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[Error] Pokemon Essentials v18 Pokedex not woking

19
Posts
2
Years
    • Seen Aug 12, 2022
    Everytime i try to oped the Pokedex the game crashes and jumps this message
    I've tried everything, there's no spaces between Pokémon ID
    Pls heeeewp

    ---------------------------
    Pokemon Essentials
    ---------------------------
    [Pokémon Essentials version 18]

    Exception: NoMethodError

    Message: undefined method `[]' for nil:NilClass



    Backtrace:

    PScreen_PokedexMain:328:in `pbGetDexList'

    PScreen_PokedexMain:325:in `each'

    PScreen_PokedexMain:325:in `pbGetDexList'

    PScreen_PokedexMain:345:in `pbRefreshDexList'

    PScreen_PokedexMain:260:in `pbStartScene'

    PScreen_PokedexMain:1187:in `pbStartScreen'

    PScreen_PauseMenu:161:in `pbStartPokemonMenu'

    PScreen_PauseMenu:158:in `pbFadeOutIn'

    PScreen_PauseMenu:163:in `pbStartPokemonMenu'

    PScreen_PauseMenu:144:in `loop'



    This exception was logged in

    C:\Users\_\Saved Games\Pokemon Essentials\errorlog.txt.

    Press Ctrl+C to copy this message to the clipboard.
    ---------------------------

    ---------------------------
     

    StCooler

    Mayst thou thy peace discover.
    9,301
    Posts
    4
    Years
    • Seen May 5, 2024
    Everytime i try to oped the Pokedex the game crashes and jumps this message
    I've tried everything, there's no spaces between Pokémon ID
    Pls heeeewp

    Can you post the code of the script please?
    The script in question is PScreen_PokedexMain.
    I use a heavily modified Essentials v18.1, so I am not sure that the lines you have are the same that I have. Plus, it's a bug I am pretty sure I have solved for me.
     
    19
    Posts
    2
    Years
    • Seen Aug 12, 2022
    Can you post the code of the script please?
    The script in question is PScreen_PokedexMain.
    I use a heavily modified Essentials v18.1, so I am not sure that the lines you have are the same that I have. Plus, it's a bug I am pretty sure I have solved for me.

    #===============================================================================
    # Pokédex Regional Dexes list menu screen
    # * For choosing which region list to view. Only appears when there is more
    # than one viable region list to choose from, and if USE_CURRENT_REGION_DEX is
    # false.
    #===============================================================================
    class Window_DexesList < Window_CommandPokemon
    def initialize(commands,commands2,width)
    @commands2 = commands2
    super(commands,width)
    @selarrow = AnimatedBitmap.new("Graphics/Pictures/selarrow_white")
    self.baseColor = Color.new(248,248,248)
    self.shadowColor = Color.new(0,0,0)
    self.windowskin = nil
    end

    def drawItem(index,count,rect)
    super(index,count,rect)
    if index>=0 && index<@commands2.length
    pbDrawShadowText(self.contents,rect.x+254,rect.y,64,rect.height,
    sprintf("%d",@commands2[index][0]),self.baseColor,self.shadowColor,1)
    pbDrawShadowText(self.contents,rect.x+350,rect.y,64,rect.height,
    sprintf("%d",@commands2[index][1]),self.baseColor,self.shadowColor,1)
    allseen = (@commands2[index][0]>=@commands2[index][2])
    allown = (@commands2[index][1]>=@commands2[index][2])
    pbDrawImagePositions(self.contents,[
    ["Graphics/Pictures/Pokedex/icon_menuseenown",rect.x+236,rect.y+4,(allseen) ? 24 : 0,0,24,24],
    ["Graphics/Pictures/Pokedex/icon_menuseenown",rect.x+332,rect.y+4,(allown) ? 24 : 0,24,24,24]
    ])
    end
    end
    end



    class PokemonPokedexMenu_Scene
    def pbUpdate
    pbUpdateSpriteHash(@sprites)
    end

    def pbStartScene(commands,commands2)
    @commands = commands
    @viewport = Viewport.new(0,0,Graphics.width,Graphics.height)
    @viewport.z = 99999
    @sprites = {}
    @sprites["background"] = IconSprite.new(0,0,@viewport)
    @sprites["background"].setBitmap(_INTL("Graphics/Pictures/Pokedex/bg_menu"))
    @sprites["headings"]=Window_AdvancedTextPokemon.newWithSize(
    _INTL("<c3=F8F8F8,C02028>SEEN<r>OBTAINED</c3>"),286,136,208,64,@viewport)
    @sprites["headings"].windowskin = nil
    @sprites["commands"] = Window_DexesList.new(commands,commands2,Graphics.width-84)
    @sprites["commands"].x = 40
    @sprites["commands"].y = 192
    @sprites["commands"].height = 192
    @sprites["commands"].viewport = @viewport
    pbFadeInAndShow(@sprites) { pbUpdate }
    end

    def pbScene
    ret = -1
    loop do
    Graphics.update
    Input.update
    pbUpdate
    if Input.trigger?(Input::B)
    pbPlayCloseMenuSE
    break
    elsif Input.trigger?(Input::C)
    ret = @sprites["commands"].index
    ([email protected]) ? pbPlayCloseMenuSE : pbPlayDecisionSE
    break
    end
    end
    return ret
    end

    def pbEndScene
    pbFadeOutAndHide(@sprites) { pbUpdate }
    pbDisposeSpriteHash(@sprites)
    @viewport.dispose
    end
    end



    class PokemonPokedexMenuScreen
    def initialize(scene)
    @scene = scene
    end

    def pbStartScreen
    commands = []
    commands2 = []
    dexnames = pbDexNames
    for i in 0...$PokemonGlobal.pokedexViable.length
    index = $PokemonGlobal.pokedexViable
    if dexnames[index]==nil
    commands = _INTL("Pokédex")
    else
    if dexnames[index].is_a?(Array)
    commands = dexnames[index][0]
    else
    commands = dexnames[index]
    end
    end
    index = -1 if index>=$PokemonGlobal.pokedexUnlocked.length-1
    commands2 = [$Trainer.pokedexSeen(index),
    $Trainer.pokedexOwned(index),
    pbGetRegionalDexLength(index)]
    end
    commands.push(_INTL("Exit"))
    @scene.pbStartScene(commands,commands2)
    loop do
    cmd = @scene.pbScene
    break if cmd<0 || cmd>=commands2.length # Cancel/Exit
    $PokemonGlobal.pokedexDex = $PokemonGlobal.pokedexViable[cmd]
    $PokemonGlobal.pokedexDex = -1 if $PokemonGlobal.pokedexDex==$PokemonGlobal.pokedexUnlocked.length-1
    pbFadeOutIn {
    scene = PokemonPokedex_Scene.new
    screen = PokemonPokedexScreen.new(scene)
    screen.pbStartScreen
    }
    end
    @scene.pbEndScene
    end
    end
     

    StCooler

    Mayst thou thy peace discover.
    9,301
    Posts
    4
    Years
    • Seen May 5, 2024

    Wrong script ^^
    This is PScreen_PokedexMenu, I wanted PScreen_PokedexMain ^^
    Also, it's my bad because I forgot to tell you, but please put your script inside SPOILER and CODE, like this:
    [SPOILER_]
    [CODE_]
    <Your code here>
    [/CODE_]
    [/SPOILER_]
    WITHOUT all the "_" please, so it makes it easier to read.
     
    19
    Posts
    2
    Years
    • Seen Aug 12, 2022
    Wrong script ^^
    This is PScreen_PokedexMenu, I wanted PScreen_PokedexMain ^^
    Also, it's my bad because I forgot to tell you, but please put your script inside SPOILER and CODE, like this:
    [SPOILER_]
    [CODE_]
    <Your code here>
    [/CODE_]
    [/SPOILER_]
    WITHOUT all the "_" please, so it makes it easier to read.

