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[Script] Pokemon FireRed - How to edit catch rate of pokeballs

10
Posts
5
Years
    • he/him
    • Seen Oct 31, 2023
    Hey all, I'm trying to make an optional patch for my ROM hack where the catch rate of safari balls is 100%. I figured I'd just go into HMA and make the safari ball share the master ball's effect, but it's not looking so straightforward. Rather than each pokeball having their own effect and catch rate, it seems all pokeballs use the same script at <0A1E1D>. I can't read this kind of script. Can someone help explain it to me so I can edit it?
     
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