Hey guys, sorry I haven't posted in a week, but I've been busy. It's spring break for me this week, and I've worked on the game only a little bit. I plan to work all day tomorrow for my lack of work put in this week.
Okay, here's what I'm working on.
1. Reflections. I'm trying to use photoshop and figure out a way to make the tiles that look like hes staring at the water, then make that into an npc type event at the water, since you cant script in RM2K3 (darn RMXP for introducing scripts)
2. Battle System: I'm trying to get one battle to work. I've only started on it, but I hope I can get it to work tomorrow. I think if I can set up 1 or 2, I can make a common event that I can just plug-in variables to when you battle someone else. I think it's safe to say though, it'll probably be like RBY, battle everyone once for all of the demos, then when I put my finishing touches on, I'll add repeat battlers.
3. Resources: I'm trying to gather resources and make them myself and everything and it's time consuming. Most projects have a programmer, mapper, spriter/resource maker, etc. I only have me, myself, and I. RM2K3KID took away most of the mapping top be done, and he's helped me out a lot with resources and I really appreciate it, but I need HELP!!!
Also, I'm starting a Nintendo DS Homebrew game. I researched all day today online and went to a site named PAlib.info, and found it's relatively easy, it uses C++ which from what I see is really similar to Java, which I'm learning. Anyways, the point of that was to say once I've finished this game, hopefully middle of summer, I might make a version for the Nintendo DS, which would be able to be played on a legal emulator for those who dont have a ds or flash cart. I never said I will port it for DS, I said I might, so if I can't or decide not to, don't say I promised or anything! It really all depends on how a couple of small projects go that'll determine if I want to step up to the challenge. Reflection will be easier though.lol
Anyways, I will put some screens up tomorrow. Some of what I've got of the reflection and maybe some I've got of the battle I mentioned above. I plan for my first route to have a few D/P pokemon in it so I might use one of them for testing.
Again, I really need help, I can't do it on my own
Edit: Okay, I stumbled apon a problem, well sort of a problem. I started coding a common event to have random battles in the grass at route four. So, I copied over what RM2K3Kid did with the DNP so it would save some time, but I've went and edited it to meet that of a regular battle. My question is:
I need suggestions for the enemy stats formulas. In the gb ghames, they used alot of formulas that included the pokemons unique id to calculate its attack, hp, speed, etc. from its level. I could do this in RMXP very easily, but I'm thinking if I did all this an event, the event would lag. What should I do?
Edit2: It just donned on me when I was looking in my maps, why don't I put a mail system in? I mean there's always been these mailboxes since RBY, yet, there's no use for them. We've had poke'mail, but it didn't udse the mail boxes at the street. So anyways, I went looking around at projects and saw that Pokemon Titanium is either having one, or the mailbox in the town just says 1 letter. Either way, I think this will be one of those features that's just an add on so I might put it in if I have time, but the most important thing right now is the CBS, which is a pain in the butt.
Thanks,
~PokeCreator_09~