    Like this?
    [SPOILER_]
    [CODE_]
    <
    class Window_Pokedex < Window_DrawableCommand
    def initialize(x,y,width,height,viewport)
    @commands = []
    super(x,y,width,height,viewport)
    @selarrow = AnimatedBitmap.new("Graphics/Pictures/Pokedex/cursor_list")
    @pokeballOwn = AnimatedBitmap.new("Graphics/Pictures/Pokedex/icon_own")
    @pokeballSeen = AnimatedBitmap.new("Graphics/Pictures/Pokedex/icon_seen")
    self.baseColor = Color.new(88,88,80)
    self.shadowColor = Color.new(168,184,184)
    self.windowskin = nil
    end

    def commands=(value)
    @commands = value
    refresh
    end

    def dispose
    @pokeballOwn.dispose
    @pokeballSeen.dispose
    super
    end

    def species
    return (@commands.length==0) ? 0 : @commands[self.index][0]
    end

    def itemCount
    return @commands.length
    end

    def drawItem(index,count,rect)
    return if index>=self.top_row+self.page_item_max
    rect = Rect.new(rect.x+16,rect.y,rect.width-16,rect.height)
    species = @commands[index][0]
    indexNumber = @commands[index][4]
    indexNumber -= 1 if @commands[index][5]
    if $Trainer.seen[species]
    if $Trainer.owned[species]
    pbCopyBitmap(self.contents,@pokeballOwn.bitmap,rect.x-6,rect.y+8)
    else
    pbCopyBitmap(self.contents,@pokeballSeen.bitmap,rect.x-6,rect.y+8)
    end
    text = sprintf("%03d%s %s",indexNumber," ",@commands[index][1])
    else
    text = sprintf("%03d ----------",indexNumber)
    end
    pbDrawShadowText(self.contents,rect.x+36,rect.y+6,rect.width,rect.height,
    text,self.baseColor,self.shadowColor)
    end

    def refresh
    @item_max = itemCount
    dwidth = self.width-self.borderX
    dheight = self.height-self.borderY
    self.contents = pbDoEnsureBitmap(self.contents,dwidth,dheight)
    self.contents.clear
    for i in 0...@item_max
    next if i<self.top_item || i>self.top_item+self.page_item_max
    drawItem(i,@item_max,itemRect(i))
    end
    drawCursor(self.index,itemRect(self.index))
    end

    def update
    super
    @uparrow.visible = false
    @downarrow.visible = false
    end
    end



    class PokedexSearchSelectionSprite < SpriteWrapper
    attr_reader :index
    attr_accessor :cmds
    attr_accessor :minmax

    def initialize(viewport=nil)
    super(viewport)
    @selbitmap = AnimatedBitmap.new("Graphics/Pictures/Pokedex/cursor_search")
    self.bitmap = @selbitmap.bitmap
    self.mode = -1
    @index = 0
    refresh
    end

    def dispose
    @selbitmap.dispose
    super
    end

    def index=(value)
    @index = value
    refresh
    end

    def mode=(value)
    @mode = value
    case @mode
    when 0 # Order
    @xstart = 46; @ystart = 128
    @xgap = 236; @ygap = 64
    @cols = 2
    when 1 # Name
    @xstart = 78; @ystart = 114
    @xgap = 52; @ygap = 52
    @cols = 7
    when 2 # Type
    @xstart = 8; @ystart = 104
    @xgap = 124; @ygap = 44
    @cols = 4
    when 3,4 # Height, weight
    @xstart = 44; @ystart = 110
    @xgap = 8; @ygap = 112
    when 5 # Color
    @xstart = 62; @ystart = 114
    @xgap = 132; @ygap = 52
    @cols = 3
    when 6 # Shape
    @xstart = 82; @ystart = 116
    @xgap = 70; @ygap = 70
    @cols = 5
    end
    end

    def refresh
    # Size and position cursor
    if @mode==-1 # Main search screen
    case @index
    when 0 # Order
    self.src_rect.y = 0; self.src_rect.height = 44
    when 1,5 # Name, color
    self.src_rect.y = 44; self.src_rect.height = 44
    when 2 # Type
    self.src_rect.y = 88; self.src_rect.height = 44
    when 3,4 # Height, weight
    self.src_rect.y = 132; self.src_rect.height = 44
    when 6 # Form
    self.src_rect.y = 176; self.src_rect.height = 68
    else # Reset/start/cancel
    self.src_rect.y = 244; self.src_rect.height = 40
    end
    case @index
    when 0 # Order
    self.x = 252; self.y = 52
    when 1,2,3,4 # Name, type, height, weight
    self.x = 114; self.y = 110+(@index-1)*52
    when 5 # Color
    self.x = 382; self.y = 110
    when 6 # Shape
    self.x = 420; self.y = 214
    when 7,8,9 # Reset, start, cancel
    self.x = 4+(@index-7)*176; self.y = 334
    end
    else # Parameter screen
    case @index
    when -2,-3 # OK, Cancel
    self.src_rect.y = 244; self.src_rect.height = 40
    else
    case @mode
    when 0 # Order
    self.src_rect.y = 0; self.src_rect.height = 44
    when 1 # Name
    self.src_rect.y = 284; self.src_rect.height = 44
    when 2,5 # Type, color
    self.src_rect.y = 44; self.src_rect.height = 44
    when 3,4 # Height, weight
    self.src_rect.y = (@minmax==1) ? 328 : 424; self.src_rect.height = 96
    when 6 # Shape
    self.src_rect.y = 176; self.src_rect.height = 68
    end
    end
    case @index
    when -1 # Blank option
    if @mode==3 || @mode==4 # Height/weight range
    self.x = @xstart+(@cmds+1)*@xgap*(@minmax%2)
    self.y = @ystart+@ygap*((@minmax+1)%2)
    else
    self.x = @xstart+(@cols-1)*@xgap
    self.y = @ystart+(@cmds/@cols).floor*@ygap
    end
    when -2 # OK
    self.x = 4; self.y = 334
    when -3 # Cancel
    self.x = 356; self.y = 334
    else
    case @mode
    when 0,1,2,5,6 # Order, name, type, color, shape
    if @index>=@cmds
    self.x = @xstart+(@cols-1)*@xgap
    self.y = @ystart+(@cmds/@cols).floor*@ygap
    else
    self.x = @xstart+(@index%@cols)*@xgap
    self.y = @ystart+(@index/@cols).floor*@ygap
    end
    when 3,4 # Height, weight
    if @index>=@cmds
    self.x = @xstart+(@cmds+1)*@xgap*((@minmax+1)%2)
    else
    self.x = @xstart+(@index+1)*@xgap
    end
    self.y = @ystart+@ygap*((@minmax+1)%2)
    end
    end
    end
    end
    end



    #===============================================================================
    # Pokédex main screen
    #===============================================================================
    class PokemonPokedex_Scene
    MODENUMERICAL = 0
    MODEATOZ = 1
    MODETALLEST = 2
    MODESMALLEST = 3
    MODEHEAVIEST = 4
    MODELIGHTEST = 5

    def pbUpdate
    pbUpdateSpriteHash(@sprites)
    end

    def pbStartScene
    @sliderbitmap = AnimatedBitmap.new("Graphics/Pictures/Pokedex/icon_slider")
    @typebitmap = AnimatedBitmap.new(_INTL("Graphics/Pictures/Pokedex/icon_types"))
    @shapebitmap = AnimatedBitmap.new("Graphics/Pictures/Pokedex/icon_shapes")
    @hwbitmap = AnimatedBitmap.new("Graphics/Pictures/Pokedex/icon_hw")
    @selbitmap = AnimatedBitmap.new("Graphics/Pictures/Pokedex/icon_searchsel")
    @searchsliderbitmap = AnimatedBitmap.new(_INTL("Graphics/Pictures/Pokedex/icon_searchslider"))
    @sprites = {}
    @viewport = Viewport.new(0,0,Graphics.width,Graphics.height)
    @viewport.z = 99999
    addBackgroundPlane(@sprites,"background","Pokedex/bg_list",@viewport)
    =begin
    # Suggestion for changing the background depending on region. You can change
    # the line above with the following:
    if pbGetPokedexRegion==-1 # Using national Pokédex
    addBackgroundPlane(@sprites,"background","Pokedex/bg_national",@viewport)
    elsif pbGetPokedexRegion==0 # Using first regional Pokédex
    addBackgroundPlane(@sprites,"background","Pokedex/bg_regional",@viewport)
    end
    =end
    addBackgroundPlane(@sprites,"searchbg","Pokedex/bg_search",@viewport)
    @sprites["searchbg"].visible = false
    @sprites["pokedex"] = Window_Pokedex.new(206,30,276,364,@viewport)
    @sprites["icon"] = PokemonSprite.new(@viewport)
    @sprites["icon"].setOffset(PictureOrigin::Center)
    @sprites["icon"].x = 112
    @sprites["icon"].y = 196
    @sprites["overlay"] = BitmapSprite.new(Graphics.width,Graphics.height,@viewport)
    pbSetSystemFont(@sprites["overlay"].bitmap)
    @sprites["searchcursor"] = PokedexSearchSelectionSprite.new(@viewport)
    @sprites["searchcursor"].visible = false
    @searchResults = false
    @searchParams = [$PokemonGlobal.pokedexMode,-1,-1,-1,-1,-1,-1,-1,-1,-1]
    pbRefreshDexList($PokemonGlobal.pokedexIndex[pbGetSavePositionIndex])
    pbDeactivateWindows(@sprites)
    pbFadeInAndShow(@sprites)
    end

    def pbEndScene
    pbFadeOutAndHide(@sprites)
    pbDisposeSpriteHash(@sprites)
    @sliderbitmap.dispose
    @typebitmap.dispose
    @shapebitmap.dispose
    @hwbitmap.dispose
    @selbitmap.dispose
    @searchsliderbitmap.dispose
    @viewport.dispose
    end

