Sorry for the double post, but I've tested the maps and here's a list of the found glitches.
*=Applies only to AMIPS, not game itself
-*Route 2 has Pokemon [fixed]
-Route 17's rugged rocks diseappear when you speed up the ROM and run out of sight of the rocks, then back in quickly, allowing you into the cave [cave is not meant to go anywhere and I don't use speed thingy and suggests other don't either]
-Cave entrance leads to weird place, which itself leads into the middle of a tree in route 17. There is no way to get back out once you go in the cave. [see above]
-Route 5's Connections are strange. The right one doesn't lead anywhere. [not supposed to lead anywhere that is the end of the alpha sorry]
-*NPCs in Sacred Town Pc and Mart [fixed]
-PC and Mart warps in Sacred Town lead into odd places - Playable, but strange. [fixed]
Hope this helped! With the Route 5 connection glitch you were only able to travel to the end of Route 5, but here's my feedback so far -
-I suggest re-mapping route 1 - too many boxy edges and a weird cliff formation [awww i like that route lol]
-Try to make things less squary next time you map something, odd shaped make for better maps. Things in real life aren't usually square shaped.
-In route 2, 3, and 4, you can get to sacred town without going through a single patch of grass. Try to make the player suffer a little :) [route 2 and 4 is going to have trainers and it isn't possible to go all the way through route 3 without any grass]
-In the AMIPS, remove any Rugged rocks or cuttable trees, surfable water (turn the 4 into a 0 in Movement perm.) ect. They restrict the player's navigation of the world. [the trees and rocks will stay as they are supposed to stop the players and as for the water I don't think ill make that passable lol]
Thats all for now. When you fix the glitches so I can get father, I will report with more.