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Pokemon Introduction, using RMXP/PESK

  • 46
    Posts
    12
    Years
    Explaining my issue
    Hello, I very recently began developing my own fan game on RMXP, I am up to my first badge, have quite a few routes done, and have a general grasp on the initial phases of starting a fan game. But, I have run into what will become a major issue.

    I am able to start my game via RMXP, using the test mode, or even launching my game via the Game.Exe in my projects file folder. However, when I start it I am in the "Test Map 2" area, and previously when I attempted to change this my character would come in without an sprite at all, and that cannot happen.
    Where I need help
    I have come across the actual scripted event for the introduction to the game and this is where I hit my brick wall. Where within either the RMXP files, or where would I insert my own files, to build a full game introduction using this event?

    I even have the ability to gain a starter and progress into the journey, as far as getting your first badge. I literally am jut stuck on being to have the player chose their character's name and sex. Along with giving the actual back story to your character, before just throwing you into a random house. Where you'll hear about a goal, which you have no knowledge of.

    Also, within the introduction where is the script for the "rival" to be named or appear, this is not as major and I can fiddle with this my self...But, I am not planning on having a rival at all in the game, so having this on lock would be quite nice.

    I do not have screenshots of the issue, but I can get some if truly necessary. I can also post the scripted event which I found, if it is at all relevant. Thank you for your time, and I hope someone can help.
     
    Essentials contains a decent example of an intro (the Professor's lecture), so you should first refer to that. The wiki contains useful information.

    Basically, the "Player's Starting Position" should be in the Intro map, and that map should contain a single event which is set to Autorun, and which does the whole intro. At the end of that event is a Transfer Player command, which should point at the player's bedroom (or wherever they should begin).
     
    Alright, so I have now found the Images, and the specific lines of Script which are "necessary" for the introduction to take place, but this event is not auto-running.

    Is there a function somewhere, or a specific script I need to insert in order to make this occur? Because it has those simple lines, and then the full in depth Introduction event, the player is even set to spawn on the Intro Map, if that effects anything.

    If I am not being precise enough on my issue let me know, I can screen shot the screens if necessary, things of that variety. Just let me know.
     
    Wow I am off my game today. You can delete this thread if you wanted >,>;
    /ragequit
     
    Wow I am off my game today. You can delete this thread if you wanted >,>;
    /ragequit
    if you use the newest essentials version this could be your problem...

    Maruno said:
    There are two events in the Intro map - the one in the top left is the Oak's lecture intro, and the one in the bottom left is the "quick start" one I created for my convenience. I accidentally didn't switch them back this time.

    Make the Oak's lecture event Autorun, and the "quick start" lecture Action Button.
    thats the reason why you dont see the oak intro scene...
    if you fix it like maruno explained i am sure your problem will be solved...
    if you still dont know what to do i could expain you step by step... ;)
     
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