Pokemon Liquid

How d oyou think I'm progressing on this game?


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Thanks for the Happy Birthday.
Well, last week one of my teachers loaded me with tons of homework, but we don't have any this week so I hope to get progress done on the CBS.
 
Im new to this site and this game looks crazy! I never knew that someone could make their own pokemon game. Anyway call me a newb, i dont care, but i want to play the demo and my computer wont help me with any of the links. So anyway, I would like someone to help me with the links. Sry for the repitition, but it would be really nice to play the demo to such a cool looking game
 
Okay, so I have nothing better to do today so I'm going to try to finish the Route 4 battle system. I know it may seem like it's taken me a long time to finish this one batlle, but one I haven't been able to work on this the past week, and two once I get done with this event, all I'll have to do is copy it, change the coding, and input the pokemon stats in the common events. So really, I'm close to having a semi-close battle system done, semi because items don' work yet, cause they're so easy to code, I haven't even touched 'em yet.
 
Cool. Think you might release the beta once Route 4 is done?

Also, did you like the idea in my PM?

Well, I think I'm going to release the beta after I get the whole Route four done. There are like four trainer battles, and I'm gonna have to do the gym battle, just a little bit. Plus, I have to make an area that you can train before you battle the gym leader, cause there's no way yuo can beat him with the level 5 stats. Then I'll probably release a beta.

And yes, I liked that idea, and it's really a lot like I was thinking, except for the professor.
 
Yah, I think for the whole leveling up thing, I'll have like a little pokemon reserve on route 1 so you still have to catch the pokemon from the DNP, but you can train and see new pokemon on route 1, but not catch.

Oh, and I'm trying to fix the intro, with the actual characters that are in the game instead of the FR/LG ones, and also fixing the picture coordinates.
 
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