Pokemon Game Ideas #1

UltimateFrosty08

THE DAB MAN
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    Here is a Idea for a Pokemon Game (Disclaimer: This is a Fan made Idea)

    Name: IDK well come up with it during the Discussion

    Gen: IDK if the Pokemon Company likes the Idea probably next gen

    Regions: I think we should go big and make you able to go into any region

    Starters: Depends on which region you decide to start in yup theirs a choice

    More info to come Soon
     
    Pokémon X & Y as well as ORAS all feel too "linear". I get that Pokémon isn't exactly known for being particularly immersive, however I think a game with larger routes, a more complex story as well as side-stories (kinda like Skyrim - there are SO many different storylines you can play through, giving the game a lot of replayability). I feel that they have recently started to experiment with this, as shown by the Looker stuff & the Delta episode. It is very possible to code a branching storyline, and I don't mind having to wait longer for a game that will ultimately, be more enjoyable. I've got no complaints with the designs, at the end of the day this franchise is aimed at children, who tend to pick things that look cooler.

    The maps of the Gen VI games seem very..closed. I feel very bound to the paths outlined by the maps, when in previous games the maps felt very open. I understand that Game Freak were new to mapping things in 3D, so I understand their reluctance to go full on crazy with the maps. Now that the 3DS is no longer something new, Game Freak should be free to spend more time on improving the maps.

    Personally, I'd love a game that has a team without a cliché anime-style leader. By that I mean a leader that doesn't stick out like a ****ing sore thumb at the start of the series (looking at you Lysandre). The writing hints at the 'plot twist' throughout the game, making the twist less of a twist but more of a sweet relief; the player is finally free of listening to grunts going "OH I WONDER WHO THE LEADER OF TEAM X IS, LET ME LOOK AT MY LYSANDRE LABS WATCH". You feel me?

    An evil team with a logical motivation would also make sense - none of the teams other than Team Rocket had a logical explanation for their actions. Rocket was a criminal organisation with a realistic ambition. I really liked the mafia style team. But grown men and women walking around in red outfits, doing stupid poses and screaming "PLASMAAAAA" for no reason just makes me giggle - it subtracts from the gameplay in my opinion. The backstories of the leaders of the evil teams have only recently started to be explored.

    I think a game should unify compelling criminal organisations, protagonists (and his/her friends) that not only have the option to look like normal people, but have personalities that are so stuck to the stereotypical personalities of story characters. For example, the quiet bookworm, the loud and exuberant one, or the one who has about as much of a personality as a sock *cough* Serena. The past of the protagonists and the key people in the games should be explored more, and play more of a part in the story. The player is always somebody who's moved from far away, and in the case of X & Y the protagonist's mother's past is hinted at endlessly - and it becomes painful to hear about that Rhyhorn racer again and again and again.

    But maybe it's just me.
     
    Personally for me if Game Freak adds a region for us to revisit, it's better if we got a lot to do as what we did in for the first region, instead of Pokemon G/S/C's watered-down version of Kanto (although on paper 2 regions in one game is very impressive though).

    Also, maybe it's me, but it would be interesting if the plot tries a different approach compared with "Antagonist team members try to take advantage of a Legendary Pokemon to rule the world" trope or at least try a good variety of it.
     
    I did want to try and make a couple of fangames before I realized how much work it was :D .

    One of the things that inspired me was a book by Russian author Boris Akunin, called "Yin and Yang", which was basically a play in two versions: a White version, which was realistic, and a Black version which had some supernatural elements and a darker tone (FYI, this book was released way before Gen 5 ;) ) . It made me realize the story-telling potential of having two versions :) .

    So I started thinking about what kind of story I could come up with for a Pokémon game. So, here, Pokémon Day and Night (bad names, I know) . Here's more or less the plot (in the Spoiler tag, because it would take too much place otherwise) . By the way, I wanted to make it all Fakemon instead of the official Pokémon, but for the sake of describing the plot, I'll just use official Pokémon names (when I mention a real Pokémon, it's supposed to be a Fakémon that shares traits with the official one) .
    Spoiler:


    I also thought of a storyline of a possible sequel. Maybe a story about the evil Team being a group of hackers who managed to break the encryption of Bill's network. In one version, they would alter the data to make the Pokémon obey them instead of the original trainers; in another they would outright delete the data of any promising trainer (yeah, that might be a little too dark) .

    Another idea I had was a Black2/White2-esque sequel to Red and Blue. I even made an outline and everything, I have it in a Google Doc. I might put it here if someone's interested, I'll just have to rewrite parts of it first.
     
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