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Sea what I did there?
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- Seen Apr 18, 2025
When you claimed that all trade evos are now friendship evos, that includes anyone who evolves by trading while holding an item, correct?
Not for now, sorry, since it would take a good chunk of time, so i just compiled legendaries/starter locations on the download's readme.txt. Locations for seen mons can be checked on the pokedex tho!Is there a list of locations for everything somewhere? Thanks!
Yes that is correct. Only 'exception' is clamperl who now has a day/night friendship evolution like eevee's. All the others no longer require an item at all.When you claimed that all trade evos are now friendship evos, that includes anyone who evolves by trading while holding an item, correct?
Are there gonna be any more updates to this, or have you finally fulfilled your creative vision? If 1.5 is the end of the line, then I must say that this is a really cool idea and I hope future hacks decide to do more with this. Also, you're awesome :)
I see that the 8 Pokémon party code is open source, but are there any plans to make the full hack open-source?
Hello everybody! After lurking for some time on these forums and playing lots of great hacks, here i present to you my first hack (and post!):
Pokemon Emerald's Eight.
Introduction:
My initial idea, and the one that ultimately led to me starting this project, was to create a hack that featured a party size other than the classic 6 members that's been included in all main series games to this day. There's seemingly a lack of hacks (or none at all that i've knowledge of) that have attempted to implement this, and when i first i looked into it, there didn't seem to exist any major limitation preventing it from being done, but there was definitely not a lot of info regarding different party sizes.
And so, this is a bit of an experiment-hack that consists of the base Pokemon Emerald experience, such that all of the mainline mandatory battles are playable, but with a party size of 8 pokemon not only on the player's side, but on enemy trainer parties as well. Along with this, i've added some QoL features that seemed like a must, as well as expanded all initial gym leader's teams to feature a full 8 member party, together with elite 4 and champion's.
Features:
- Party size of up to 8 members on both player and enemy parties.
- New 4/4 party manu layout.
- Gen 6+ Exp. Share.
- Custom gym leader, elite 4 and champion 8-member teams.
- Reusable TM's.
- Indoors running.
- New music on gym leader battles.
- Starter Tyrogue along with the usual starter of choice.
New as of v1.5:- Full 386 pokemon catchable.
- Physical/Special split added.
- Tuned down a bit the Exp. Share. This results in a slower level curve and alleviates overpowering the full party.
- Trade evolutions are now all friendship evolutions.
- Event items are obtainable from player PC upon starting a new game.
- Expanded item pocket to hold up to 50 items.
- Forgettable HM's.
- Evolution stones sold on Petalburg pokemart, heart scales sold on Fallarbor pokemart.
- Buffed Cut && Rock Smash. Rock Smash now also lowers defense every time.
Screenshots:
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Known issues & bugs:
- Slight graphical glitches on party menu.
- Battle Frontier and postgame are largely untested so probably broken somewhere, due to them being out of the scope of this project.
- Some emulators might produce freezes at the beggining, or cause a black screen when starting champion Wallace's battle. Retroarch mgba core seems to mostly run the game just fine.
- You tell me :)
Thank you to:
- Everyone working on the decompilation project! I'm sure this would not have been possible to do with binary hacking, and the decompilation project is an amazing work of reverse engineering.
- My friend Airen for playtesting the hack.
- u/SilverPrince94 for suggestions on expanded enemy trainer party members.
- Blurose for their implementation of the gen 6 Exp. Share, and Lunos for their port of said implementation.
- Romhacking Hideout members for their PSS battle engine implementation.
- Jordan Davenport for creating the MIDI that i used on the gym leader theme.
- All users that encouraged me to finish the initial version of the hack!
Download:
Please patch using Lunar IPS.
Changelog v1.5:
- Small buff to Flannery && Winona teams as they seemed too easy compared to other gym leaders.
- Fixed Hall of Fame freezing the game after beating league.
- Fixed bug preventing 7th/8th pokemon from being switched in on double battles on occasion.
- Fixed bug incorrectly selecting party members on forced switch in (Roar, etc.)
- Fixed bug preventing pokedex data from being recorded correctly.
Initial release v1.0:
Additionally, the code for the party expansion implementation featured in this hack is available on this repository.
I am having some issues with using the Pokemon Part Expansion code in my own Decomp. Specifically, during a battle with two separate trainers the party load out is bugged. The second trainer will start with a blank pokemon, then after that turn send out their pokemon, the other trainer also send out the second trainers other pokemon after theirs are defeated. This is likely because I have missed some code somewhere to determine where the party starts and ends but I am not sure where.