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[Completed] Pokemon Descent

  • 5
    Posts
    4
    Years
    • Seen Mar 2, 2024
    Pokemon Descent


    Features:
    A hybrid between Pokemon and a 90's DOS game called DESCENT
    Follows this Jam's optional theme - ESCAPE!
    3 replayable maze-like levels to beat
    No random encounters to slow you down, overworld Pokemon will chase after you instead!
    If you are caught by an overworld Pokemon, your team will be poisoned/paralyzed, or see their health halved!
    Collect keys to unlock colored gates, each key is guarded by a mini-boss
    Find Pokemon to help you traverse water, LAVA, and clear obstacles
    Use coins (some are hidden!) to purchase medicine, TMs, and evolution items
    ~1 hour of gameplay

    Game Download:
    MediaFire v1.3

    Game Screenshots:
    Spoiler:

    Made Using:
    Pokemon Essentials
    RPG Maker XP

    Team:
    Cryptochrome

    Notes:
    Pokemon Descent was made for Relic Castle's 6th Game Jam. There were some bugs initially, but they should all be fixed with the v1.3 update.

    This was my first time making a game, and I learned so much! I ran into several problems over the course of this game's development, but I was able to eventually figure out solutions or "work-arounds" for most of them myself - which was super satisfying! For the other issues, the wiki and threads from other people having the same problem helped me solve them.

    Cheat Codes:
    Spoiler:

    Resource Pack:
    (broken link removed)

    Credits:
    Spoiler:
     

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