Pokemon: Code Biohazard

NytewolfAU2k7

Game Modder & Creator
  • 175
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    18
    Years
    Pokemon: Code Biohazard!

    Main Site | Screenshots | Dev. Blog | Progress

    Alternatively, click here to go to my personal site.

    [PokeCommunity.com] Pokemon: Code Biohazard


    DISCLAIMER:

    I am developing this in my free time, so it may take some time before the first release. Development only started on the 10th September 2007... Screenshots are being released weekly...

    Names for some things have been taken from my aborted NeverwinterNights module "Picket Monsters", which can still be found on nwvault...

    RELEASES:

    Most recent Release: None
    Upcoming Release: 0.1

    LATEST DEMOS:

    Video Demo Links:
    Video Demo 1 - Requires Windows Media Player
    Video Demo 2 - Requires Windows Media Player

    You can find my video demo files on Youtube

    Playable Demo Links:
    Spoiler:


    You will need WinRAR or a freeware alternative to extract the movie from the .rar file.

    =========================================

    PROLOGUE:

    Spoiler:


    Intro

    PAO is a free Role Playing Game in which most, if not all the classic regions are accessible. The player will start in Desaille City in the new Shifu region (located roughly north-west of Johto) and travel throughout most of the regions trying to find the cure for a mysterious "rage" virus that causes Pokemon to attack humans and other Pokemon without regard to their own selves. The players goal will be to find and extract DNA from every Pokemon that the player sees, the more chances that the player will be able to develop a cure. Pokemon: Code Biohazard will feature a Pokemon-like battle system (Thanks to the Starter Kit by Poccil, Flameguru, et. al.) that is true to the original GBA and NDS games

    Old Screens:

    Spoiler:


    Plans:

    Spoiler:


    CONCEPTUAL STUFF:

    See https://www.freewebs.com/nytesgames/pao_concepts.html for a more updated list.

    Some new/changed Pokemon;
    This list i
    • Porygon3 (Normal Type, Second Stage)
    • PorygonZ (Normal Type, Second Stage)
    • Daegon (Normal Type)
    • Daegonis (Normal Type, First Stage)
    • Daegonel (Normal Type, Second Stage)
    • Ardorel (Normal Type, Second Stage)
    • Silegna (Light Type)
    • Silegnast (Light Type, First Stage)
    • Seriphna (Light Type, Second Stage)
    • Elecdra (Electric/Dragon Type)
    • Skeletob (Undead Type)
    • Zomwar (Undead Type)
    • Dhampir (Undead Type)
    • LordDhampir (Undead Type, Second Stage)
    • Dhampiris (Undead Type, First Stage)
    • Mewthree (Psychic/Dark Type, Second Stage)


    Evolutions
    Mewtwo > Mewthree
    Porygon > Porygon2 > Porygon3
    Porygon > Porygon2 > PorygonZ
    Daegon > Daegonis > Daegonel
    Daegon > Daegonis > Ardorel
    Silegna > Silegnast > Seriphna

    New/Changed Types;
    • Light - Pokemon that have a heavenly persuasion. Weaknesses: Dark, Super effective Dark.

    New/Changed Moves;
    • Apocalypse - Devastating multi-elemental attack
    • Tsunami - Devastating water attack
    • DNA Extraction - A move that extracts the DNA from a Pokemon, not always successful. Only 2 Pokemon can use this move. Necessary move for main quest, only 2 Pokemon know this.
    • Conversion1 - Copies the 1st and second elemental type
    • Conversion2 - Copies the abilities the Pokemon may have
    • Conversion3 - Copies positive stat changes, removes negatives
    • Blood Suck - Removes HP from target and gives it to user... Must use "Draw In" first...
    • Crush Mind - DEATH
    • Smite Evil - Death to Dark and Undead, 15% success rating
    • Smite Good - Death to Light and Psychic, 15% success rating

    PAO is currently being developed with RPG Maker XP from Enterbrain and will eventually be using an entirely custom developed graphics system. PAO! May be moved to the XNA Game Studio, but I am currently researching the pro's and con's... The con's outweigh the pro's at the moment...