    # Gets the region used for displaying Pokédex entries. Species will be listed
    # according to the given region's numbering and the returned region can have
    # any value defined in the town map data file. It is currently set to the
    # return value of pbGetCurrentRegion, and thus will change according to the
    # current map's MapPosition metadata setting.
    def pbGetPokedexRegion
    if USE_CURRENT_REGION_DEX
    region = pbGetCurrentRegion
    region = -1 if region>=$PokemonGlobal.pokedexUnlocked.length-1
    return region
    else
    return $PokemonGlobal.pokedexDex # National Dex -1, regional dexes 0 etc.
    end
    end

    # Determines which index of the array $PokemonGlobal.pokedexIndex to save the
    # "last viewed species" in. All regional dexes come first in order, then the
    # National Dex at the end.
    def pbGetSavePositionIndex
    index = pbGetPokedexRegion
    if index==-1 # National Dex
    index = $PokemonGlobal.pokedexUnlocked.length-1 # National Dex index comes
    end # after regional Dex indices
    return index
    end

    def pbCanAddForModeList?(mode,nationalSpecies)
    case mode
    when MODENUMERICAL
    return true
    when MODEATOZ
    return $Trainer.seen[nationalSpecies]
    when MODEHEAVIEST, MODELIGHTEST, MODETALLEST, MODESMALLEST
    return $Trainer.owned[nationalSpecies]
    end
    end

    def pbGetDexList
    dexlist = []
    speciesData = pbLoadSpeciesData
    region = pbGetPokedexRegion
    regionalSpecies = pbAllRegionalSpecies(region)
    if regionalSpecies.length==1
    # If no Regional Dex defined for the given region, use National Pokédex
    for i in 1..PBSpecies.maxValue
    regionalSpecies.push(i)
    end
    end
    for i in 1...regionalSpecies.length
    nationalSpecies = regionalSpecies
    if pbCanAddForModeList?($PokemonGlobal.pokedexMode,nationalSpecies)
    form = $Trainer.formlastseen[nationalSpecies][1] || 0
    fspecies = pbGetFSpeciesFromForm(nationalSpecies,form)
    color = speciesData[fspecies][SpeciesColor] || 0
    type1 = speciesData[fspecies][SpeciesType1] || 0
    type2 = speciesData[fspecies][SpeciesType2] || type1
    shape = speciesData[fspecies][SpeciesShape] || 0
    height = speciesData[fspecies][SpeciesHeight] || 1
    weight = speciesData[fspecies][SpeciesWeight] || 1
    shift = DEXES_WITH_OFFSETS.include?(region)
    dexlist.push([nationalSpecies,PBSpecies.getName(nationalSpecies),
    height,weight,i,shift,type1,type2,color,shape])
    end
    end
    return dexlist
    end

    def pbRefreshDexList(index=0)
    dexlist = pbGetDexList
    case $PokemonGlobal.pokedexMode
    when MODENUMERICAL
    # Hide the Dex number 0 species if unseen
    dexlist[0] = nil if dexlist[0][5] && !$Trainer.seen[dexlist[0][0]]
    # Remove unseen species from the end of the list
    i = dexlist.length-1; loop do break unless i>=0
    break if !dexlist || $Trainer.seen[dexlist[0]]
    dexlist = nil
    i -= 1
    end
    dexlist.compact!
    # Sort species in ascending order by Regional Dex number
    dexlist.sort! { |a,b| a[4]<=>b[4] }
    when MODEATOZ
    dexlist.sort! { |a,b| (a[1]==b[1]) ? a[4]<=>b[4] : a[1]<=>b[1] }
    when MODEHEAVIEST
    dexlist.sort! { |a,b| (a[3]==b[3]) ? a[4]<=>b[4] : b[3]<=>a[3] }
    when MODELIGHTEST
    dexlist.sort! { |a,b| (a[3]==b[3]) ? a[4]<=>b[4] : a[3]<=>b[3] }
    when MODETALLEST
    dexlist.sort! { |a,b| (a[2]==b[2]) ? a[4]<=>b[4] : b[2]<=>a[2] }
    when MODESMALLEST
    dexlist.sort! { |a,b| (a[2]==b[2]) ? a[4]<=>b[4] : a[2]<=>b[2] }
    end
    @dexlist = dexlist
    @sprites["pokedex"].commands = @dexlist
    @sprites["pokedex"].index = index
    @sprites["pokedex"].refresh
    if @searchResults
    @sprites["background"].setBitmap("Graphics/Pictures/Pokedex/bg_listsearch")
    else
    @sprites["background"].setBitmap("Graphics/Pictures/Pokedex/bg_list")
    end
    pbRefresh
    end

    def pbRefresh
    overlay = @sprites["overlay"].bitmap
    overlay.clear
    base = Color.new(88,88,80)
    shadow = Color.new(168,184,184)
    iconspecies = @sprites["pokedex"].species
    iconspecies = 0 if !$Trainer.seen[iconspecies]
    # Write various bits of text
    dexname = _INTL("Pokédex")
    if $PokemonGlobal.pokedexUnlocked.length>1
    thisdex = pbDexNames[pbGetSavePositionIndex]
    if thisdex!=nil
    dexname = (thisdex.is_a?(Array)) ? thisdex[0] : thisdex
    end
    end
    textpos = [
    [dexname,Graphics.width/2,2,2,Color.new(248,248,248),Color.new(0,0,0)]
    ]
    textpos.push([PBSpecies.getName(iconspecies),112,52,2,base,shadow]) if iconspecies>0
    if @searchResults
    textpos.push([_INTL("Search results"),112,308,2,base,shadow])
    textpos.push([@dexlist.length.to_s,112,340,2,base,shadow])
    else
    textpos.push([_INTL("Seen:"),42,308,0,base,shadow])
    textpos.push([$Trainer.pokedexSeen(pbGetPokedexRegion).to_s,182,308,1,base,shadow])
    textpos.push([_INTL("Owned:"),42,340,0,base,shadow])
    textpos.push([$Trainer.pokedexOwned(pbGetPokedexRegion).to_s,182,340,1,base,shadow])
    end
    # Draw all text
    pbDrawTextPositions(overlay,textpos)
    # Set Pokémon sprite
    setIconBitmap(iconspecies)
    # Draw slider arrows
    itemlist = @sprites["pokedex"]
    showslider = false
    if itemlist.top_row>0
    overlay.blt(468,48,@sliderbitmap.bitmap,Rect.new(0,0,40,30))
    showslider = true
    end
    if itemlist.top_item+itemlist.page_item_max<itemlist.itemCount
    overlay.blt(468,346,@sliderbitmap.bitmap,Rect.new(0,30,40,30))
    showslider = true
    end
    # Draw slider box
    if showslider
    sliderheight = 268
    boxheight = (sliderheight*itemlist.page_row_max/itemlist.row_max).floor
    boxheight += [(sliderheight-boxheight)/2,sliderheight/6].min
    boxheight = [boxheight.floor,40].max
    y = 78
    y += ((sliderheight-boxheight)*itemlist.top_row/(itemlist.row_max-itemlist.page_row_max)).floor
    overlay.blt(468,y,@sliderbitmap.bitmap,Rect.new(40,0,40,8))
    i = 0; while i*16<boxheight-8-16
    height = [boxheight-8-16-i*16,16].min
    overlay.blt(468,y+8+i*16,@sliderbitmap.bitmap,Rect.new(40,8,40,height))
    i += 1
    end
    overlay.blt(468,y+boxheight-16,@sliderbitmap.bitmap,Rect.new(40,24,40,16))
    end
    end

