Remember back when a game didn't need to have good graphics to be fun? Remember back when we judged games based on quality and not aesthetics? I certainly do, and I want to bring back those feelings to long time fans of the Pokemon franchise.
If you ask a Pokemon fan from the 1990's what his or her favorite Pokemon game is, there's a very good chance the answer will be Pokemon Gold and Silver. Heck, Gold and Silver are my favorites as well. They were much more advanced than Red and Blue, and not quite as complicated as Ruby and Sapphire. Gold and Silver were the games that made the Gameboy Color shine as it did, and the expanded number of Pokemon made game play a great deal more fun.
So what if we could recapture that memory without feeling as though we're trying to live in the past? That's where we take a step forward. Essentially, what I'm doing here is creating a Java game engine that mimics Gold and Silver's game play as best as I can. The beauty of it? This is NOT a rom hack. What does this mean? This means that we are not restricted by rom space and limitations. I'm compiling an astonishing list of things that I plan to include to bring the game play up to today's standards, while at the same time give the player a feeling of fondness.
And remember, this is NOT a rom hack. Here are some images to give you some ideas of what to expect.
A few things I plan on icluding are all four main series regions in their entirety, all 493 current Pokemon, fifth generation Pokemon (let's face it, I'll probably still be working on this long after Black and White are released), user submitted fakemon, a variety of player characters to choose from, unique 16x16 menu sprites for all Pokemon, and other unique tidbits that I'll reveal after I've added them.
Since this will be a tremendous project, there's no way I can do this all by myself. As of now, there are a few things I'd like to get some help with. First and foremost, I need you guys to help me create GSC-styled battle sprites (back and front) for every Pokemon after Celebi. All artists will recieve full credit, of course. As more resources become necessary, I will keep you updated. As of now, I am not taking fakemon requests.
So what do you say? Anyone willing to help me out?
https://project-rbydex.deviantart.com/
https://www.youtube.com/user/doctorcripz
If you ask a Pokemon fan from the 1990's what his or her favorite Pokemon game is, there's a very good chance the answer will be Pokemon Gold and Silver. Heck, Gold and Silver are my favorites as well. They were much more advanced than Red and Blue, and not quite as complicated as Ruby and Sapphire. Gold and Silver were the games that made the Gameboy Color shine as it did, and the expanded number of Pokemon made game play a great deal more fun.
So what if we could recapture that memory without feeling as though we're trying to live in the past? That's where we take a step forward. Essentially, what I'm doing here is creating a Java game engine that mimics Gold and Silver's game play as best as I can. The beauty of it? This is NOT a rom hack. What does this mean? This means that we are not restricted by rom space and limitations. I'm compiling an astonishing list of things that I plan to include to bring the game play up to today's standards, while at the same time give the player a feeling of fondness.
And remember, this is NOT a rom hack. Here are some images to give you some ideas of what to expect.
Spoiler:
![[PokeCommunity.com] Pokemon GSC Java Engine [PokeCommunity.com] Pokemon GSC Java Engine](https://i45.photobucket.com/albums/f72/ibz10g/GSmapJava.png)
Spoiler:
![[PokeCommunity.com] Pokemon GSC Java Engine [PokeCommunity.com] Pokemon GSC Java Engine](https://i45.photobucket.com/albums/f72/ibz10g/HAWS.png)
Spoiler:
![[PokeCommunity.com] Pokemon GSC Java Engine [PokeCommunity.com] Pokemon GSC Java Engine](https://i45.photobucket.com/albums/f72/ibz10g/Sign_by_Project_RBYDex.png)
Spoiler:
![[PokeCommunity.com] Pokemon GSC Java Engine [PokeCommunity.com] Pokemon GSC Java Engine](https://i45.photobucket.com/albums/f72/ibz10g/ows.png)
A few things I plan on icluding are all four main series regions in their entirety, all 493 current Pokemon, fifth generation Pokemon (let's face it, I'll probably still be working on this long after Black and White are released), user submitted fakemon, a variety of player characters to choose from, unique 16x16 menu sprites for all Pokemon, and other unique tidbits that I'll reveal after I've added them.
Since this will be a tremendous project, there's no way I can do this all by myself. As of now, there are a few things I'd like to get some help with. First and foremost, I need you guys to help me create GSC-styled battle sprites (back and front) for every Pokemon after Celebi. All artists will recieve full credit, of course. As more resources become necessary, I will keep you updated. As of now, I am not taking fakemon requests.
So what do you say? Anyone willing to help me out?
https://project-rbydex.deviantart.com/
https://www.youtube.com/user/doctorcripz