, whispering a short prayer to their gods, making sure the contents of their suitcases are secure and that they won't arouse suspicion...
The two scientists leave the train and make the way through the station, then through the town to their target, the mighty river Pihesor. Then, making sure they weren't being followed, they follow the river upstream to Mt Corleo. On Mt Corleo they find the source of the river...
They immediately begin opening their respective suitcases and bring out vials of a mysterious liquid. They open these vials and pour them in the river, one of the scientists then drops a mysterious brown rock into the river also turning the water a sickening yellowy colour, which then changes back to clear seconds later....
Their task having been finished, they walk around the mountain and head for a clearing they were told to meet at when their task had been completed... But their contact wasn't there... But why hadn't their contact arrived to take them back to headquarters? They decided to wait for the contact... But they would soon find out why their contact hadn't turned up...
They had been waiting nearly three hours for their contact, they were given a phone number to call, which they has been calling every half an hour, but the line was engaged... The finally get through only to hear screams of agony and despair and then the line falls dead. The scientists worst fears seem to have come true, they still had their organisation's goal... Though they soon started to think "What have we done?" but it would be too late for that...
Both scientists hear a rustling in the the bushes and out comes a dark shadow with glowing red eyes, within seconds both scientists were dead before they hit the ground...
Intro
PAO is a free Role Playing Game in which most, if not all the classic regions are accessible. The player will start in Desaille City in the new Shifu region (located roughly north-west of Johto) and travel throughout most of the regions trying to find the cure for a mysterious "rage" virus that causes Pokemon to attack humans and other Pokemon without regard to their own selves. The players goal will be to find and extract DNA from every Pokemon that the player sees, the more chances that the player will be able to develop a cure. Pokemon: Code Biohazard will feature a Pokemon-like battle system (Thanks to the Starter Kit by Poccil, Flameguru, et. al.) that is (kind of) true to the original GBA and NDS games
Old, but still valid Screens:
These screens represent the intended look of the first major place in the game:
Spoiler:
Plans:
Spoiler:
Team Rocket will make an appearance, though they may not be what they seem...
The player cannot use infected Pokemon, at least not till they are cured, the only non-affected Pokemon are those that aren't exactly "real" (Porygon,2,Z, etc)
PAO will feature new Pokemon, as well as variations of existing ones (due to mutations) I have set a max of 151 Pokemon for convenience, choosing which ones to include has been a little difficult...
The "PokeRage" virus itself was based on the "Rage" virus in 28 Days/weeks later and the existing PokeRus, though you may have already guessed that...
There will of course be optional things that you can do while your searching for the cure...
An idea might be to add a "Journal" option to the ingame menu, to see what quest you're currently doing, but I'm not close to implementing that yet...
This virus has been challenging, but the virus has not spread to some areas yet, use of repel may/may not keep them away... Or make them angrier... Or summon 2 level 100 Mewtwo's... Or not...
Also, I am looking for talented character spriters, If you are interested, send me a PM, or post in this thread, thanks.
CONCEPTUAL STUFF:
See https://www.freewebs.com/nytesgames/pao_concepts.html for a more updated list.
Pokemon notes;
Due to the wasteland/desert theme of Shifu, most Pokemon you'll encounter are those that would be found in these type of areas, more details as they come to hand.
The Brains;
PAO is currently being developed with RPG Maker XP from Enterbrain and will eventually be using an entirely custom developed graphics system. PAO! May be moved to the XNA Game Studio, but I am currently researching the pro's and con's... The con's outweigh the pro's at the moment...
Development Team;
- Project Supervisor: Nytewolf (Jason D)
- Programmers: Nytewolf (Jason D), ShinyJirachi
- Designer: Nytewolf (Jason D)
- Spriters: Nytewolf (Jason D), ShinyJirachi
- Mappers: Nytewolf (Jason D)
- Music: Nytewolf (Jason D)
- Graphics: Nytewolf (Jason D)
Credits:
- Nintendo, Creatures Inc, GameFreak, etc
- Some equipment and names based on Picket Monsters by Nytewolf (Jason D)
- Uses Pokemon FR/LG, G/S/C and R/S/E Midis by various sources on vgmusic.com
- Uses Pokemon: Starter Kit by Poccil, Flameguru and various.
- Uses Title screen image created by OmegaGroudon.
- Uses sprites by Avatar (https://avatar.riceb0x.net/) - Used with permission
- Uses sprites by Fanking Omega (Sorry if that's incorrect)
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