    def pbRefreshDexSearch(params,index)
    overlay = @sprites["overlay"].bitmap
    overlay.clear
    base = Color.new(248,248,248)
    shadow = Color.new(72,72,72)
    # Write various bits of text
    textpos = [
    [_INTL("Search Mode"),Graphics.width/2,2,2,base,shadow],
    [_INTL("Order"),136,58,2,base,shadow],
    [_INTL("Name"),58,116,2,base,shadow],
    [_INTL("Type"),58,168,2,base,shadow],
    [_INTL("Height"),58,220,2,base,shadow],
    [_INTL("Weight"),58,272,2,base,shadow],
    [_INTL("Color"),326,116,2,base,shadow],
    [_INTL("Shape"),454,168,2,base,shadow],
    [_INTL("Reset"),80,338,2,base,shadow,1],
    [_INTL("Start"),Graphics.width/2,338,2,base,shadow,1],
    [_INTL("Cancel"),Graphics.width-80,338,2,base,shadow,1]
    ]
    # Write order, name and color parameters
    textpos.push([@orderCommands[params[0]],344,60,2,base,shadow,1])
    textpos.push([(params[1]<0) ? "----" : @nameCommands[params[1]],176,118,2,base,shadow,1])
    textpos.push([(params[8]<0) ? "----" : @colorCommands[params[8]],444,118,2,base,shadow,1])
    # Draw type icons
    if params[2]>=0
    typerect = Rect.new(0,@typeCommands[params[2]]*32,96,32)
    overlay.blt(128,168,@typebitmap.bitmap,typerect)
    else
    textpos.push(["----",176,170,2,base,shadow,1])
    end
    if params[3]>=0
    typerect = Rect.new(0,@typeCommands[params[3]]*32,96,32)
    overlay.blt(256,168,@typebitmap.bitmap,typerect)
    else
    textpos.push(["----",304,170,2,base,shadow,1])
    end
    # Write height and weight limits
    ht1 = (params[4]<0) ? 0 : (params[4]>[email protected]) ? 999 : @heightCommands[params[4]]
    ht2 = (params[5]<0) ? 999 : (params[5]>[email protected]) ? 0 : @heightCommands[params[5]]
    wt1 = (params[6]<0) ? 0 : (params[6]>[email protected]) ? 9999 : @weightCommands[params[6]]
    wt2 = (params[7]<0) ? 9999 : (params[7]>[email protected]) ? 0 : @weightCommands[params[7]]
    hwoffset = false
    if pbGetCountry==0xF4 # If the user is in the United States
    ht1 = (params[4]>[email protected]) ? 99*12 : (ht1/0.254).round
    ht2 = (params[5]<0) ? 99*12 : (ht2/0.254).round
    wt1 = (params[6]>[email protected]) ? 99990 : (wt1/0.254).round
    wt2 = (params[7]<0) ? 99990 : (wt2/0.254).round
    textpos.push([sprintf("%d'%02d''",ht1/12,ht1%12),166,222,2,base,shadow,1])
    textpos.push([sprintf("%d'%02d''",ht2/12,ht2%12),294,222,2,base,shadow,1])
    textpos.push([sprintf("%.1f",wt1/10.0),166,274,2,base,shadow,1])
    textpos.push([sprintf("%.1f",wt2/10.0),294,274,2,base,shadow,1])
    hwoffset = true
    else
    textpos.push([sprintf("%.1f",ht1/10.0),166,222,2,base,shadow,1])
    textpos.push([sprintf("%.1f",ht2/10.0),294,222,2,base,shadow,1])
    textpos.push([sprintf("%.1f",wt1/10.0),166,274,2,base,shadow,1])
    textpos.push([sprintf("%.1f",wt2/10.0),294,274,2,base,shadow,1])
    end
    overlay.blt(344,214,@hwbitmap.bitmap,Rect.new(0,(hwoffset) ? 44 : 0,32,44))
    overlay.blt(344,266,@hwbitmap.bitmap,Rect.new(32,(hwoffset) ? 44 : 0,32,44))
    # Draw shape icon
    if params[9]>=0
    shaperect = Rect.new(0,params[9]*60,60,60)
    overlay.blt(424,218,@shapebitmap.bitmap,shaperect)
    end
    # Draw all text
    pbDrawTextPositions(overlay,textpos)
    end

