the funny thing is hariyama has so many options and is so underrated. you can adjust it to your team in anyway you need that does not include special attacking.
Hariyama @ Choice Band
Adamant Nature
252 ATK/252 HP/4 SPD
Ability: Guts
-Close Combat
-Thunderpunch/Earthquake
-Payback/Stone Edge/Knock Off
-Sleep Talk/Fake Out
easy
Hariyama @ Leftovers/Lum Berry/Wide Lens
Careful Nature
Ability: Thick Fat
224 HP/164 SP DEF/120 ATK
-Cross Chop/Close Combat
-Knock Off/Counter/Ice Punch
-Bulk Up/Protect/Substitute
-Stone Edge/Earthquake
can take special hits quite well and if you have a heatran or ice weak, he's your guy. there's no real function of it except to take hits, scare pokes like blissey and heatran away, and set up a sub/knock off/scout for moves. i wouldn't suggest using counter without bulk up.
Hariyama @ Sitrus Berry/Salac Berry
Impish Nature
Ability: Guts/Thick Fat
228 HP/100 DEF/180 SPD
-Close Combat
-Faint Attack/Thunder Punch
-Rock Slide/Stone Edge/Ice Punch
-Belly Drum
yeah, it's risky, but if it's a staller type team, you'll destroy it.