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pokemon firered decompiled structure

  • 6
    Posts
    4
    Years
    Hey guys

    I got pokemon firered decompiled project from github .

    My objective : adding the following functionnalities:
    • nuzlocke principle
      • one catchable pokemon per zone
      • pv max reduced to 0 when pokemon is dead
    • infinite ct using
    • level balancing

    My needs are the file/function name that i need to edit for :
    • team's pokemon stat editing
    • pokemon catching
    • item using
    • level setting when spawning foe's pokemon

    If you think that I missed something important or you have a good link to start decompiled way of hacking, dont hesitate to throw them on me XD I'm open to all critics.

    PS : I already have a good experience in C programming.

    Thank you
     
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