• Our software update is now concluded. You will need to reset your password to log in. In order to do this, you will have to click "Log in" in the top right corner and then "Forgot your password?".
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.

pokemon firered decompiled structure

  • 6
    Posts
    3
    Years
    Hey guys

    I got pokemon firered decompiled project from github .

    My objective : adding the following functionnalities:
    • nuzlocke principle
      • one catchable pokemon per zone
      • pv max reduced to 0 when pokemon is dead
    • infinite ct using
    • level balancing

    My needs are the file/function name that i need to edit for :
    • team's pokemon stat editing
    • pokemon catching
    • item using
    • level setting when spawning foe's pokemon

    If you think that I missed something important or you have a good link to start decompiled way of hacking, dont hesitate to throw them on me XD I'm open to all critics.

    PS : I already have a good experience in C programming.

    Thank you
     
    Back
    Top