xJordan360
plurfection.
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- 15
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- Age 32
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- Seen Jan 2, 2014
This will be the first game I've ever made, and a combination of the Zelda and Pokemon universes. I'm still fleshing out how the battle system will work in this game, but I have the main concept, geography and a few plot ideas ready.
The story will take place in Termina. Since Termina, the land from Majora's Mask, is the parallel universe of Hyrule, when Hyrule is drowned beneath the ocean, so is Termina. Like Hyrule, the deluge was a temporary fix to the evil facing the respective kingdoms.
The main difference, however, is the technologies the two lands developed. Termina was already far more technologically advanced than Hyrule, and it will become even more apparent in this game. The technology will be slightly steampunk inspired, and will include devices used to capture the local fauna of The Oceans of Time, or Sunken Termina. Much like a pokeball.
However, the game will only have 5 available in the party, the first being the hero, you. There will be 5 main islands for the character to travel in, each relating to a storyline region in Majora's Mask. Each Island will have a gym, and after beating the gym with standard pokemon combat, the player will gain access to that regions dungeon. In this stage of development, (this will probably change depending on how difficult scripting this will end up being) the dungeons will be fought in the traditional overworld-style of battle familiar to Zelda games.
There will be a total of four badges, and four dungeons on the four compass-direction islands. After collecting four badges, the player will then fight this regions version of the elite four, and gain access to the final dungeon, where both the champion 'pokemon' battle will be held, and the final boss will be fought with overworld combat.
thoughts/suggestions/critiques?
The story will take place in Termina. Since Termina, the land from Majora's Mask, is the parallel universe of Hyrule, when Hyrule is drowned beneath the ocean, so is Termina. Like Hyrule, the deluge was a temporary fix to the evil facing the respective kingdoms.
The main difference, however, is the technologies the two lands developed. Termina was already far more technologically advanced than Hyrule, and it will become even more apparent in this game. The technology will be slightly steampunk inspired, and will include devices used to capture the local fauna of The Oceans of Time, or Sunken Termina. Much like a pokeball.
However, the game will only have 5 available in the party, the first being the hero, you. There will be 5 main islands for the character to travel in, each relating to a storyline region in Majora's Mask. Each Island will have a gym, and after beating the gym with standard pokemon combat, the player will gain access to that regions dungeon. In this stage of development, (this will probably change depending on how difficult scripting this will end up being) the dungeons will be fought in the traditional overworld-style of battle familiar to Zelda games.
There will be a total of four badges, and four dungeons on the four compass-direction islands. After collecting four badges, the player will then fight this regions version of the elite four, and gain access to the final dungeon, where both the champion 'pokemon' battle will be held, and the final boss will be fought with overworld combat.
thoughts/suggestions/critiques?