    def pbRefreshDexSearchParam(mode,cmds,sel,index)
    overlay = @sprites["overlay"].bitmap
    overlay.clear
    base = Color.new(248,248,248)
    shadow = Color.new(72,72,72)
    # Write various bits of text
    textpos = [
    [_INTL("Search Mode"),Graphics.width/2,2,2,base,shadow],
    [_INTL("OK"),80,338,2,base,shadow,1],
    [_INTL("Cancel"),Graphics.width-80,338,2,base,shadow,1]
    ]
    title = [_INTL("Order"),_INTL("Name"),_INTL("Type"),_INTL("Height"),
    _INTL("Weight"),_INTL("Color"),_INTL("Shape")][mode]
    textpos.push([title,102,(mode==6) ? 64 : 58,0,base,shadow])
    case mode
    when 0 # Order
    xstart = 46; ystart = 128
    xgap = 236; ygap = 64
    halfwidth = 92; cols = 2
    selbuttony = 0; selbuttonheight = 44
    when 1 # Name
    xstart = 78; ystart = 114
    xgap = 52; ygap = 52
    halfwidth = 22; cols = 7
    selbuttony = 156; selbuttonheight = 44
    when 2 # Type
    xstart = 8; ystart = 104
    xgap = 124; ygap = 44
    halfwidth = 62; cols = 4
    selbuttony = 44; selbuttonheight = 44
    when 3,4 # Height, weight
    xstart = 44; ystart = 110
    xgap = 304/(cmds.length+1); ygap = 112
    halfwidth = 60; cols = cmds.length+1
    when 5 # Color
    xstart = 62; ystart = 114
    xgap = 132; ygap = 52
    halfwidth = 62; cols = 3
    selbuttony = 44; selbuttonheight = 44
    when 6 # Shape
    xstart = 82; ystart = 116
    xgap = 70; ygap = 70
    halfwidth = 0; cols = 5
    selbuttony = 88; selbuttonheight = 68
    end
    # Draw selected option(s) text in top bar
    case mode
    when 2 # Type icons
    for i in 0...2
    if !sel || sel<0
    textpos.push(["----",298+128*i,58,2,base,shadow,1])
    else
    typerect = Rect.new(0,@typeCommands[sel]*32,96,32)
    overlay.blt(250+128*i,58,@typebitmap.bitmap,typerect)
    end
    end
    when 3 # Height range
    ht1 = (sel[0]<0) ? 0 : (sel[0]>[email protected]) ? 999 : @heightCommands[sel[0]]
    ht2 = (sel[1]<0) ? 999 : (sel[1]>[email protected]) ? 0 : @heightCommands[sel[1]]
    hwoffset = false
    if pbGetCountry==0xF4 # If the user is in the United States
    ht1 = (sel[0]>[email protected]) ? 99*12 : (ht1/0.254).round
    ht2 = (sel[1]<0) ? 99*12 : (ht2/0.254).round
    txt1 = sprintf("%d'%02d''",ht1/12,ht1%12)
    txt2 = sprintf("%d'%02d''",ht2/12,ht2%12)
    hwoffset = true
    else
    txt1 = sprintf("%.1f",ht1/10.0)
    txt2 = sprintf("%.1f",ht2/10.0)
    end
    textpos.push([txt1,286,58,2,base,shadow,1])
    textpos.push([txt2,414,58,2,base,shadow,1])
    overlay.blt(462,52,@hwbitmap.bitmap,Rect.new(0,(hwoffset) ? 44 : 0,32,44))
    when 4 # Weight range
    wt1 = (sel[0]<0) ? 0 : (sel[0]>[email protected]) ? 9999 : @weightCommands[sel[0]]
    wt2 = (sel[1]<0) ? 9999 : (sel[1]>[email protected]) ? 0 : @weightCommands[sel[1]]
    hwoffset = false
    if pbGetCountry==0xF4 # If the user is in the United States
    wt1 = (sel[0]>[email protected]) ? 99990 : (wt1/0.254).round
    wt2 = (sel[1]<0) ? 99990 : (wt2/0.254).round
    txt1 = sprintf("%.1f",wt1/10.0)
    txt2 = sprintf("%.1f",wt2/10.0)
    hwoffset = true
    else
    txt1 = sprintf("%.1f",wt1/10.0)
    txt2 = sprintf("%.1f",wt2/10.0)
    end
    textpos.push([txt1,286,58,2,base,shadow,1])
    textpos.push([txt2,414,58,2,base,shadow,1])
    overlay.blt(462,52,@hwbitmap.bitmap,Rect.new(32,(hwoffset) ? 44 : 0,32,44))
    when 6 # Shape icon
    if sel[0]>=0
    shaperect = Rect.new(0,@shapeCommands[sel[0]]*60,60,60)
    overlay.blt(332,50,@shapebitmap.bitmap,shaperect)
    end
    else
    if sel[0]<0
    text = ["----","-","----","","","----",""][mode]
    textpos.push([text,362,58,2,base,shadow,1])
    else
    textpos.push([cmds[sel[0]],362,58,2,base,shadow,1])
    end
    end
    # Draw selected option(s) button graphic
    if mode==3 || mode==4 # Height, weight
    xpos1 = xstart+(sel[0]+1)*xgap
    xpos1 = xstart if sel[0]<-1
    xpos2 = xstart+(sel[1]+1)*xgap
    xpos2 = xstart+cols*xgap if sel[1]<0
    xpos2 = xstart if sel[1]>=cols-1
    ypos1 = ystart+64-4+112
    ypos2 = ystart+32-4
    overlay.blt(16,120,@searchsliderbitmap.bitmap,Rect.new(0,192,32,44)) if sel[1]<cols-1
    overlay.blt(464,120,@searchsliderbitmap.bitmap,Rect.new(32,192,32,44)) if sel[1]>=0
    overlay.blt(16,264,@searchsliderbitmap.bitmap,Rect.new(0,192,32,44)) if sel[0]>=0
    overlay.blt(464,264,@searchsliderbitmap.bitmap,Rect.new(32,192,32,44)) if sel[0]<cols-1
    hwrect = Rect.new(0,0,120,96)
    overlay.blt(xpos2,ystart,@searchsliderbitmap.bitmap,hwrect)
    hwrect.y = 96
    overlay.blt(xpos1,ystart+ygap,@searchsliderbitmap.bitmap,hwrect)
    textpos.push([txt1,xpos1+halfwidth,ypos1,2,base,nil,1])
    textpos.push([txt2,xpos2+halfwidth,ypos2,2,base,nil,1])
    else
    for i in 0...sel.length
    if sel>=0
    selrect = Rect.new(0,selbuttony,@selbitmap.bitmap.width,selbuttonheight)
    overlay.blt(xstart+(sel%cols)*xgap,ystart+(sel/cols).floor*ygap,@selbitmap.bitmap,selrect)
    else
    selrect = Rect.new(0,selbuttony,@selbitmap.bitmap.width,selbuttonheight)
    overlay.blt(xstart+(cols-1)*xgap,ystart+(cmds.length/cols).floor*ygap,@selbitmap.bitmap,selrect)
    end
    end
    end
    # Draw options
    case mode
    when 0,1,5 # Order, name, color
    for i in 0...cmds.length
    x = xstart+halfwidth+(i%cols)*xgap
    y = ystart+6+(i/cols).floor*ygap
    textpos.push([cmds,x,y,2,base,shadow,1])
    end
    if mode!=0
    textpos.push([(mode==1) ? "-" : "----",
    xstart+halfwidth+(cols-1)*xgap,ystart+6+(cmds.length/cols).floor*ygap,2,base,shadow,1])
    end
    when 2 # Type
    typerect = Rect.new(0,0,96,32)
    for i in 0...cmds.length
    typerect.y = @typeCommands*32
    overlay.blt(xstart+14+(i%cols)*xgap,ystart+6+(i/cols).floor*ygap,@typebitmap.bitmap,typerect)
    end
    textpos.push(["----",
    xstart+halfwidth+(cols-1)*xgap,ystart+6+(cmds.length/cols).floor*ygap,2,base,shadow,1])
    when 6 # Shape
    shaperect = Rect.new(0,0,60,60)
    for i in 0...cmds.length
    shaperect.y = i*60
    overlay.blt(xstart+4+(i%cols)*xgap,ystart+4+(i/cols).floor*ygap,@shapebitmap.bitmap,shaperect)
    end
    end
    # Draw all text
    pbDrawTextPositions(overlay,textpos)
    end

    def setIconBitmap(species)
    gender = ($Trainer.formlastseen[species][0] rescue 0)
    form = ($Trainer.formlastseen[species][1] rescue 0)
    @sprites["icon"].setSpeciesBitmap(species,(gender==1),form)
    end

    def pbSearchDexList(params)
    $PokemonGlobal.pokedexMode = params[0]
    dexlist = pbGetDexList
    # Filter by name
    if params[1]>=0
    scanNameCommand = @nameCommands[params[1]].scan(/./)
    dexlist = dexlist.find_all { |item|
    next false if !$Trainer.seen[item[0]]
    firstChar = item[1][0,1]
    next scanNameCommand.any? { |v| v==firstChar }
    }
    end
    # Filter by type
    if params[2]>=0 || params[3]>=0
    stype1 = (params[2]>=0) ? @typeCommands[params[2]] : -1
    stype2 = (params[3]>=0) ? @typeCommands[params[3]] : -1
    dexlist = dexlist.find_all { |item|
    next false if !$Trainer.owned[item[0]]
    type1 = item[6]
    type2 = item[7]
    if stype1>=0 && stype2>=0
    # Find species that match both types
    next (type1==stype1 && type2==stype2) || (type1==stype2 && type2==stype1)
    elsif stype1>=0
    # Find species that match first type entered
    next type1==stype1 || type2==stype1
    elsif stype2>=0
    # Find species that match second type entered
    next type1==stype2 || type2==stype2
    else
    next false
    end
    }
    end
    # Filter by height range
    if params[4]>=0 || params[5]>=0
    minh = (params[4]<0) ? 0 : (params[4]>[email protected]) ? 999 : @heightCommands[params[4]]
    maxh = (params[5]<0) ? 999 : (params[5]>[email protected]) ? 0 : @heightCommands[params[5]]
    dexlist = dexlist.find_all { |item|
    next false if !$Trainer.owned[item[0]]
    height = item[2]
    next height>=minh && height<=maxh
    }
    end
    # Filter by weight range
    if params[6]>=0 || params[7]>=0
    minw = (params[6]<0) ? 0 : (params[6]>[email protected]) ? 9999 : @weightCommands[params[6]]
    maxw = (params[7]<0) ? 9999 : (params[7]>[email protected]) ? 0 : @weightCommands[params[7]]
    dexlist = dexlist.find_all { |item|
    next false if !$Trainer.owned[item[0]]
    weight = item[3]
    next weight>=minw && weight<=maxw
    }
    end
    # Filter by color
    if params[8]>=0
    colorCommands = []
    for i in 0..PBColors.maxValue
    j = PBColors.getName(i)
    colorCommands.push(i) if j
    end
    scolor = colorCommands[params[8]]
    dexlist = dexlist.find_all { |item|
    next false if !$Trainer.seen[item[0]]
    color = item[8]
    next color==scolor
    }
    end
    # Filter by shape
    if params[9]>=0
    sshape = @shapeCommands[params[9]]+1
    dexlist = dexlist.find_all { |item|
    next false if !$Trainer.seen[item[0]]
    shape = item[9]
    next shape==sshape
    }
    end
    # Remove all unseen species from the results
    dexlist = dexlist.find_all { |item| next $Trainer.seen[item[0]] }
    case $PokemonGlobal.pokedexMode
    when MODENUMERICAL; dexlist.sort! { |a,b| a[4]<=>b[4] }
    when MODEATOZ; dexlist.sort! { |a,b| a[1]<=>b[1] }
    when MODEHEAVIEST; dexlist.sort! { |a,b| b[3]<=>a[3] }
    when MODELIGHTEST; dexlist.sort! { |a,b| a[3]<=>b[3] }
    when MODETALLEST; dexlist.sort! { |a,b| b[2]<=>a[2] }
    when MODESMALLEST; dexlist.sort! { |a,b| a[2]<=>b[2] }
    end
    return dexlist
    end

