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FireRed hack: Pokemon Financial Stability (COMPLETE)

  • 84
    Posts
    4
    Years
    • Seen Apr 21, 2025

    Pokémon Financial Stability: A Challenging New Chapter in Kanto


    Welcome to Pokémon Financial Stability, an exciting and challenging new ROM hack of Pokémon FireRed. After some experience creating ROM hacks, we're back with a revamped adventure set in a world where time has passed and the iconic Gym Leaders of Kanto have chosen a new generation of leaders to take their place.

    In this game, the Pokémon world has evolved: new moves have been discovered, Pokémon have grown stronger, and the training system has been updated. Will you have what it takes to rise through these changes and become the champion in this enhanced version of Kanto?

    Download: Link
    Documents: Link

    Features
    • Experience & EV Mechanics: Pokémon do not gain experience or EVs during battle, making strategic planning crucial.
    • Accessible Rare Candies: Available at almost every market to help level your team.
    • New Gym Leaders: Battle both Kanto and Hoenn Gym Leaders, each bringing their unique strategies to the table.
    • Enhanced Gym Challenges: Face Gym Leaders at their peak strength on Victory Road.
    • Updated Pokémon Mechanics: Types and abilities have been refined, with adjustments to learnsets, stats, and evolution requirements.
    • New and Rebalanced Moves: Enjoy fresh strategies with newly introduced and rebalanced moves.
    • Complete Regional Pokémon Roster: All Pokémon from Generations 1, 2, and 3 are available in the wild.
    • Rival Teams: Your rival's team will evolve based on your starter choice, providing a dynamic challenge.
    • Multiple Starters: Choose from all nine starters across the first three generations.
    • Improved Level Design: Navigate through redesigned maps and face challenging gauntlets.
    • Competitively Trained Opponents: Boss Pokémon will feature EV training for tougher battles.
    • National Dex: Available from the start for comprehensive Pokémon tracking.
    • Calculated Economy: The in-game money is carefully balanced, with players needing to find Hidden Nuggets, especially early on. These items are either marked for visibility or located in the same places as other hidden items from the original game.
    • No Forced Level Caps: Play at your own pace without imposed level restrictions.
    • Quality of Life Improvements: Enjoy various QoL changes that enhance gameplay without compromising challenge.

    [PokeCommunity.com] Pokemon Financial Stability (COMPLETE)

    A Game for Nuzlockers and Casual Gamers Alike

    Pokémon Financial Stability is mainly designed to challenge Nuzlockers and challenge runners with limited resources, meticulous team management, and a necessity for careful planning. While casual players can enjoy the journey at their own pace (with some limitations), those seeking a more intense experience will find specific challenges, such as gauntlets that push their limits.

    This (almost) inclusive ROM hack caters to various playstyles, ensuring everyone can enjoy a fun yet challenging experience.

    Join our Discord for updates, news, and discussions about all our ROM hacks.


    Special Thanks
    A huge thank you to our dedicated beta testers:

    • Andrea
    • Mattia
    • BarronPlays
    • HeiYu
    • Alex N
    • Dynethor
    • Juliano
    • GTYankee
    • rhino2199
    • E Man
    • Lil'E
    ...and everyone else who contributed anonymously.

    Most importantly: HAVE FUN!
     
    I am using my boy and the download says IPS? How do I get it to work?
     
    Also, what quality of life additions/improvements are there?
    Auto run is not even ON.
    Just wondering really...

    Great work, but some things....
     
    Also, what quality of life additions/improvements are there?
    Auto run is not even ON.
    Just wondering really...

    Great work, but some things....
    the two main that helps player are:
    1) when you need to learn a new move, the cursor starts on the new move and not on the first move; this prevents players from mistakingly deleting moves while spamming A since you can only level up with candies
    2) you can see on screen, with different colors, the effects of natures (you don't have to memorize them and new player can just know what they do with a simple look)

    than there are other minor changes but i believe those 2 are the one that directly impact the gameplay itself
     
    the two main that helps player are:
    1) when you need to learn a new move, the cursor starts on the new move and not on the first move; this prevents players from mistakingly deleting moves while spamming A since you can only level up with candies
    2) you can see on screen, with different colors, the effects of natures (you don't have to memorize them and new player can just know what they do with a simple look)

    than there are other minor changes but i believe those 2 are the one that directly impact the gameplay itself
    You should have added the option to use multiple candies at once. It's a huge pain to lvl up a Pokemon and you don't want it to evolve, because of some moves.... and you have to go through all the animation and cancel option all over again.
    That's not really well thought! And that's what actually is a quality of life feature! The others are meh

    Just my 2 cents
     
    You should have added the option to use multiple candies at once. It's a huge pain to lvl up a Pokemon and you don't want it to evolve, because of some moves.... and you have to go through all the animation and cancel option all over again.
    That's not really well thought! And that's what actually is a quality of life feature! The others are meh

    Just my 2 cents
    Everstone
     
    Everstone
    it still doesn't combat the fact of using 1 candy instead of multiple ones at time....
    I believe it's your first hack and that's fine and all. But we need to be able to accept criticism instead of coming up with answers playing on the defensive.
    A mature person would take this and either apply to the next hack they do, or add them to a future update on the game....
    But hey, just my 2 cents 🤦‍♂️
     
    it still doesn't combat the fact of using 1 candy instead of multiple ones at time....
    I believe it's your first hack and that's fine and all. But we need to be able to accept criticism instead of coming up with answers playing on the defensive.
    A mature person would take this and either apply to the next hack they do, or add them to a future update on the game....
    But hey, just my 2 cents 🤦‍♂️
    it was just an answer
    this is my 3rd hack btw and i'm not a coder

    i know how to game design and i'm good at balancing numbers but i know NOTHING about coding; i couldn't even do the "multiple candies" even if i tried
    everything that required to "code" something different took weeks, even if it was very simple (IE: the despawning of pokeballs in the Gift House...that took me 3 weeks to do)

    i'm thankful for all criticism and i'm sorry if my answer sounded rude, that wasn't my intention
    i was simply saying what was the solution to the issue you brought up

    again, i'm sorry if it sounded rude
     
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