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[Scripting Question] Pokemon Essentials Z Moves

Soccersam

Hilbert is Badass
  • 179
    Posts
    7
    Years
    • Seen Feb 26, 2024
    So I got Amethyst's Z Move Addon Pack for my Essentials game. It was said that in the scripts we have to change the MEGARING to the ZRING, which I did, before adding a ZRING in my items.txt, icons and all.


    Then I got to playtesting, gave my Pikachu a Pikanium Z, gave myself a Z Ring, and went to battle. When the battle started, there was the usual Z icon on top; I pressed Z and then I had to select a move (Volt Tackle is the one for Pikanium Z). But when I did, it just told me this-


    this move isn't compatible with !


    You read that right. There is nothing after that with and before that exclamation mark. The same went for Electrium Z and Pikashunium Z, no matter what I did, whether I used it on Pikachu, gave it to Pikachu, or whatnot. I got the same result over and over again.


    Can anyone help me?:confused:
     
  • 19
    Posts
    5
    Years
    • Seen Nov 21, 2019
    Basically Z-moves evolves a move into a more powerful move. Maybe your Pikachu has no Electric type move or the move required to use Pikanium Z. Try using Normalium Z on it!
     

    Soccersam

    Hilbert is Badass
  • 179
    Posts
    7
    Years
    • Seen Feb 26, 2024
    Basically Z-moves evolves a move into a more powerful move. Maybe your Pikachu has no Electric type move or the move required to use Pikanium Z. Try using Normalium Z on it!

    Okay, so I did as you said, and it does work, but what confuses me is that when I had an Electrium Z with Pikachu, it did know how to use electric moves- Thundershock and Electro Ball (through debug), but it still didn't work.

    Also, after I use every move in a battle, I get this error, and then my game resumes as usual. This happens after I use a move, any move, not just my Z Move.


    ---------------------------
    Pokemon Essentials
    ---------------------------
    Exception: NoMethodError

    Message: undefined method `fullname' for nil:NilClass

    PokeBattle_Battle:1854:in `pbUseZMove'

    PokeBattle_Battler:3905:in `pbProcessTurn'

    PokeBattle_Battle:2984:in `pbAttackPhase'

    PokeBattle_Battle:2981:in `each'

    PokeBattle_Battle:2981:in `pbAttackPhase'

    PokeBattle_Battle:2969:in `times'

    PokeBattle_Battle:2969:in `pbAttackPhase'

    PokeBattle_Battle:2661:in `pbStartBattleCore'

    PokeBattle_Battle:2660:in `logonerr'

    PokeBattle_Battle:2660:in `pbStartBattleCore'



    This exception was logged in

    C:\Users\wickedsoham\Saved Games/Pokemon Essentials/errorlog.txt.

    Press Ctrl+C to copy this message to the clipboard.
    ---------------------------
    OK
    ---------------------------



    Any ideas?
     

    Soccersam

    Hilbert is Badass
  • 179
    Posts
    7
    Years
    • Seen Feb 26, 2024
    Okay, I've sort of managed to narrow down the problem. It doesn't matter if I have a Waterium Z or Electrium Z, the game keeps acting as if I have a Normalium Z.
    If I have a WateriumZ in my bag, I can't use any water-type Z moves, but I can use normal-type Z moves. Does anyone have any idea why this is happening? Do I need to change something in the scripts?
     
  • 19
    Posts
    5
    Years
    • Seen Nov 21, 2019
    Okay, I've sort of managed to narrow down the problem. It doesn't matter if I have a Waterium Z or Electrium Z, the game keeps acting as if I have a Normalium Z.
    If I have a WateriumZ in my bag, I can't use any water-type Z moves, but I can use normal-type Z moves. Does anyone have any idea why this is happening? Do I need to change something in the scripts?

    didn't used Z-moves or added them in Essentials so no idea for it!
     
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