    def pbCloseSearch
    oldsprites = pbFadeOutAndHide(@sprites)
    oldspecies = @sprites["pokedex"].species
    @searchResults = false
    $PokemonGlobal.pokedexMode = MODENUMERICAL
    @searchParams = [$PokemonGlobal.pokedexMode,-1,-1,-1,-1,-1,-1,-1,-1,-1]
    pbRefreshDexList($PokemonGlobal.pokedexIndex[pbGetSavePositionIndex])
    for i in [email protected]
    next if @dexlist[0]!=oldspecies
    @sprites["pokedex"].index = i
    pbRefresh
    break
    end
    $PokemonGlobal.pokedexIndex[pbGetSavePositionIndex] = @sprites["pokedex"].index
    pbFadeInAndShow(@sprites,oldsprites)
    end

    def pbDexEntry(index)
    oldsprites = pbFadeOutAndHide(@sprites)
    region = -1
    if !USE_CURRENT_REGION_DEX
    dexnames = pbDexNames
    if dexnames[pbGetSavePositionIndex].is_a?(Array)
    region = dexnames[pbGetSavePositionIndex][1]
    end
    end
    ret = -1
    scene = PokemonPokedexInfo_Scene.new
    screen = PokemonPokedexInfoScreen.new(scene)
    ret = screen.pbStartScreen(@dexlist,index,region)
    if @searchResults
    dexlist = pbSearchDexList(@searchParams)
    @dexlist = dexlist
    @sprites["pokedex"].commands = @dexlist
    ret = @dexlist.length-1 if ret>[email protected]
    ret = 0 if ret<0
    else
    pbRefreshDexList($PokemonGlobal.pokedexIndex[pbGetSavePositionIndex])
    $PokemonGlobal.pokedexIndex[pbGetSavePositionIndex] = ret
    end
    @sprites["pokedex"].index = ret
    @sprites["pokedex"].refresh
    pbRefresh
    pbFadeInAndShow(@sprites,oldsprites)
    end

    def pbDexSearchCommands(mode,selitems,mainindex)
    cmds = [@orderCommands,@nameCommands,@typeCommands,@heightCommands,
    @weightCommands,@colorCommands,@shapeCommands][mode]
    cols = [2,7,4,1,1,3,5][mode]
    ret = nil
    # Set background
    case mode
    when 0; @sprites["searchbg"].setBitmap("Graphics/Pictures/Pokedex/bg_search_order")
    when 1; @sprites["searchbg"].setBitmap("Graphics/Pictures/Pokedex/bg_search_name")
    when 2
    if PBTypes.regularTypesCount==18
    @sprites["searchbg"].setBitmap("Graphics/Pictures/Pokedex/bg_search_type_18")
    else
    @sprites["searchbg"].setBitmap("Graphics/Pictures/Pokedex/bg_search_type")
    end
    when 3,4; @sprites["searchbg"].setBitmap("Graphics/Pictures/Pokedex/bg_search_size")
    when 5; @sprites["searchbg"].setBitmap("Graphics/Pictures/Pokedex/bg_search_color")
    when 6; @sprites["searchbg"].setBitmap("Graphics/Pictures/Pokedex/bg_search_shape")
    end
    selindex = selitems.clone
    index = selindex[0]
    oldindex = index
    minmax = 1
    oldminmax = minmax
    if mode==3 || mode==4; index = oldindex = selindex[minmax]; end
    @sprites["searchcursor"].mode = mode
    @sprites["searchcursor"].cmds = cmds.length
    @sprites["searchcursor"].minmax = minmax
    @sprites["searchcursor"].index = index
    nextparam = cmds.length%2
    pbRefreshDexSearchParam(mode,cmds,selindex,index)
    loop do
    pbUpdate
    if index!=oldindex || minmax!=oldminmax
    @sprites["searchcursor"].minmax = minmax
    @sprites["searchcursor"].index = index
    oldindex = index
    oldminmax = minmax
    end
    Graphics.update
    Input.update
    if mode==3 || mode==4
    if Input.trigger?(Input::UP)
    if index<-1; minmax = 0; index = selindex[minmax] # From OK/Cancel
    elsif minmax==0; minmax = 1; index = selindex[minmax]
    end
    if index!=oldindex || minmax!=oldminmax
    pbPlayCursorSE
    pbRefreshDexSearchParam(mode,cmds,selindex,index)
    end
    elsif Input.trigger?(Input::DOWN)
    if minmax==1; minmax = 0; index = selindex[minmax]
    elsif minmax==0; minmax = -1; index = -2
    end
    if index!=oldindex || minmax!=oldminmax
    pbPlayCursorSE
    pbRefreshDexSearchParam(mode,cmds,selindex,index)
    end
    elsif Input.repeat?(Input::LEFT)
    if index==-3; index = -2
    elsif index>=-1
    if minmax==1 && index==-1
    index = cmds.length-1 if selindex[0]<cmds.length-1
    elsif minmax==1 && index==0
    index = cmds.length if selindex[0]<0
    elsif index>-1 && !(minmax==1 && index>=cmds.length)
    index -= 1 if minmax==0 || selindex[0]<=index-1
    end
    end
    if index!=oldindex
    selindex[minmax] = index if minmax>=0
    pbPlayCursorSE
    pbRefreshDexSearchParam(mode,cmds,selindex,index)
    end
    elsif Input.repeat?(Input::RIGHT)
    if index==-2; index = -3
    elsif index>=-1
    if minmax==1 && index>=cmds.length; index = 0
    elsif minmax==1 && index==cmds.length-1; index = -1
    elsif index<cmds.length && !(minmax==1 && index<0)
    index += 1 if minmax==1 || selindex[1]==-1 ||
    (selindex[1]<cmds.length && selindex[1]>=index+1)
    end
    end
    if index!=oldindex
    selindex[minmax] = index if minmax>=0
    pbPlayCursorSE
    pbRefreshDexSearchParam(mode,cmds,selindex,index)
    end
    end
    else
    if Input.trigger?(Input::UP)
    if index==-1; index = cmds.length-1-(cmds.length-1)%cols-1 # From blank
    elsif index==-2; index = ((cmds.length-1)/cols).floor*cols # From OK
    elsif index==-3 && mode==0; index = cmds.length-1 # From Cancel
    elsif index==-3; index = -1 # From Cancel
    elsif index>=cols; index -= cols
    end
    pbPlayCursorSE if index!=oldindex
    elsif Input.trigger?(Input::DOWN)
    if index==-1; index = -3 # From blank
    elsif index>=0
    if index+cols<cmds.length; index += cols
    elsif (index/cols).floor<((cmds.length-1)/cols).floor
    index = (index%cols<cols/2.0) ? cmds.length-1 : -1
    else
    index = (index%cols<cols/2.0) ? -2 : -3
    end
    end
    pbPlayCursorSE if index!=oldindex
    elsif Input.trigger?(Input::LEFT)
    if index==-3; index = -2
    elsif index==-1; index = cmds.length-1
    elsif index>0 && index%cols!=0; index -= 1
    end
    pbPlayCursorSE if index!=oldindex
    elsif Input.trigger?(Input::RIGHT)
    if index==-2; index = -3
    elsif index==cmds.length-1 && mode!=0; index = -1
    elsif index>=0 && index%cols!=cols-1; index += 1
    end
    pbPlayCursorSE if index!=oldindex
    end
    end
    if Input.trigger?(Input::A)
    index = -2
    pbPlayCursorSE if index!=oldindex
    elsif Input.trigger?(Input::B)
    pbPlayCloseMenuSE
    ret = nil
    break
    elsif Input.trigger?(Input::C)
    if index==-2 # OK
    pbPlayDecisionSE
    ret = selindex
    break
    elsif index==-3 # Cancel
    pbPlayCloseMenuSE
    ret = nil
    break
    elsif selindex!=index && mode!=3 && mode!=4
    if mode==2
    if index==-1
    nextparam = (selindex[1]>=0) ? 1 : 0
    elsif index>=0
    nextparam = (selindex[0]<0) ? 0 : (selindex[1]<0) ? 1 : nextparam
    end
    if index<0 || selindex[(nextparam+1)%2]!=index
    pbPlayDecisionSE
    selindex[nextparam] = index
    nextparam = (nextparam+1)%2
    end
    else
    pbPlayDecisionSE
    selindex[0] = index
    end
    pbRefreshDexSearchParam(mode,cmds,selindex,index)
    end
    end
    end
    Input.update
    # Set background image
    @sprites["searchbg"].setBitmap("Graphics/Pictures/Pokedex/bg_search")
    @sprites["searchcursor"].mode = -1
    @sprites["searchcursor"].index = mainindex
    return ret
    end

    def pbDexSearch
    oldsprites = pbFadeOutAndHide(@sprites)
    oldparams = @searchParams
    params = @searchParams.clone
    @orderCommands = []
    @orderCommands[MODENUMERICAL] = _INTL("Numerical")
    @orderCommands[MODEATOZ] = _INTL("A to Z")
    @orderCommands[MODEHEAVIEST] = _INTL("Heaviest")
    @orderCommands[MODELIGHTEST] = _INTL("Lightest")
    @orderCommands[MODETALLEST] = _INTL("Tallest")
    @orderCommands[MODESMALLEST] = _INTL("Smallest")
    @nameCommands = [_INTL("A"),_INTL("B"),_INTL("C"),_INTL("D"),_INTL("E"),
    _INTL("F"),_INTL("G"),_INTL("H"),_INTL("I"),_INTL("J"),
    _INTL("K"),_INTL("L"),_INTL("M"),_INTL("N"),_INTL("O"),
    _INTL("P"),_INTL("Q"),_INTL("R"),_INTL("S"),_INTL("T"),
    _INTL("U"),_INTL("V"),_INTL("W"),_INTL("X"),_INTL("Y"),
    _INTL("Z")]
    @typeCommands = []
    for i in 0..PBTypes.maxValue
    @typeCommands.push(i) if !PBTypes.isPseudoType?(i)
    end
    @heightCommands = [1,2,3,4,5,6,7,8,9,10,
    11,12,13,14,15,16,17,18,19,20,
    21,22,23,24,25,30,35,40,45,50,
    55,60,65,70,80,90,100]
    @weightCommands = [5,10,15,20,25,30,35,40,45,50,
    55,60,70,80,90,100,110,120,140,160,
    180,200,250,300,350,400,500,600,700,800,
    900,1000,1250,1500,2000,3000,5000]
    @colorCommands = []
    for i in 0..PBColors.maxValue
    j = PBColors.getName(i)
    @colorCommands.push(j) if j
    end
    @shapeCommands = []
    for i in 0...14; @shapeCommands.push(i); end
    @sprites["searchbg"].visible = true
    @sprites["overlay"].visible = true
    @sprites["searchcursor"].visible = true
    index = 0
    oldindex = index
    @sprites["searchcursor"].mode = -1
    @sprites["searchcursor"].index = index
    pbRefreshDexSearch(params,index)
    pbFadeInAndShow(@sprites)
    loop do
    Graphics.update
    Input.update
    pbUpdate
    if index!=oldindex
    @sprites["searchcursor"].index = index
    oldindex = index
    end
    if Input.trigger?(Input::UP)
    if index>=7; index = 4
    elsif index==5; index = 0
    elsif index>0; index -= 1
    end
    pbPlayCursorSE if index!=oldindex
    elsif Input.trigger?(Input::DOWN)
    if index==4 || index==6; index = 8
    elsif index<7; index += 1
    end
    pbPlayCursorSE if index!=oldindex
    elsif Input.trigger?(Input::LEFT)
    if index==5; index = 1
    elsif index==6; index = 3
    elsif index>7; index -= 1
    end
    pbPlayCursorSE if index!=oldindex
    elsif Input.trigger?(Input::RIGHT)
    if index==1; index = 5
    elsif index>=2 && index<=4; index = 6
    elsif index==7 || index==8; index += 1
    end
    pbPlayCursorSE if index!=oldindex
    elsif Input.trigger?(Input::A)
    index = 8
    pbPlayCursorSE if index!=oldindex
    elsif Input.trigger?(Input::B)
    pbPlayCloseMenuSE
    break
    elsif Input.trigger?(Input::C)
    pbPlayDecisionSE if index!=9
    case index
    when 0 # Choose sort order
    newparam = pbDexSearchCommands(0,[params[0]],index)
    params[0] = newparam[0] if newparam!=nil
    pbRefreshDexSearch(params,index)
    when 1 # Filter by name
    newparam = pbDexSearchCommands(1,[params[1]],index)
    params[1] = newparam[0] if newparam!=nil
    pbRefreshDexSearch(params,index)
    when 2 # Filter by type
    newparam = pbDexSearchCommands(2,[params[2],params[3]],index)
    if newparam!=nil
    params[2] = newparam[0]
    params[3] = newparam[1]
    end
    pbRefreshDexSearch(params,index)
    when 3 # Filter by height range
    newparam = pbDexSearchCommands(3,[params[4],params[5]],index)
    if newparam!=nil
    params[4] = newparam[0]
    params[5] = newparam[1]
    end
    pbRefreshDexSearch(params,index)
    when 4 # Filter by weight range
    newparam = pbDexSearchCommands(4,[params[6],params[7]],index)
    if newparam!=nil
    params[6] = newparam[0]
    params[7] = newparam[1]
    end
    pbRefreshDexSearch(params,index)
    when 5 # Filter by color filter
    newparam = pbDexSearchCommands(5,[params[8]],index)
    params[8] = newparam[0] if newparam!=nil
    pbRefreshDexSearch(params,index)
    when 6 # Filter by form
    newparam = pbDexSearchCommands(6,[params[9]],index)
    params[9] = newparam[0] if newparam!=nil
    pbRefreshDexSearch(params,index)
    when 7 # Clear filters
    for i in 0...10
    params = (i==0) ? MODENUMERICAL : -1
    end
    pbRefreshDexSearch(params,index)
    when 8 # Start search (filter)
    dexlist = pbSearchDexList(params)
    if dexlist.length==0
    pbMessage(_INTL("No matching Pokémon were found."))
    else
    @dexlist = dexlist
    @sprites["pokedex"].commands = @dexlist
    @sprites["pokedex"].index = 0
    @sprites["pokedex"].refresh
    @searchResults = true
    @searchParams = params
    break
    end
    when 9 # Cancel
    pbPlayCloseMenuSE
    break
    end
    end
    end
    pbFadeOutAndHide(@sprites)
    if @searchResults
    @sprites["background"].setBitmap("Graphics/Pictures/Pokedex/bg_listsearch")
    else
    @sprites["background"].setBitmap("Graphics/Pictures/Pokedex/bg_list")
    end
    pbRefresh
    pbFadeInAndShow(@sprites,oldsprites)
    Input.update
    return 0
    end

    def pbPokedex
    pbActivateWindow(@sprites,"pokedex") {
    loop do
    Graphics.update
    Input.update
    oldindex = @sprites["pokedex"].index
    pbUpdate
    if oldindex!=@sprites["pokedex"].index
    $PokemonGlobal.pokedexIndex[pbGetSavePositionIndex] = @sprites["pokedex"].index if !@searchResults
    pbRefresh
    end
    if Input.trigger?(Input::A)
    pbPlayDecisionSE
    @sprites["pokedex"].active = false
    pbDexSearch
    @sprites["pokedex"].active = true
    elsif Input.trigger?(Input::B)
    if @searchResults
    pbPlayCancelSE
    pbCloseSearch
    else
    pbPlayCloseMenuSE
    break
    end
    elsif Input.trigger?(Input::C)
    if $Trainer.seen[@sprites["pokedex"].species]
    pbPlayDecisionSE
    pbDexEntry(@sprites["pokedex"].index)
    end
    end
    end
    }
    end
    end



    class PokemonPokedexScreen
    def initialize(scene)
    @scene = scene
    end

    def pbStartScreen
    @scene.pbStartScene
    @scene.pbPokedex
    @scene.pbEndScene
    end
    end>
    [/CODE_]
    [/SPOILER_]
     
    Last edited:

    StCooler

    Mayst thou thy peace discover.
    9,301
    Posts
    4
    Years
    • Seen May 5, 2024
    Like this?
    Like this XD
    Spoiler:


    To solve your bug, find the line:
    Code:
            form = $Trainer.formlastseen[nationalSpecies][1] || 0
    and replace it with:
    Code:
            form = $Trainer.formlastseen[nationalSpecies][1] rescue 0
     
    19
    Posts
    2
    Years
    • Seen Aug 12, 2022
    Like this XD
    Spoiler:


    To solve your bug, find the line:
    Code:
            form = $Trainer.formlastseen[nationalSpecies][1] || 0
    and replace it with:
    Code:
            form = $Trainer.formlastseen[nationalSpecies][1] rescue 0

