Spira
Programmer for Pokemon Eternity
- 131
- Posts
- 14
- Years
- Seen Mar 4, 2023
Pokemon Eternity is an online game tailored for a Pokemon experience that melds the handheld game and the anime into a new experience.
Explore the new region of Eiena with your persona and build your own team of Pokemon to battle against real players, trainers, and gym leaders!
Overview
Hello all, this is our game called Pokemon Eternity, it has been in and out of development for a while and are now ready for testers and grow our community before we push forward into the next phases of development. We have released our alpha stage and am inviting anyone interested to come try it out to participate in growing this game into something great. Give us your feedback and let us know what you think. This project was developed with Python and OpenGL and is available for Windows. (It may come to Linux or Mac if there is enough of a demand in the future.)
The current alpha has gameplay is up to the first gym.
Unique Features
* Real time battles in the overworld.
* 8 directions of pixel movement.
* Extensive character customization with up to 3 body types and over 30 types of hairstyles.
* Control your Pokemon as well as your Trainer directly.
* Have all of your Pokemon follow you or have them hang around to show them off
* Larger maps to give the world a larger feel.
* Up to 6 skills per Pokemon
* Always online
* Timed weather system
* Built in patcher for easy updates
Our Discord can be found at: https://discord.gg/GftE3zb
Latest update: 0.1.13!
New Features:
* Added roaming spawns so it feels more like a world alive with Pokemon as well as gameplay fun.
- On outdoor maps, the server will spawn Wild Pokemon. If you stray too close into their field of vision, you will be forced into a battle. If you are close to a Pokemon that has aggro radius, you will have an eye icon above your trainer's head to let you know how close you are to getting into a battle. The more it's open the higher the chance to get caught.
Example of Pokemon wandering about (with repel on)
* Added a few rare boss spawns, they have much more health, and stats. They are denoted by a Pokemon Skull icon above their head. You may need some friends or a well leveled team to defeat them! They also carry drop rewards for testing.
- Boss spawns are different in that anyone can join in on the battle, and you do not need to be in a party. If you participate and kill them, whoever participated and is alive at the end gets rewards. This may change to a damaged based solution in the future, but let us know what you think. Boss spawns also are not capturable.
Here is an example of 2 vs boss.
* Added Party vs Party battles, once you are in a party you will be able to select the 'Party vs Party' checkbox in the challenge window.
- There are currently some restrictions to this: All players must be nearby, party counts must be equal, and all players involved must accept the challenge rules. All other rules apply.
* Added support for weather spawns. You may encounter additional water types when it's raining out. This will allow more customization in the future as well.
* Clock/Weather Window should now always start top right in instances when you login with a party or timer.
* Fixed bug where your player would become locked if you tried to release in a maximum Pokemon restricted battle.
* Fixed issue where you may get multiple win messages on a duel win.
* You will now be removed from a duel battle automatically if you recall a Pokemon and have hit the maximum number of Pokemon allowed. (If you can no longer participate in battle)
* Fixed crash related to being warped on all your Pokemon dying.
* Fixed crash related to logging out with a Poisoned Pokemon.
* If you logout with a poisoned Pokemon, it will now be force fainted.
* Added a timeout to a challenge request (25 seconds). Where it will be automatically declined incase the player is AFK.
* Fixed issue with revive not syncing to other clients properly.
* Friendly fire removed for some battles.
* If your Pokemon takes damage in battle, it will be able to receive experience, just divided up between attackers and attacked. This should help those Pokemon that do not have attacks by default (Metapod).
* HP bar when taking damage is now updated for all players in the surrounding area instead of just those in battle.
* Now you cannot leave the starting house until you have accepted the main quest line.... -.-
* Fixed movement bug with Discharge.
* Fixed Nightshade not having a proper effect
Media
How to Play/Download
Spoiler:
Join our Discord for the download link to the latest alpha client in the #announcement section. Once you have downloaded it, you can create an account within the client itself and login to begin playing.
We also have a game guide with a small overview on the differences, changes, and controls. But the best thing is to just hop in and give it a try.
We also have a game guide with a small overview on the differences, changes, and controls. But the best thing is to just hop in and give it a try.
Credits
Spoiler:
Spira - Programming
LlamaMou - Sprites and testing
audino - Pokemon Mystery Dungeon rips (sprites, audio, framedata)
PlutoManiacx - Sprites, Logo, Maps
Damaris - Music
Svenx - Testing
BlazingAnubis - Sprites
Nina - Sprites
TulipKitten - World map
Caren - Sprites
Kami - Initial project creator/programmer
gaolivier - sprites
kyledove - Public sprites
chaoticcherrycake - Public sprites
FL - Loading screen/web services
LlamaMou - Sprites and testing
audino - Pokemon Mystery Dungeon rips (sprites, audio, framedata)
PlutoManiacx - Sprites, Logo, Maps
Damaris - Music
Svenx - Testing
BlazingAnubis - Sprites
Nina - Sprites
TulipKitten - World map
Caren - Sprites
Kami - Initial project creator/programmer
gaolivier - sprites
kyledove - Public sprites
chaoticcherrycake - Public sprites
FL - Loading screen/web services
Last edited: