- 46
- Posts
- 14
- Years
- Age 30
- Seen Jul 2, 2018
Hey there,
So I'm trying a few ways to have my protagonist gain their Pokemon, and one thing I want to try is to have the player go into a small map with some grass that will have a specific set of encounters and the options of "This is the one I want" or "This is not the one I want" or something similar. Upon selecting "This is the one i want" the player can/will throw a 100% Catch Rate Pokeball to aqcuire it and then no more encounters would be available/the player is thrown out of the area/told to leave.
I'm very new to the scripting scene and had a read through the pBattle_Safari stuff to see what I could use that would be similar, as it would be a very similar concept but sadly I wasn't able to come up with anything.
tl;dr
How would I go about having a Pokemon encounter without having any Pokemon, and allow custom "fight/run" commands to determine the outcome?
So I'm trying a few ways to have my protagonist gain their Pokemon, and one thing I want to try is to have the player go into a small map with some grass that will have a specific set of encounters and the options of "This is the one I want" or "This is not the one I want" or something similar. Upon selecting "This is the one i want" the player can/will throw a 100% Catch Rate Pokeball to aqcuire it and then no more encounters would be available/the player is thrown out of the area/told to leave.
I'm very new to the scripting scene and had a read through the pBattle_Safari stuff to see what I could use that would be similar, as it would be a very similar concept but sadly I wasn't able to come up with anything.
tl;dr
How would I go about having a Pokemon encounter without having any Pokemon, and allow custom "fight/run" commands to determine the outcome?