    Now it jumps this message

    ---------------------------
    Pokemon Essentials
    ---------------------------
    [Pokémon Essentials version 18]

    Exception: TypeError

    Message: no implicit conversion from nil to integer



    Backtrace:

    PSystem_Utilities:845:in `[]'

    PSystem_Utilities:845:in `pbGetFSpeciesFromForm'

    PScreen_PokedexMain:329:in `pbGetDexList'

    PScreen_PokedexMain:325:in `each'

    PScreen_PokedexMain:325:in `pbGetDexList'

    PScreen_PokedexMain:345:in `pbRefreshDexList'

    PScreen_PokedexMain:260:in `pbStartScene'

    PScreen_PokedexMain:1187:in `pbStartScreen'

    PScreen_PauseMenu:161:in `pbStartPokemonMenu'

    PScreen_PauseMenu:158:in `pbFadeOutIn'



    This exception was logged in
     
    19
    Posts
    2
    Years
    • Seen Aug 12, 2022
    My bad, replace:
    Code:
            form = $Trainer.formlastseen[nationalSpecies][1] rescue 0
    with
    Code:
            form = ($Trainer.formlastseen[nationalSpecies][1] || 0) rescue 0

    now it's the same of the beggining :(
    ---------------------------
    Pokemon Essentials
    ---------------------------
    [Pokémon Essentials version 18]

    Exception: TypeError

    Message: no implicit conversion from nil to integer



    Backtrace:

    PSystem_Utilities:845:in `[]'

    PSystem_Utilities:845:in `pbGetFSpeciesFromForm'

    PScreen_PokedexMain:329:in `pbGetDexList'

    PScreen_PokedexMain:325:in `each'

    PScreen_PokedexMain:325:in `pbGetDexList'

    PScreen_PokedexMain:345:in `pbRefreshDexList'

    PScreen_PokedexMain:260:in `pbStartScene'

    PScreen_PokedexMain:1187:in `pbStartScreen'

    PScreen_PauseMenu:161:in `pbStartPokemonMenu'

    PScreen_PauseMenu:158:in `pbFadeOutIn'
     

    StCooler

    Mayst thou thy peace discover.
    9,301
    Posts
    4
    Years
    • Seen May 5, 2024
    now it's the same of the beggining :(
    Ok, we're getting serious now.

    Below the line:
    Code:
            form = ($Trainer.formlastseen[nationalSpecies][1] || 0) rescue 0
    add this line:
    Code:
            raise _INTL("DEBUG: species = {1}; form = {2}", nationalSpecies, form)
    Now tell me what error shows.


    EDIT: I have another idea.
    Have you added any new Pokémon to your fangame, including new forms?
    If so, then your error might be due to the fact that you didn't restart a new game after adding those Pokémons. In short, the array that contains all Pokémons, is not resized when you create a new Pokémon, you have to restart a new game for the array to have the right size.
     
    Last edited:
    19
    Posts
    2
    Years
    • Seen Aug 12, 2022
    Ok, we're getting serious now.

    Below the line:
    Code:
            form = ($Trainer.formlastseen[nationalSpecies][1] || 0) rescue 0
    add this line:
    Code:
            raise _INTL("DEBUG: species = {1}; form = {2}", nationalSpecies, form)
    Now tell me what error shows.


    EDIT: I have another idea.
    Have you added any new Pokémon to your fangame, including new forms?
    If so, then your error might be due to the fact that you didn't restart a new game after adding those Pokémons. In short, the array that contains all Pokémons, is not resized when you create a new Pokémon, you have to restart a new game for the array to have the right size.

    Ok, imma replace the code line with that one and restart a new game
     
    19
    Posts
    2
    Years
    • Seen Aug 12, 2022
    Ok, we're getting serious now.

    Below the line:
    Code:
            form = ($Trainer.formlastseen[nationalSpecies][1] || 0) rescue 0
    add this line:
    Code:
            raise _INTL("DEBUG: species = {1}; form = {2}", nationalSpecies, form)
    Now tell me what error shows.


    EDIT: I have another idea.
    Have you added any new Pokémon to your fangame, including new forms?
    If so, then your error might be due to the fact that you didn't restart a new game after adding those Pokémons. In short, the array that contains all Pokémons, is not resized when you create a new Pokémon, you have to restart a new game for the array to have the right size.

    Now it says this

    ---------------------------
    Pokemon Essentials
    ---------------------------
    [Pokémon Essentials version 18]

    Exception: RuntimeError

    Message: DEBUG: species = 810; form = 0



    Backtrace:

    PScreen_PokedexMain:329:in `pbGetDexList'

    PScreen_PokedexMain:325:in `each'

    PScreen_PokedexMain:325:in `pbGetDexList'

    PScreen_PokedexMain:346:in `pbRefreshDexList'

    PScreen_PokedexMain:260:in `pbStartScene'

    PScreen_PokedexMain:1188:in `pbStartScreen'

    PScreen_PauseMenu:161:in `pbStartPokemonMenu'

    PScreen_PauseMenu:158:in `pbFadeOutIn'

    PScreen_PauseMenu:163:in `pbStartPokemonMenu'

    PScreen_PauseMenu:144:in `loop'



    This exception was logged in
     

    StCooler

    Mayst thou thy peace discover.
    9,301
    Posts
    4
    Years
    • Seen May 5, 2024
    Now it says this

    ---------------------------
    Pokemon Essentials
    ---------------------------
    [Pokémon Essentials version 18]

    Exception: RuntimeError

    Message: DEBUG: species = 810; form = 0

    Yeah, this is the line I had you add XD
    Remove the line:
    Code:
            raise _INTL("DEBUG: species = {1}; form = {2}", nationalSpecies, form)
    and try again with a new game ^^
     

    StCooler

    Mayst thou thy peace discover.
    9,301
    Posts
    4
    Years
    • Seen May 5, 2024
    Now its the same error from the beggining :((
    It means that the attribute formlastseen doesn't have the right size.

    Let me check this. Below the line:
    Code:
            form = ($Trainer.formlastseen[nationalSpecies][1] || 0) rescue 0

    add this line:
    Code:
            raise _INTL("DEBUG: species = {1}; form = {2}; formlastseen = {3}", 
              nationalSpecies, form, $Trainer.formlastseen.length)
     
    19
    Posts
    2
    Years
    • Seen Aug 12, 2022
    It means that the attribute formlastseen doesn't have the right size.

    Let me check this. Below the line:
    Code:
            form = ($Trainer.formlastseen[nationalSpecies][1] || 0) rescue 0

    add this line:
    Code:
            raise _INTL("DEBUG: species = {1}; form = {2}; formlastseen = {3}", 
              nationalSpecies, form, $Trainer.formlastseen.length)

    Thanks a lot :D i got to fix it, thanks to u
     
    1
    Posts
    11
    Years
    • Seen Aug 20, 2023
    It means that the attribute formlastseen doesn't have the right size.

    Let me check this. Below the line:
    Code:
            form = ($Trainer.formlastseen[nationalSpecies][1] || 0) rescue 0

    add this line:
    Code:
            raise _INTL("DEBUG: species = {1}; form = {2}; formlastseen = {3}", 
              nationalSpecies, form, $Trainer.formlastseen.length)

    Hi! I'm having the same problem, so I followed this thread to solve it, but at the end, it still shows this bug:
    Pokemon Essentials v18 Pokedex not woking


    My dex list is edited, so I have a 500 entries (the error shows formlastseen = 501 when I try it in a new savegame)

    (Sorry about the phone Pic, that's the only way that I can share this right now)
     
    Last edited:

    StCooler

    Mayst thou thy peace discover.
    9,301
    Posts
    4
    Years
    • Seen May 5, 2024
    Hi! I'm having the same problem, so I followed this thread to solve it, but at the end, it still shows this bug:
    Pokemon Essentials v18 Pokedex not woking


    My dex list is edited, so I have a 500 entries (the error shows formlastseen = 501 when I try it in a new savegame)

    (Sorry about the phone Pic, that's the only way that I can share this right now)

    Actually this bug you're showing is the line I have added. It was meant to display some information on the Pokédex, because apparently, there was some errors in it.
    If you remove he line:
    Code:
            raise _INTL("DEBUG: species = {1}; form = {2}; formlastseen = {3}", 
              nationalSpecies, form, $Trainer.formlastseen.length)
    do you still have this error?
     
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