Silver Pearl
Vote ME for President!
- 305
- Posts
- 20
- Years
- Age 29
- PCW Headquarters
- Seen Feb 23, 2006
hi you guys i think you noticed i havent been here for awhile and i need to ask one question...is the sequel get released yet?
Krazy_Meerkat said:Thats very nice... We use a program called rpg maker 2003.. Nothing to do with hex.
Please keep on-topic if you are going to continue posting here.
So I imagine that this all has something to do with hexing the save files?GenoMew said:I really hope you're not editing with the standard procedural protocol 62$ code on... otherwise XP users are going to experience mega delayed game lag because of the hex dec 7 codes will be slightly biased for it will want to translate to assembler. Best bet is to switch the splines as to that they reticulate, which you can SIMPLY do by this: Open up the compiled file, translate it into a .scr (conversion method) open the program using any standard hex editor (Can't before the year 2000 or the global floats arrays may cause a serious rash break in the ex.start functions) and find the codes: OD CD 12 65 72 00 00 0A 06 67 33 45 72 01 78 T8 4Y P4 0H 74 33 9F 6R 2U 3D 66 23 32 00 00 00 00 00 0A A7 8A, and find the value which is modified simply by opening up your tile editor and trying to input a set of tiles into the hexed values, which should change the output to: OF CR 50 76 33 45 10 00 00 01 67 82 34 H4 8U 04 81 HG. Therefore not only does it substaintially make it less risky for the secuirty reasons in that the local function classes won't be public as they will be private, but the splines also are now opened. Once the splines are succsessfully opened, convert it back to your file extension and re-compile using RMA2KDLL.API.
Hope that helps!
Message me if you need help :bandit: