I'm sorry I was just making a joke.
btw that joke to me was as funny as this game...
sorry just had to put it out there.
oh btw did you take my advice on looking at other games to reflect onto your own?
Not yet, but I probably will eventually.
EDIT: Wait a minute-I've taken looks BEFORE the advice was given!
Announcement time-I've been checking out a lot of stuff to implement in the game...albeit, in a version MUCH into the future...
Deal was, I know how Pokemon games are supposed to run, the game just isn't up to am point in development where it meets that. Frankly, I rarely work on this, & thus don't expect anything too special. But, at least check out about where it's currently at in the pre-beta demo...the level for new players-it's sort of like in SSBB, in the button configuration area, where you can test out the controls, but no actual gameplay is given...THAT'S what the current release is supposed to be like.
UPDATE:
Now, I was thinking this:
"Okay, I've seriously gotta start, just start, the full battle system for Pokemon Neo. Think I'll use it for the Flash engine project too."
...Now, this is probably the most primitive thing of Pokemon known to humans. Basically it's the VERY, VERY,
VERY start of a full-scale Flash-based battle system, withALMOST EVRYTHING EXCEPT FOR THE
EXTREME BASICS having been implemented. (Probably the least thought-of of what's missing is that bit of randomization, of which I ahve yet to learn how to do in Flash.) Well, at least you have a chance of winning or losing.
Note that the engine for this is/gonaa be less sophisticated than Pokemon Neo's & the Pokemon Flash Starter kit/Engine Project, but runs similarly, & thus probably can, (& the plan is so far,) to have the way it is made to have been based off of for those engines.
And must I stress on how much of a start this is?
You can check it out at superjonathan.com