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.:Pokemon Kusarno Journeys:.

2,217
Posts
17
Years
    • Seen Nov 10, 2007
    Darkdiaruga's assistant talking:

    Hello,

    Im Darkdiaruga (the creator of the game)'s assistant. I will now inform you of the game called '' Pokemon Kusarno Journeys ''.

    *Information*

    Pokemon Kusarno Journeys is a game that is in progress. We are making two version of it. A D/P style and a Fr/Lg styke.

    *Program used*

    RPG Maker

    *The Story*

    You start off in Taskool Town. Well really you start off in Littleroot Town. You're getting ready to move so you walk around Littleroot & say goodbye to every one. You try to go to Route 101 but a truck has spilled rocks all over the road so you can't. After talking to everyone you hop inside a truck & it drives onto a ship (you may or may not get to see this). You have a sleep in the truck & are awoken by your mum. You have arrive in Taskool Town. You go upstairs to your room to see if everything is there, you set your clock and leave. You then go to the Prof's Lab (Prof Maple) but he is not there. You search around town & then notice a bit of paper on the road. It'sat the edge of Route & it has the Prof's name on it so you assume he went that way. Luckily you get given a repel by a stranger & you go after the Prof. It turns out he is at the Taskool Lighthouse...

    *New Features*

    Explore the new region - Kusarno ( http://img125.imageshack.us/img125/1189/kusarnome8.png )
    Get ready to see new pokemon!
    New evil team!
    New trainers including gym leaders!
    Some new TMs & HMs!

    *Maps* That are create by me! Vavavant*

    http://i68.photobucket.com/albums/i6/vavavant/RocksawnTown.png
    http://i68.photobucket.com/albums/i6/vavavant/RouteB.png (two maps)
    http://i68.photobucket.com/albums/i6/vavavant/RouteforDP.png
    http://i68.photobucket.com/albums/i6/vavavant/RouteC.png
    http://i68.photobucket.com/albums/i6/vavavant/Cayonroute.png
    http://i68.photobucket.com/albums/i6/vavavant/Canderliacity.png
    http://i68.photobucket.com/albums/i6/vavavant/BlossTown.png
    http://i68.photobucket.com/albums/i6/vavavant/RouteD.png
    http://i68.photobucket.com/albums/i6/vavavant/GrassCity.png
    http://i68.photobucket.com/albums/i6/vavavant/RocksawnTownREMAKE.png

    *Screenshots*

    http://i68.photobucket.com/albums/i6/vavavant/Screens.png

    We hope that you will enjoy this new game!

    Vavavant (Darkdiaruga's assistant)
     

    spike6958

    TCG Collector
    1,197
    Posts
    18
    Years
    • Age 35
    • UK
    • Seen Apr 30, 2021
    this seems ok but i have my doubts since your last game's screenshot's where fake
    also i think it's a bad idea makein two versions not many people ever finish one game but to try and make to at the same time i think you should just carry on with the fr/lg version as the graphics are much better
     
    Last edited:

    Orophin

    Gamer
    137
    Posts
    17
    Years
  • Just a question. Why doesn't the guy who's actually making the game post stuff himself.
     
    2,217
    Posts
    17
    Years
    • Seen Nov 10, 2007
    The guy who's actually making the game do not post stuff himself because he is on vacations and don't know that site.

    Vav
     
    2,217
    Posts
    17
    Years
    • Seen Nov 10, 2007
    But now, as I said, he is on vacations. So that means that he don't go on MSN. And I may email him about this.

    Vavavant
     

    The Dash

    Hurr.
    1,859
    Posts
    18
    Years
  • Y'know this is the first time I've seen the D/P sprites used without looking really ugly.. Something I have to say though is don't blend 3rd gen sprites and 4th gen sprites.. They just.. Don't go together y'know?
    As for the story the beginning feels a bit too much like R/S/E, however I'll just have to wait and see the rest xD.
    Keep it up Vava.
     

    Vampire://Krimm

    → clocks everywhere →
    703
    Posts
    17
    Years
  • >_> Vavavant, as I see. First of all:

    Karsuno, the Region, is WAY to large. Enjoy coding a game for the rest of your lives, unless every route is extremely small
     
    2,217
    Posts
    17
    Years
    • Seen Nov 10, 2007
    >_> Vavavant, as I see. First of all:

    Karsuno, the Region, is WAY to large. Enjoy coding a game for the rest of your lives, unless every route is extremely small

    Oh Kamon, please, I am not coding this. I am mapping.
     

    Vampire://Krimm

    → clocks everywhere →
    703
    Posts
    17
    Years
  • Yes, I know. Your project is Dark Moon, which I'm watching, and its turning out well.

    Though I do know, I'm simply saying that it will be h**l mapping this XD Good luck, if at all, though you guys should wait for more Official D/P Graphics =P
     
    2,217
    Posts
    17
    Years
    • Seen Nov 10, 2007
    Yes, I know. Your project is Dark Moon, which I'm watching, and its turning out well.

    Though I do know, I'm simply saying that it will be h**l mapping this XD Good luck, if at all, though you guys should wait for more Official D/P Graphics =P

    ^_^ I know that you are watching Dark Moon. Well we are waiting for more graphics as you said. Im taking a break until a truckload of new tiles/graphics comes.

    Vav
     
    2,217
    Posts
    17
    Years
    • Seen Nov 10, 2007
    I have plenty of tiles from the Official Pokemon D/P Jp Site. But I don't know what to map.
     
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