    Development Team;
    • Project Supervisor: Nytewolf (Jason D)
    • Programmers: Nytewolf (Jason D), ShinyJirachi
    • Designer: Nytewolf (Jason D)
    • Spriters: Nytewolf (Jason D), ShinyJirachi
    • Mappers: Nytewolf (Jason D)
    • Music: NNytewolf (Jason D)
    • Graphics: Nytewolf (Jason D)

    Credits:
    • Nintendo, Creatures Inc, GameFreak, etc
    • Some equipment and names based on Picket Monsters by Nytewolf (Jason D)
    • Uses Pokemon FR/LG, G/S/C and R/S/E Midis by various sources on vgmusic.com
    • Uses Pokemon: Starter Kit by Poccil, Flameguru and various.
    • Uses Title screen image created by OmegaGroudon.
    • Uses sprites by Avatar (https://avatar.riceb0x.net/) - Used with permission
    • Uses sprites by Fanking Omega (Sorry if that's incorrect)
     
    Last edited:
    COOL

    This looks good and looky here first post i think that it could use more tree's so you don't see the black all around you it looks realy weird so you should try to make the tree's hide the black
     
    It is a good idea^^( select job ) Keep it up!
     
    are you using a starter kit?

    are you using a pokemon starter kit with this project because this is looking good
     
    Well, do you need a better titlescreen? "OmegaGroudon" style titlescreen...If you dont know about this style, check my thread, Pokemon Raptor's title screen or Pokemon Titanium, the return's titlescreen...
     
    This game is looking really good keep going with the job selection I like it.
     
    demo????

    Are you planning on relesing a demo for this game.
    I think this is looking good and are you using poccils starter kit?
     
    Thanks for your input everyone :)

    Are you planning on releasing a demo for this game?

    A playable demo is on it's way. Possibly by the new year if my studies allow.

    Are you using poccils starter kit?

    Technically, yes, However I've customised it with a journal system (too new to show screens of sorry, trying to fix some bugs)

    ====================================

    I'm in the process of re-writing and re-mapping the first 'chapter' in the game, to start in a new region with new things...

    screenshots of the new region were recently posted on my blog, but I will post them here;

    Alpha Desaille City Layout:
    [PokeCommunity.com] Pokemon: Code Biohazard


    Alpha Desaile City Screenshots:
    [PokeCommunity.com] Pokemon: Code Biohazard
     
    Last edited:
    Okay, I'll make the title screen because we have discuss with NytewolfAU2k7^^
     
    Um... I was thinking of the Job thing, and before I could implant that on my game... You used my idea already...

    You can still use your idea, The job system I'm using isn't exactly patented after all. Mine is just a glorified Fighter, Mage, Thief combination you'll find in most RPG's to date, though customised for Pokemon...

    =========================================

    The job system is based off the Pokemon OnLine implementation, but I only have 4 classes/jobs;

    - Scientist
    - Trainer
    - Officer (Police)
    - Punk/Rogue

    POL had Breeder, Co-ordinator,etc, but I really don't need them

    Related are alignments;

    Scientist and Trainer = Neutral (could actually be either good or evil, depending on your faction)
    Officer = Good (depending on your faction, though cannot join evil factions)
    Punk/Rogue = Bad (depending on your faction, though cannot join good factions)



    Okay, I'll make the title screen because we have discuss with NytewolfAU2k7^^

    Okay, thanks :)
     
    Last edited:
    FLASH!!!
    Let see the new titlescreen for this game:
    [PokeCommunity.com] Pokemon: Code Biohazard


    Well, it look a bit strange right now...
    But when you insert into the game and change the resolution into 240x160,
    That will be great looking~
     
    FLASH!!!
    Let see the new titlescreen for this game:

    [image]

    Well, it look a bit strange right now...
    But when you insert into the game and change the resolution into 240x160,
    That will be great looking~

    Woah! That's awesome! Great work there dude! I'm impressed :)

    I'd better edit the credits section of my website and the credits section I put in this topic before I forget.

    ==========================================

    New title screen, by OmegaGroudon;
    [PokeCommunity.com] Pokemon: Code Biohazard

    ^ Please let me know what you think about the new screen, in comparison to the old one :)

    some random new Desaille city screens;
    [PokeCommunity.com] Pokemon: Code Biohazard


    ==========================================

    I'm also going to upgrade to Poccil's latest kit. But I will wait till the weekend I think as I have work and study commitments...
     
    Last edited:
    Why dont you use the "connection" system.
    So that two map can connect together.
    I saw your video, it look strange when you transfer to another map~
     
    Ooops, I should update the videos, they were from when I wasn't using the latest version of Poccils kit.

    I'm now using map connections, though the old videos don't show it. As I have stated, I will update the videos shortly.

    - Nytewolf
     
    This game is really looking good!The title screen is magnificient.Although the maps may look fairly repetitive to me.My opinion is you may want to alter the maps houses.
     
    Any new update??
    I really want to see new screenshot!
     
    I've got exams now, so I've put the project on a "hold" status :(
    Hopefully in a few weeks I'll start posting some new and better material.
     
    I'll still waiting for update!
    Good luck in your exam^^
     
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